Where can I make spells?

Post » Fri Dec 09, 2011 11:39 pm

I'm enjoying the magic system so far. I use pretty much anything I find or have, and it compliments the enchanted one handed mace I have pretty well. Just wish I could make my own spells :flame:


It pretty much svcks at higher levels. I'm 58 and magic does so little damage to enemies... I've even tried lightning storm with my unlimited destruction magicka robes and it just takes sooooo long to kill anything
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Ray
 
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Post » Sat Dec 10, 2011 12:17 am

nope, not that iv found, and enemy's spells level with you, unlike yours


You can brew %damage enhancing potions for spells (and 1H/2H/Bow) but unlike physical damage which you can further enhance with weapon upgrades and armor enchantments, spell damage caps fairly early in the game.


The kicker for me is the inability to combine spell effects into new spells. Why cant I cast a shield, conjure a sword and summon a dremora with one hand damn it, why must I use a lame interface to switch spells mid combat all the time.
You can't even use most of the self buff spells on your followers/minions, they simply don't give you the option to cast an armor buff, invisiblity or muffle on your allies.
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Tyler F
 
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Post » Fri Dec 09, 2011 8:07 pm

Sorry, but spellmaking is not the reason that the ES series is successful. People didn't go out to buy Morrowind and Oblivion so they could make spells.


Or you can read what I wrote.
Daggerfall would never have been made if Arena did not have spellmaking.
No Daggerfall, no Morrowind, no Oblivion.
And that is how it is.
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Emma Pennington
 
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Post » Sat Dec 10, 2011 2:09 am

Sorry, but spellmaking is not the reason that the ES series is successful. People didn't go out to buy Morrowind and Oblivion so they could make spells.


Yeah I just find it a bit weird how it was removed, http://www.uesp.net/wiki/Daggerfall:Spell_Maker It's been around for a very long time.

Edit: I've been making my own spells since Daggerfall
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Lynne Hinton
 
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Post » Sat Dec 10, 2011 10:44 am

You should also be able to combine different words of power for shouts. ;)
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tegan fiamengo
 
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Post » Sat Dec 10, 2011 7:07 am

Go to the Praxographical Center at the Arcane University, oh wait...
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Shelby McDonald
 
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Post » Fri Dec 09, 2011 7:17 pm

Go to the Praxographical Center at the Arcane University, oh wait...


That's what I thought too :shocking:
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liz barnes
 
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Post » Fri Dec 09, 2011 8:58 pm

No spellmaking.. i think theres about 85 spells in game though


And less than a third of them are useful.
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мistrєss
 
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Post » Sat Dec 10, 2011 7:13 am

So do a lot of games.
It really is terrible what they have done to magic.
Its just so.. bland now.

In fact, I dont even call it magic.
I consistently talk about Skyrims 'generic'.

I agree with the generic magic system.

Skyrim could have had a lot more added depth to magic with if the developers added magic creation.
It would have greatly increased usefulness in all schools of the magic schools.
I hope they add back in spell creation with a patch or an expansion.
If not U know the mods will add it back in but Bethesda should have thought this threw... :stare:
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saxon
 
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Post » Fri Dec 09, 2011 7:24 pm

You should also be able to combine different words of power for shouts. ;)


Should be able to combine any 2 spells to make a combination of the spells.
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Ilona Neumann
 
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Post » Sat Dec 10, 2011 8:30 am

In fact, I dont even call it magic.


They look and function more like plasmids from Bioshock.
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Harinder Ghag
 
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Post » Sat Dec 10, 2011 5:26 am

Should be able to combine any 2 spells to make a combination of the spells.


You can already sorta kinda do that.

Dual wield 2 different spells; cast at the same time. :P

It is my assumption that the ability to create spells based on magic effects was dropped out due to the nature of the dual wield system. It's just too bad that dual casting two different spells doesn't actually combine them into something else like it does in, say, Fable 3.
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Skrapp Stephens
 
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Post » Sat Dec 10, 2011 10:28 am

You can already sorta kinda do that.

