Where AM I?

Post » Mon Oct 26, 2009 3:50 pm

http://img692.imageshack.us/img692/9162/morrowind20100222220106.jpg

See screenshot. Is this a known problem with PW_Redesigned Vivec-Vivec_Expansion.esp? Can't figure out how to fix. Load order (you never know....):

Morrowind.esmTribunal.esmBloodmoon.esmMorrowind Patch v1.6.4.esmBetter Heads.esmMorrowind Advanced.esmBetter Heads Tribunal addon.esmBetter Heads Bloodmoon addon.esmTexture Fix 1.8.esmMCA.esmClean The Lost Artifacts of Morrowind.esmPassive_Healthy_Wildlife.espAreaEffectArrows.espEBQ_Artifact.espSiege at Firemoth.espMultiMark.espMultiMark_FiremothPlugin.espMultiMark_TribunalPlugin.espMultiMark_BloodmoonPlugin.espTLM - Light Sources (Clearer Lighting).espP.R.E. v4.0.espAmulets and Rings 2.1 Upgrade A.espUnique Banners and Signs.espWindows Glow.espLess Lore.espDB_Attack_Mod.espHaunted Tombs v1.06.espAtmosphericSoundEffects-3.0-Tribunal.espKey Replacer Trib & BM.espASE Bloodmoon Expansion.espWeatheredSigns.espGuarded GhostGate.espabotWhereAreAllBirdsGoing.espASE Tribunal Expansion.espTLM - Light Sources (Natural Water).espTLM - AdjMod - Siege At Firemoth.espThe Zone (Tribunal).espTLM - Adjust - Ald-Ruhn, The Rat In The Pot.espTLM - Adjust - Arena (New Lighting).espBalance - NPC Spellcasting.espBalance - game settings.espBalance - Magic Effects.espBalance - spells.espBalance - Character.espBalance - items.espMW_Adv_PHW.espWell.espMCA_Reduced_Footpads.ESPTLM - Light Sources (Lanterns).espTLM - External Lights Ownership.espPW_Redesigned Vivec-Vivec_Expansion.espClean Restored Artifacts.espTLM - NPC Light Sources.espTLM - Sneak Modifiers (Code).espTLM - Sneak Modifiers (Locations).espMW_Adv_Required.espTravelingMerchants_v2.2.espTF_longboat_replacer.espElders 0 Count NPC add-on (Trib & BM).espVGreetings-Hit.espMWE_Base.espImproved_No_Glow_v1-MW_Trib_Blood.espVGreetings-Thief.espMCA - Guards Patch.espMCA v5.2 - Lore Correct Named NPC.espVGreetings-Flee.espVGreetings-Idle.espAdvanced Travel Service NPCs_1.1.espVality's Bitter Coast Addon.espVGreetings-Attack.espVGreetings.espBetter Bodies.espSlof's Better Beasts b.espSlof's BB neck fix.espBetter Clothes_v1.1.espBetterClothes_Patch.espLightTheWayScriptBM.espLA_MWSE Addon.espKeyring.espVurt's Ashlands Overhaul.ESPNX9_Guards_Complete.ESPVurt's AI Trees Replacer.ESPTLM - Ambient Light + Fog Update.espMerged_Objects.espMerged_Leveled_Lists.esp


BTW, did I metion gthat I love this mod?

http://img94.imageshack.us/img94/7994/morrowind20100222223221.jpg
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celebrity
 
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Post » Mon Oct 26, 2009 8:54 am

Still no luck.
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gemma king
 
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Post » Mon Oct 26, 2009 1:30 pm

It's not really a problem. I think it's just where the large cantons in their new positions are very close to the cell borders, hence the door is reporting a different location to the map.
Beth had to design Vivec so that each canton ended up in it's own cell, another reason most likely for Vivec not ending up like the concept.
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(G-yen)
 
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Post » Mon Oct 26, 2009 6:14 am

It's not really a problem. I think it's just where the large cantons in their new positions are very close to the cell borders, hence the door is reporting a different location to the map.
Beth had to design Vivec so that each canton ended up in it's own cell, another reason most likely for Vivec not ending up like the concept.

Thanks, PL. In that shot, the door is correct but the cell name in the map is wrong...

I really like the new "old" layout. It's no problem if you already can navigate Vivec. Just taking the map with a grain of salt....... :P
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kelly thomson
 
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