Where does this idea that Morrowind was complicated or hard

Post » Wed Nov 30, 2011 5:28 pm

I played Morrowind It wasn't my favorite game of all time, sure it was hard in spots but besides it being hard it didn't really challenge you to think about anything honestly. Leveling up wasn't as complicated as some people would have you think. You wanted to build a warrior character just choose all the warrior type skills and so forth for other classes you wanted, it wasn't hard to figure out how you needed to spend your skills. The effects items would have on your character was spelled out for you and told you what they would do. It didn't take any sense to find where you needed to go it was mostly dumb luck that you were going in the right direction.
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Allison Sizemore
 
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Post » Wed Nov 30, 2011 3:38 pm

I played Morrowind It wasn't my favorite game of all time, sure it was hard in spots but besides it being hard it didn't really challenge you to think about anything honestly. Leveling up wasn't as complicated as some people would have you think. You wanted to build a warrior character just choose all the warrior type skills and so forth for other classes you wanted, it wasn't hard to figure out how you needed to spend your skills. The effects items would have on your character was spelled out for you and told you what they would do. It didn't take any sense to find where you needed to go it was mostly dumb luck that you were going in the right direction.



The problem is that we are approaching the game with a 'gamer' mindset. We expect these kinds of things but other people might approach such games with a 'casual' mindset and for them it is all new and weird.

But I do agree with you. People were completely overreacting.
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Mizz.Jayy
 
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Post » Thu Dec 01, 2011 12:03 am

there are things i liked about morrowind bu there are also alot of things i hated about it to or found annoying
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cassy
 
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Post » Wed Nov 30, 2011 11:24 am

I don't think people are arguing that Morrowind was complicated - because it wasn't - rather, they're just claiming that it was more complicated than its successors.
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Andrea P
 
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Post » Wed Nov 30, 2011 3:56 pm

Recently there's been talk of Morrowind being hard compared to the newer TES games, which it definitely is. Luckily. :) Poor directions, no compass, not as much tips popping up to the screen, et cetera. Basically not as much hand-holding as about every newer game even close this wide has, basically because gaming is more and more trying to spread its market to those who don't yet play, I think, who do not have all the cognitions/mindsets ready as gamers do. You can see games become progressively easier to somehow "finish" and be more and more linear, movie-like adventures.

And, I think on today's standards, Morrowind is a hard game. Confusing, at least. Because it doesn't give away much information on its own. Everything's in the manual or, if not, then waiting to be discovered. :) Also the hint towards the main quest is pretty subtle and might easily get forgotten for the first time player. Also, the directions to Caius' house are your basic vague Morrowind directions (that I like very much! :rolleyes: Feels realistic). I remember I wasn't that splendid in English when I first played MW, and I haven't played anything that was so free. My feelings were "what am I supposed to be doing...?". Also, use a weapon you haven't put skills into, and you won't hit. At all. There are several things at the start of the game that can very easily make a new gamer go wtf.
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Chenae Butler
 
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Post » Wed Nov 30, 2011 10:13 am

One thing that I'd have to say is hard to figure out (comparatively), is the main quest. It's long, not completely linear, and requires actual thinking sometimes. I have to admit I got a little stuck the first time I played through. I believe it was because I neglected to bring a certain document with me, assuming I could convey the information verbally. Because of Morrowind's less "hand-holdy" way of doing these, this wasn't immediately obvious.

So is that bad? To some extent, I think so. But the risk of getting stuck is worth the satisfaction of figuring things out IMHO. And if you get really stuck, there's always the Internet, right?
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carley moss
 
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Post » Wed Nov 30, 2011 4:32 pm

Gaming as a whole is more widely accepted and mainstream. This opens game companies to alot of new paying customers. To grab as much of those paying players as possible games are made for the new market majority. This majority, thru sales figues, has prooven to like games that are easier to play abit feel like something was done but used to unwind. I would say mind numbing entertainment but that is just my opinion.

Games to cater to the niche market of older gamers who liked morrowind, baldurs gate, icewind dale, fallout 1,2 ect just wont make as much money as the alternative.

Times change, thats life sadly. The only hope for the TES series from my standpoint is if modders can change it back to a morrowind type experience. If so then both sides can be happy at least.

Just my 2 septims.
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sophie
 
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Post » Wed Nov 30, 2011 11:54 pm

I suspect that part of the reason MW is considered "complicated" is that a lot of new players are heavily into "maximizing" the character, and want to make the "perfect" build. Morrowind allows you to play (and succeed) with a far less than optimal character, it just takes a little longer. The newer games don't allow that kind of "laid back" approach: you have to stay ahead of the "levelling curve", so in that respect MW is actually a lot easier, even though it seems harder. Also, if you build a combat character in MW, the fights really are pretty simple, but if you don't, a lot of encounters border on the impossible for a couple of levels (especially if you start wandering into caves and tombs at L1, which wasn't a problem in the "other" games with enemies all levelled and scaled to you).

It just feels like the whole industry has gone from games where you struggled until you succeeded, to ones where you have to feel like a moron if you even fail once. How many players ever considered a "dead is dead" game in most of the early RPGs? It just wasn't possible, unless you already knew the game down to the minute details. Now, you can almost do that straight out of the box, because the games are designed never to allow the player to be outmatched.
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Andrea Pratt
 
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Post » Thu Dec 01, 2011 12:39 am

Honestly I never found MW to be hard. The times I died were mostly to to falling off a mountain, being low level and walking into a daedric shrine, or being ganged upon. By level 20 I think I could do beat anything on MW (expansion mobs were harder). I had to usually increase the difficulty to make the fights harder and not a faceroll. Learning how to do enchanting or potions and such took a little bit to get used to but most games have certain features which take some learning or getting used to. Hard to figure out? No not unless you are talking about some of the directions the NPCs gave you.
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Darian Ennels
 
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Post » Wed Nov 30, 2011 9:37 pm

Never found it difficult, either. I think the JRPGs--the Japanese RPGs, which are extremely linear, focus on combat, and require little or no interaction with the environment--and the Diablo clones have created a sense among many younger players that all RPGs are supposed to be like that. How can you find your way without a directional pointer (Oblivion), or even a spell that shows you the exact path to your destination (Skyrim)? How am I supposed to figure out what skills I need? All these numbers--it's so confusing! Just do it all behind the scenes and don't make me think about them, thank you. ;)

Which isn't to say Oblivion or Skyrim are bad games, or that the other games mentioned above are bad, either. It's only a matter a matter of expectations, and younger players who have discovered the simpler, later ES games consider Morrowind hard because they think it will be more of the same.
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Colton Idonthavealastna
 
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Post » Wed Nov 30, 2011 6:25 pm

Morrowind also has many mods that increase depth, complexity and difficulty, the onus is really on the individual to alter the game to suit ones tastes
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DeeD
 
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