where the Hell is the next DLC

Post » Sun Feb 21, 2010 1:13 pm

A raised level cap would be awesome.

I wish i could have used Dean as a companion outside of the seirria madre.

NO. No more level cap, too overpowered. If they make a level cap they better make it optional.
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Laurenn Doylee
 
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Post » Sat Feb 20, 2010 11:10 pm

oh, you people and your balance in a single player game.

anyway dont you think the dlc enemies would be made for those higher levels? and there aint s**t to do in the mohave as far as enemies anyway so it doesnt even matter
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Hannah Barnard
 
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Post » Sun Feb 21, 2010 7:35 am

NO. No more level cap, too overpowered. If they make a level cap they better make it optional.

Yes optional too would be cool.
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Elizabeth Falvey
 
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Post » Sun Feb 21, 2010 6:44 am

oh, you people and your balance in a single player game.

anyway dont you think the dlc enemies would be made for those higher levels? and there aint s**t to do in the mohave as far as enemies anyway so it doesnt even matter

Not just that, higher skills, and more perks ruins it.
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Bethany Watkin
 
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Post » Sun Feb 21, 2010 6:30 am

oh, you people and your balance in a single player game.

anyway dont you think the dlc enemies would be made for those higher levels? and there aint s**t to do in the mohave as far as enemies anyway so it doesnt even matter

Y ah it doesnt really matter since your already like a god in the game with the lack of enemies.
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Jimmie Allen
 
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Post » Sun Feb 21, 2010 8:29 am

I'd like more levels just for the perks. No need to max out all my skills, though some more skill books would be fine with me.
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An Lor
 
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Post » Sun Feb 21, 2010 5:50 am

Not just that, higher skills, and more perks ruins it.

you dont need 40 levels to have 100 in everything (except the weapons you dont use) i sure didnt. the perks could just be fun stuff like cannibal.

what they should do is keep raising it, but give you no stat increases, no skill increases, and add for fun perks. so if you wanna be stronger you can grab some older perks and if not just get some of the new useless ones
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Raymond J. Ramirez
 
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Post » Sun Feb 21, 2010 12:10 am

you dont need 40 levels to have 100 in everything (except the weapons you dont use) i sure didnt. the perks could just be fun stuff like cannibal.

what they should do is keep raising it, but give you no stat increases, no skill increases, and add for fun perks. so if you wanna be stronger you can grab some older perks and if not just get some of the new useless ones


But that would go against unique character design. It would lead to every character being the same with all the same perks, unless they add a ton load which they probably won't considering the small amount added to Dead Money(4 or so right?) it would lead to just the old characters. A higher cap leads to less unique playthroughs and one god character.

I agree we need tons of perks and traits to play around with.

DLC Companions - Jackal or Fiend companion that got caught put through the Legion. Was maybe a part of the fumentari, especially the demoralization part due to his savage nature.

Weapons - Crossbow, Khukri, a reliable way to get throwing spears.
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jessica sonny
 
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Post » Sun Feb 21, 2010 1:21 am

what they should do is keep raising it, but give you no stat increases, no skill increases, and add for fun perks. so if you wanna be stronger you can grab some older perks and if not just get some of the new useless ones

Why should they raise the cap and force us who want balance to nerf ourselves?
We already have to nerf ourselves to have balance, why make it even worse?
No raised level cap, choose perks, stats and skills wisely and live with the consequences of your actions.


[edit]

On thread: If there is a new companion that we can bring back to the Mojave, which I hope there is, then he/she/it better be Legion friendly.
We already have 4 who leaves/won't join/kills Legion, we do not need one more, we need more Legion friendly and less NCR friendly.
Maybe have a companion which leaves if you support NCR, Legion or House meaning it's strictly a Yes Man companion.
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phillip crookes
 
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Post » Sun Feb 21, 2010 10:59 am

I think that they really should include new companions.
It would have made sense to be able to bring back The Merge and Dean from Dead Money yet we couldn't.
So I think that each DLC should expand on all areas, new weapons, new armors, new perks, new traits and new companions. (except raised level cap unless it's optional)

What's The Merge?
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D IV
 
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Post » Sun Feb 21, 2010 5:37 am

I wouldn't mind at least one new companion but I would rather they focus on not having any bugs or glitches in the DLC and that's never going to happen.

As for a +5 level cap, that's a double edge sword. More levels, More Perks but you also get more skill points and that could make you more broken. I would rather have new perks and new Traits instead of an increased level cap.
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Alexx Peace
 
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Post » Sun Feb 21, 2010 3:27 am

I wouldn't mind at least one new companion but I would rather they focus on not having any bugs or glitches in the DLC and that's never going to happen.

As for a +5 level cap, that's a double edge sword. More levels, More Perks but you also get more skill points and that could make you more broken. I would rather have new perks and new Traits instead of an increased level cap.

They could possibly add more harder enemies to counter that level cap too.
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Vicki Gunn
 
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Post » Sun Feb 21, 2010 2:27 pm

They could possibly add more harder enemies to counter that level cap too.


this.
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FLYBOYLEAK
 
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Post » Sun Feb 21, 2010 6:47 am

Yes, more companions, of evil aligment if possible, Ulysses could be good

Also, Kain, Single Games also need balances,
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Sebrina Johnstone
 
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Post » Sun Feb 21, 2010 7:02 am

NO. No more level cap, too overpowered. If they make a level cap they better make it optional.

