Where is Sally in Zeta?

Post » Tue May 17, 2011 8:45 am

Well I'm playing fallout, just got to mothership zeta. I'm now wondering where is sally? she is gone... missing... not in her cell... I've watched walkthoughs and she should be in that southern cell right?

With more exploration I found her in my megaton house... she doesn't want to say anything and I'm wondering how she got there.... BTW I am aware of the FOOK2 zeta bug and I am NOT using the FOOK2zeta.esp right now.

Load Order...

Spoiler
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CRAFT.esm
CALIBR.esm
FOOK2 - Main.esm
FOOK2 - [[censored]] World And Neighbourhood Kit.esm
FOOK2 - [DIK] DLC Improvement Kit.esm
FO3 Wanderers Edition - Main File.esm
Mothership Crew.esm
TSC Air Support.esm
Waysted_Resource_Pack.esm
TheFoundation.esp
TheFoundation_SinCity.esp
FD_Sincity_arena.esp
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
CRAFT - Activation Perk.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
UPP - Original Perks.esp
UPP - Experience Perks.esp
UPP - Quest Perks.esp
UPP - Beverage Perks.esp
FOOK2 - Main.esp
FOOK2 - [EVE] Energy Visuals Enhanced.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
MyFOOK2 - No [censored] Victims.esp
MyFOOK2 - Black & White Tranquility Lane.esp
FOOK2 - Main Level Up Fix 1.3.esp
FOOK2 - DIK Level Up Fix 1.3.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
WeaponModKits - FOOK.esp
WeaponModKits - FWE Optional Worn Weapons.esp
EVE.esp
EVE - FWE Master Release.esp
EVE - FWE Master Release (Follower Enhanced).esp
EVE Operation Anchorage.esp
EVE - FWE with WeaponModKits.esp
EVE Anchorage - FWE DLC Anchorage.esp
TSC Air Support.esp

Total active plugins: 62
Total plugins: 70


dbug
User avatar
Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

Post » Tue May 17, 2011 12:07 am

Think it's a Fook thing.

Fookunity seems to be down, but this looks like it has the Sally Fix I was looking for: http://www.fallout3nexus.com/downloads/file.php?id=11361

Give that a shot.

:)
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Tue May 17, 2011 2:14 pm

Thanks mate I'll give it a go
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Tue May 17, 2011 6:50 am

It's not a FOOK thing, it's a vanilla bug.
User avatar
maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Post » Tue May 17, 2011 8:38 am

You should definitely update to FOOK2 v1.1 Beta 2 ASAP as it's a lot more refined all the way around, then get rid of W4NK and all the other outdated plugins while at it.

With the newest build, Sally should never prematurely greet you and she'll invariably be in her cell and ready to go.
User avatar
Zach Hunter
 
Posts: 3444
Joined: Wed Aug 08, 2007 3:26 pm


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