Where can I make spells?

Post » Sat Dec 10, 2011 5:51 am

I will request it as a mod but i seriously doubt that a complex mod using so many effects such as this would be anywhere near to what vanilla spellcrafting would have been :/
Shame on you devs :/
PS: i would gladly pay for it if it's a dlc
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Jamie Lee
 
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Post » Sat Dec 10, 2011 2:57 am

Im not.
The whole reason they got to make Daggerfall was because of Arena.
And the one thing that makes Arena stand out above a million other dungeon crawlers is the sheer freedom and customisability of spellmaking.
Without it, there never would have been a Daggerfall.
And that means no Morrowind or Oblivion either.

The worst part of it is that what we got in place is so bland and useless.
I kid you not, Dragon Age one has a more varied and utalitarian spellsystem.

A bioware game has better magic than a TES game.

This has been my pet grievance since the day it was announced to be gone, because unlike a lot of people who marvelled at that they now look 'cool' and can be 'dualwielded', I saw this whole debacle coming a mile off.
Bethesda has never been good at making spells.
Case in point, no pre-made spell ever came close to what the spellmaker could do.
A further case in point: finger of the mountain.


Saying Bioware having better magic is subjective at best. I think it works for the lore they created with Baldur's Gate, NWN and Dragon Age: Origins (even KoTOR was awesome). Bioware is more about great storytelling (they may be the best ever at this aspect) and players having effects on the game plots while role playing, though they took most of that away with Dragon Age 2 (terrible game).

Dragon Age; Origins doesn't have a more utilitarian spell system. You cannot make spells in DA:O and not only that, you have to specify your class as a mage to be able to unlock and use many of the spells. Even then, you have to earn specialization points to unlock certain spell types (e.g. types of destructive, illusory, healing spells) and not all of them can be unlocked (I think you can only earn two spec points). Warriors cannot cast spells and neither can rogues, but they can use talents that enhances themselves or the group. So to say that Beth is not good at making spells, I disagree, they're very good at it. I do think they took to much away from previous TES games with Skyrim not having spellmaking, and it is painful. The CK will fix that soon enough.

Dragon Age I think works better since it forces role playing more in that not everyone can be everything like one can in Skyrim and pretty much could in Oblivion as well.
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Benji
 
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Post » Sat Dec 10, 2011 6:47 am

I will request it as a mod but i seriously doubt that a complex mod using so many effects such as this would be anywhere near to what vanilla spellcrafting would have been :/
Shame on you devs :/
PS: i would gladly pay for it if it's a dlc



You won't need to pay for it. Most of the game code is based on Oblivion and Fallout, so it will be easy to factor spellmaking back into the game with the CK when it comes out..
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Christine Pane
 
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Post » Fri Dec 09, 2011 7:27 pm

You won't need to pay for it. Most of the game code is based on Oblivion and Fallout, so it will be easy to factor spellmaking back into the game with the CK when it comes out..


Yea but the variety of effects would be choppy buggy and weird looking - at least that's my guess.
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Isaac Saetern
 
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Post » Sat Dec 10, 2011 12:15 am

I will request it as a mod but i seriously doubt that a complex mod using so many effects such as this would be anywhere near to what vanilla spellcrafting would have been :/
Shame on you devs :/
PS: i would gladly pay for it if it's a dlc


You shouldn't have to pay for something that should have been in the game in the first place.
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Solène We
 
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Post » Sat Dec 10, 2011 6:28 am

I hate how they removed it, I loved making spells in Oblivion :/
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Sasha Brown
 
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Post » Sat Dec 10, 2011 2:21 am

This post is a troll.
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bonita mathews
 
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Post » Sat Dec 10, 2011 10:05 am

Yea but the variety of effects would be choppy buggy and weird looking - at least that's my guess.



Why would that be your guess? The game engine is essentially the same, no matter what Beth says. The engine is simply an updated version of the engine used for Oblivion and Fallout 3 and Vegas. It uses almost all of the same console commands and the Creation Kit (as they are calling it for Skyrim), will be just like the Construction Kits (as they were called) used for Oblivion, Fallout and Vegas, only updated. Creating an entirely new engine is the longest and hardest part of making a game. If making an engine from scratch, that can take upwards of two years dev time in itself as they make the graphical components. When using the dev tools that are offered out, anyone with decent experience can use and alter the assets provided in the game to look great as well as make their own from, effects not in the game. Just look at the mods and effect mods for Oblivion, Fallout 3 and Vegas that were made out of game. Heck, the mods created for Dragon Age: Origins from the toolset Bioware released for everyone to use, are the best I have ever seen and that toolset was extremely hard to learn and it was massive.
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Tina Tupou
 
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