I kinda wish that they would let 35 be the cap on perks and skill points, but let the xp bar and lv keep going up.my courier is as good as he needs to be, but I would like to keep seeing him lvl up.

On topic, I wouldnt mind a legion companion, I usualy dont play with my legion courier, but when I do, Id like him to have an actual companion.
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Juan Cerda
 
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Post » Sun Feb 21, 2010 12:06 am

We definitley need a Pro Legion companion, and an evil one.
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Life long Observer
 
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Post » Sun Feb 21, 2010 12:32 pm

What's The Merge?

DoGod.

They could possibly add more harder enemies to counter that level cap too.

Doesn't help with skills being maxed out and all cool perks being there for the picking.
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tiffany Royal
 
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Post » Sun Feb 21, 2010 12:34 pm



Doesn't help with skills being maxed out and all cool perks being there for the picking.

Doesnt matter your already like a god anyways. If they add new or different enemies that would be a change.
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Alan Whiston
 
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Post » Sun Feb 21, 2010 10:03 am

Doesnt matter your already like a god anyways. If they add new or different enemies that would be a change.

Why throw fuel on a wildfire?
New enemies would only help with combat balance, not roleplaying balance. :confused:
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Prohibited
 
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Post » Sun Feb 21, 2010 6:36 am

Why throw fuel on a wildfire?
New enemies would only help with combat balance, not roleplaying balance. :confused:

This. If we're already a "God", why make us godlier? It ruins the game (IMO), Ace.


On topic:
I'm hoping for a non-humanoid companion I can take to the Mojave, seeing how we only have two.
I wouldn't complain if it was a Legion human companion however. :)
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Elizabeth Falvey
 
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Post » Sun Feb 21, 2010 12:06 pm

Why throw fuel on a wildfire?
New enemies would only help with combat balance, not roleplaying balance. :confused:


maybe they should raise the skill limit to 150 with the upcoming dlc, if they give us 5 more levels, that would be a twist huh? i mean i dought it, but it would certainly not allow a "god character" to be made. cuz those who are lever 35 need to use the next 5 levels wisely, most likely nothing will be maxed out....
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Rachel Eloise Getoutofmyface
 
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Post » Sun Feb 21, 2010 11:27 am

I have merged a couple DLC threads, in case anyone is confused.
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Katharine Newton
 
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Post » Sun Feb 21, 2010 2:32 pm

Why throw fuel on a wildfire?
New enemies would only help with combat balance, not roleplaying balance. :confused:

But you never know maybe they will tweak some other stuff to add in it.
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Valerie Marie
 
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Post » Sun Feb 21, 2010 6:16 am

maybe they should raise the skill limit to 150 with the upcoming dlc, if they give us 5 more levels, that would be a twist huh? i mean i dought it, but it would certainly not allow a "god character" to be made. cuz those who are lever 35 need to use the next 5 levels wisely, most likely nothing will be maxed out....

Could work if it weren't for everything having a hard cap, for example, Very Hard locks require 100 lockpick, anything above will just "slightly" increase the bonus towards picking a lock, which is already very easy since it's a minigame, I usually spend 3 pins at most at a VH lock.
Science stuff is hard capped.
Speech challenges is hard capped.
Soft requirements for weapons is hard capped.

So raising it to 150 seems like a good thing at first but considering the minimal bonus one gets from raising the skill it lessens the value of the new skill cap.
Due to how it's designed there is no way to really fix this.

Giving us perks lessens the specialization by having a 1:2 ratio.
Giving us skill points lessens the roleplaying aspect.
Giving us health lessens the combat by us having abnormal life pools.
And giving us a higher level cap but nothing gained each level, just an infinite cap in order to keep track on exp given and bragging rights lessens the point of leveling up.

I want there to be a solution but the balance in level cap, skill cap, enemies and perk ratio is screwed to Valhalla and back.
All I can think about is giving us like 5 skill points for each level up to 40.
But that would seem pointless as they could just add new skill books to the DLC area and main game.

I have no idea on what to do unless it's optional level cap increase. :sadvaultboy:
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Crystal Birch
 
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Post » Sun Feb 21, 2010 1:12 pm

Could work if it weren't for everything having a hard cap, for example, Very Hard locks require 100 lockpick, anything above will just "slightly" increase the bonus towards picking a lock, which is already very easy since it's a minigame, I usually spend 3 pins at most at a VH lock.
Science stuff is hard capped.
Speech challenges is hard capped.
Soft requirements for weapons is hard capped.

So raising it to 150 seems like a good thing at first but considering the minimal bonus one gets from raising the skill it lessens the value of the new skill cap.
Due to how it's designed there is no way to really fix this.

Giving us perks lessens the specialization by having a 1:2 ratio.
Giving us skill points lessens the roleplaying aspect.
Giving us health lessens the combat by us having abnormal life pools.
And giving us a higher level cap but nothing gained each level, just an infinite cap in order to keep track on exp given and bragging rights lessens the point of leveling up.

I want there to be a solution but the balance in level cap, skill cap, enemies and perk ratio is screwed to Valhalla and back.
All I can think about is giving us like 5 skill points for each level up to 40.
But that would seem pointless as they could just add new skill books to the DLC area and main game.

I have no idea on what to do unless it's optional level cap increase. :sadvaultboy:


so why not add "extremely hard" and "Impossible" to the list. or raise each, for instance, vary easy is at least 1, so make it like 30, and easy is 25, make it 60, av. is 50, make it 90,hard is 75, make it 120, vary hard 150, or any variation of that
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Killer McCracken
 
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