maybe they should raise the skill limit to 150 with the upcoming dlc, if they give us 5 more levels, that would be a twist huh? i mean i dought it, but it would certainly not allow a "god character" to be made. cuz those who are lever 35 need to use the next 5 levels wisely, most likely nothing will be maxed out....
Could work if it weren't for everything having a hard cap, for example, Very Hard locks require 100 lockpick, anything above will just "slightly" increase the bonus towards picking a lock, which is already very easy since it's a minigame, I usually spend 3 pins at most at a VH lock.
Science stuff is hard capped.
Speech challenges is hard capped.
Soft requirements for weapons is hard capped.
So raising it to 150 seems like a good thing at first but considering the minimal bonus one gets from raising the skill it lessens the value of the new skill cap.
Due to how it's designed there is no way to really fix this.
Giving us perks lessens the specialization by having a 1:2 ratio.
Giving us skill points lessens the roleplaying aspect.
Giving us health lessens the combat by us having abnormal life pools.
And giving us a higher level cap but nothing gained each level, just an infinite cap in order to keep track on exp given and bragging rights lessens the point of leveling up.
I want there to be a solution but the balance in level cap, skill cap, enemies and perk ratio is screwed to Valhalla and back.
All I can think about is giving us like 5 skill points for each level up to 40.
But that would seem pointless as they could just add new skill books to the DLC area and main game.
I have no idea on what to do unless it's optional level cap increase. :sadvaultboy: