Where do I go to meet the Vault 34 dwellers after I save the

Post » Sat Dec 10, 2011 3:16 pm

So I just beat the Hard Luck Blues and I rerouted the power to the terminal so i shouldve saved the people.

do i get to meet the or does it just end like that?
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GEo LIme
 
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Post » Sat Dec 10, 2011 8:30 pm

So I just beat the Hard Luck Blues and I rerouted the power to the terminal so i shouldve saved the people. do i get to meet the or does it just end like that?

I never did that quest with that ending (the needs of the many outweigh the needs of the few.) But you can find them a couple of days later at the Aerotech Office Park
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lisa nuttall
 
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Post » Sat Dec 10, 2011 6:57 pm

I just finished that vault last night, choosing that path, and was wondering the same thing. In another thread someone mentioned "at least the vault dwellers thank you for helping them." I don't remember what the thread was about, I just remembered that line. I'll swing by Aerotech tonight and see if they do thank me :hehe:
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Amy Gibson
 
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Post » Sat Dec 10, 2011 10:29 pm

I never did that quest with that ending (the needs of the many outweigh the needs of the few.) But you can find them a couple of days later at the Aerotech Office Park

Yeah its not like they could move the farms or anything.
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Rudy Paint fingers
 
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Post » Sat Dec 10, 2011 10:27 pm

I never did that quest with that ending (the needs of the many outweigh the needs of the few.) But you can find them a couple of days later at the Aerotech Office Park


Crops and farm space can be replaced. A persons life cannot. There is more than enough farm space in the US. it's a pretty big country. not to mention the knowledge people tak ewith them to the grave.

On Topic: where is the Aerotech Office Park?
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Bereket Fekadu
 
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Post » Sat Dec 10, 2011 9:49 pm

I dont think you can meet them in one of the messages I think it says that there was no way out
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Noraima Vega
 
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Post » Sat Dec 10, 2011 8:17 pm

Crops and farm space can be replaced. A persons life cannot. There is more than enough farm space in the US. it's a pretty big country. not to mention the knowledge people tak ewith them to the grave.

On Topic: where is the Aerotech Office Park?


Due south from the sharecropper place. They show up in Suite 300 a few days after, as mentioned.
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sas
 
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Post » Sat Dec 10, 2011 8:24 pm

I dont think you can meet them in one of the messages I think it says that there was no way out

There's no way out UNLESS you reroute the controls to them.
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Miranda Taylor
 
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Post » Sat Dec 10, 2011 3:37 pm

Crops and farm space can be replaced. A persons life cannot. There is more than enough farm space in the US. it's a pretty big country. not to mention the knowledge people tak ewith them to the grave.

On Topic: where is the Aerotech Office Park?


Just as a friendly comment, there's a few things to consider:

1) Yes, there's plenty of places to farm in general. But this area is the Mojave Desert. They need irrigation to farm at a scale to provide for New Vegas and the surrounding towns (and suburbs if you consider something like Freeside for instance to be a suburb of New Vegas). And much of the water is irridated.
2) Okay, I know the ghouls prove to not be feral if you let them go. BUT, is there any real indication that they aren't before one does so? I know there's a terminal with their request for help (if memory serves), but unless a specific date is given, I don't remember it showing WHEN they asked for help. So from a RP standpoint the main character would be IMO wondering if they are feral or not.

So, yes there's plenty of land, but not all of it near enough to New Vegas is practical for farming, sand makes horrid topsoil. And even the land that is, not all of it is getting water that isn't radioactive unless one does that quest. And yes, one (to the best of my knowledge) doesn't have concrete proof that the surviving ghouls who put the plea for help on that terminal aren't feral. But having said that, I could see someone RPing that it's worth the risk that the ghouls have gone feral and save them, figuring that the farmers can find someway to deal. (Although as an aside, I want to say I remember a farmer in the NCR Sharecropper farm saying that the NCR was rationing the clean water, but it's been a long time so I'm not sure)
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Lori Joe
 
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Post » Sat Dec 10, 2011 2:29 pm

2) Okay, I know the ghouls prove to not be feral if you let them go. BUT, is there any real indication that they aren't before one does so? I know there's a terminal with their request for help (if memory serves), but unless a specific date is given, I don't remember it showing WHEN they asked for help. So from a RP standpoint the main character would be IMO wondering if they are feral or not.

What ghouls? the trapped Vault Dwellers are humans.

If they were ghouls they wouldn't have to vent the radioactive water to escape. And Chris Haversam is from Vault 34 and it was fine when he left. [though oddly enough he worked on the reactor] we can assume the accident happened in the past few years at most. Now considering the vault survived the 200 years UP to that point. Its safe to say the survivors could survive a long time in the closed off section of the vault.
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Laura-Jayne Lee
 
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Post » Sun Dec 11, 2011 1:09 am

I was told the survivors are (near feral) ghouls so I went with the NCR. Never again.

The survivors are very much human and if you save them, they show up at Suite 300 in Aerotech Office Park.
Also, they are very thankful to you, which is under understandable; I wouldn't wish Vault 34 on my worst enemy.
You can also ask for some kind of reward but I think it's bugged and you won't get it. Not sure if it's fixed with 1.2.
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luis dejesus
 
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Post » Sun Dec 11, 2011 1:51 am

Crops and farm space can be replaced. A persons life cannot. There is more than enough farm space in the US. it's a pretty big country. not to mention the knowledge people tak ewith them to the grave.

Ahhh... grasshopper.

These are the things that make this game interesting. Are they not? :spotted owl:
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George PUluse
 
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