Dual wield 2 different spells; cast at the same time. :P


Too bad you cant hotkey a 3+ effect spell combo to one key press like you could with previous games.

Heck, in Oblivion I could cast a spell with one keypress that conjured a pet, and a full set of armor and a weapon and applied a magical resistance shield with one button prior to charging into battle.
It consumed an entire mana pool to do it, but I could.

TES V magic is a downgrade no matter how you look at it.
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Tanika O'Connell
 
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Post » Fri Dec 09, 2011 11:36 pm

You can already sorta kinda do that.

Dual wield 2 different spells; cast at the same time. :P


Sorry i meant it should make a new spell using the combination of the two. Like ice spear + flames = ice flames that shoot out projectile shards or something... :tongue:
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Cat
 
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Post » Sat Dec 10, 2011 7:28 am

you make them in Sheogorath's magical subterranean cheese castle of course.
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Dustin Brown
 
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Post » Fri Dec 09, 2011 10:09 pm

They look and function more like plasmids from Bioshock.

Todd himself admitted this to ken levine. The creator of Bioshock.
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Joe Bonney
 
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Post » Sat Dec 10, 2011 3:34 am

The kicker for me is the inability to combine spell effects into new spells. Why cant I cast a shield, conjure a sword and summon a dremora with one hand damn it, why must I use a lame interface to switch spells mid combat all the time.
You can't even use most of the self buff spells on your followers/minions, they simply don't give you the option to cast an armor buff, invisiblity or muffle on your allies.


Good point, and it would cut down on the hotkeys used. Spellmaking your favorite ones into one would help a lot. Can't wait for the CK.

Though I do find that I just cannot seem to get into playing a mage, to me it seems...clumsy and bland, especially destruction magic which is where it seems more apparent in the heat of battle. Like someone said, plasmids from Bioshock. I'd rather they just improved Oblivions magic system.
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Jeff Turner
 
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Post » Sat Dec 10, 2011 10:11 am

I would've liked to see the player increase ranks in the College of Winterhold by submitting original research (as in, new spells). I mean, it is a college.
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lillian luna
 
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Post » Sat Dec 10, 2011 7:33 am

Yea.. the quest line is weak..........

Anyway... give back spell creation :(
It was one of the best features in TES...
Can't believe the dumped it like that instead of integrating it as a whole new skill tree with perks as they should.
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Kelly Upshall
 
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Post » Sat Dec 10, 2011 10:52 am

Yea.. the quest line is weak..........

Anyway... give back spell creation :(
It was one of the best features in the TES...
Can't believe the dumped it like that instead of integrating it as a whole new skill or something.

THIS!
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Charlotte Henderson
 
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Post » Sat Dec 10, 2011 1:38 am

I'm convinced once the CK is out that this is going to be one of the first things we see in a mod. If not I'll be spending some time making some new spells myself.
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RUby DIaz
 
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Post » Fri Dec 09, 2011 10:02 pm

Todd himself admitted this to ken levine. The creator of Bioshock.

Yes he did. But that should not mean an axe to the head of magic creation...
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Tom Flanagan
 
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Post » Sat Dec 10, 2011 5:47 am

I haven't seriously used magic in an ES game since Daggerfall, but I feel for you mage types here.
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Jaki Birch
 
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Post » Fri Dec 09, 2011 7:50 pm

I would've liked to see the player increase ranks in the College of Winterhold by submitting original research (as in, new spells). I mean, it is a college.

In all my time here (been a guest since Morrowind), I have never heard this awesome idea put forward.

+ Karma.

Anyway, Spell creation was a make or break for me. Pretty much why I didn't pay for Skyrim (No, not talking about pirating either).
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Ashley Campos
 
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Post » Sat Dec 10, 2011 10:06 am

In all my time here (been a guest since Morrowind), I have never heard this awesome idea put forward.

+ Karma.


Well, then there's "peer review" as well :tongue:
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BEl J
 
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