» Thu May 19, 2011 3:20 am
Unfortunately I need to know whether an NPC has been reset outside of the current cell. I found an imperfect solution by checking if GetDead == 1 and if GetDeadTime == 0.
NPCs that have died and been reset will have a GetDeadTime of 0. Of course, this is less than ideal because it will also trigger for NPCs that have just died and haven't been reset.