Where can I pick up 4 Conductors early in the game?

Post » Tue Mar 29, 2011 10:03 pm

I want to reprogram Primm Slimm to become Sheriff of Primm. I don't have the Science skill to do it, so how do I get the 4 Conductors needed (I already have the fission batteries) in the early game? I'm talking about the WAY early game where the only places I can really head to are Goodsprings, NCR Correctional Facility, Primm, Mojave Outpost, and Nipton.
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bimsy
 
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Post » Wed Mar 30, 2011 12:37 pm

I think Lone Wolf Radio in the mountains between Goodsprings and Primm has few.
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Jonathan Montero
 
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Post » Wed Mar 30, 2011 12:11 am

I think Lone Wolf Radio in the mountains between Goodsprings and Primm has few.


Found it. But it had 2 sensor modules, a fission battery, a couple scrap electronics, a Wasteland Survival Guide, and a Star bottle cap. No conductors, though. :( But thanks for the help! :)
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Richard
 
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Post » Wed Mar 30, 2011 4:00 am

There is at least one inside the locked back room at the Goodsprings bar (very easy lock, criminal action). Not absolutely positive, but I believe there were one or two inside the Bison Steve Hotel on the upper floor, either inside the locked janitor's closet (very easy lock) or one of the side rooms.
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Miss Hayley
 
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Post » Wed Mar 30, 2011 8:57 am

REPCONN test site is overflowing with them, and not too hard a quest early game
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W E I R D
 
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Post » Wed Mar 30, 2011 8:16 am

There's a building just by the Yangzee memorial that has some electronics junk.
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kirsty joanne hines
 
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Post » Wed Mar 30, 2011 3:32 am

A house in Nipton has a conductor and a few tool containers that might have them.
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cheryl wright
 
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