» Wed Aug 11, 2010 6:13 pm
There is supposed to be a challenge mode of some kind that is responsible for some kind of upgrades.
CHALLENGES:
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- Challenges are how you unlock new stuff to customize your weapons. (and probably weapons in general) Each challenge has 3 levels - the 1st one is easy, the 2nd one is a bit more difficult, and the 3rd one "Is a [censored]in' [censored] to complete" (Ham's exact words) The 3rd level is designed to be hard for the developers themselves, but after you complete level 3 then there is a leaderboard to try to work your way up as well.
“Our challenges are entire scripted levels, which you can play solo or co-op. An example of one is a level we call “MEDIC!”, where you play as a medic on a team, where your only job is to keep the other team-members alive, while they complete core objectives. The trick to doing well in this challenge is being smart about who you revive, and when you revive them. If you win, you’ll unlock something cool, as well as a tougher difficulty level. And if you beat that difficulty level, you’ll unlock more cool stuff and difficulty levels. And once you’ve truly mastered all the challenges (which are fun mini-games in their own right), you’ll have unlocked tons of great stuff, and you’ll have learned a lot of the skills you need to do well online.”
- Richard Ham
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- At PAX, Jolly and Ham said all unlockables are all on their own systems, so clothes/outfits are just unlocked from leveling up, weapons are unlocked just by completing challenges etc. and when I say "unlock" that is the same as "purchase" - you don't need to unlock something then buy it and you never have to worry about spending xp on an ability or a piece of clothing or a weapon upgrade. The stuff used to get new abilities are only used for abilities and nothing else, and the same with all the other types of things to get.