Where's the Motherwort?

Post » Sun Nov 21, 2010 2:02 pm

All the motherwort NIFs (ground, not inventory) are missing, giving me that big WTF question mark yellow thing. It wasn't bad east of the capital, but it's awful in the west. How can I replace that NIF without messing around with other things? And any idea what caused it anyway?
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Erika Ellsworth
 
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Joined: Sat Jan 06, 2007 5:52 am

Post » Sun Nov 21, 2010 3:40 am

Did you install a mod that replaces its mesh, a flora mod? Check that the mod's meshes were installed. Use RefScope or FormID Finder to figure out which mod is missing the mesh.

Mods for Troubleshooting - http://tesivpositive.animolious.com/index.php?page=troubleshooting_mods
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Emmie Cate
 
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Post » Sun Nov 21, 2010 1:19 pm

Did you install a mod that replaces its mesh, a flora mod? Check that the mod's meshes were installed. Use RefScope or FormID Finder to figure out which mod is missing the mesh.

Mods for Troubleshooting - http://tesivpositive.animolious.com/index.php?page=troubleshooting_mods



No, just the standard FCOM, mighty magick, TFF bodies and armor.. I've never heared of those utilities you mentioned, I'll try 'em. Thanks for the reply :)
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Sebrina Johnstone
 
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Post » Sun Nov 21, 2010 4:58 am

Did you install Harvest Flora, the one bundled with OOO?
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Rik Douglas
 
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Post » Sun Nov 21, 2010 3:36 pm

Mother Wort Sprig...one of my favorite plants to pick.
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Zualett
 
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Post » Sun Nov 21, 2010 7:12 am

Did you install Harvest Flora, the one bundled with OOO?



Not unless it was automatic..

my FloraMotherwort01.NIF in the data-meshes-plants folder is 0 bytes.. could someone post the NIF so I can overwrite it in my directory? Or is that illegal or something? :rolleyes:

LAST EDIT:

Fixed the crap out of it, thanks! There was a FloraMotherwortJM.NIF right under the FloraMotherwort01.NIF. I just deleted the '01' one and renamed the other from 'JM' to '01'.
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Kevin S
 
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Post » Sun Nov 21, 2010 4:43 pm

Are you sure you did not need the JM one? Maybe you should've copied it...

Please, post your load order. That NIF file was not installed by accident.


Edit: LO posting instructions - http://tesivpositive.animolious.com/index.php?page=know_how_to#PostYourLoadOrder

Edit: I have both of those NIF files installed.

Edit: You should have both Motherwort NIFs. They are both from the original game. In fact, if you really do not have a Flora mod installed, you should delete both of those NIF files so that the originals are loaded from the Meshes BSA.

Edit: The UOP 3.2.0 installs those files. You should probably reinstall it. The meshes may have been removed or replaced with other versions after installing something on top of it and then uninstalling whichever mod overwrote those files.
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daniel royle
 
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Post » Sun Nov 21, 2010 6:10 am

Oblivion.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
Unofficial Oblivion Patch.esp
FCOM_FrancescosItemsAddOn.esp
FCOM_FrancescosNamedBosses.esp
FCOM_BobsArmory.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
FCOM_Convergence.esp
Oblivion WarCry EV.esp
FCOM_RealSwords.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mighty Magick - Settings.esp
Mighty Magick - Spells and Creatures.esp
Bob's Armory Oblivion.esp
TFF_Armor_Base.esp
TFF_Clothing_Base.esp
TFF_Armor_OOO.esp
Head06 Replacer.esp
Bashed Patch, 0.esp
Mighty Magick - Restore Magicka Potions [OOO].esp
Mighty Magick - Sigil Stones.esp
Mighty Magick - Core.esp
Mighty Magick - Side Effects.esp


Load order, made by BOSS (clean install on new comp). I reinstalled the plant meshes from the UOP 3.2, and the Motherwort01 thing actually has a size now, before it was zero bytes.
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Cayal
 
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Post » Sun Nov 21, 2010 12:29 pm

Oblivion.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
Unofficial Oblivion Patch.esp
FCOM_FrancescosItemsAddOn.esp
FCOM_FrancescosNamedBosses.esp
FCOM_BobsArmory.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
FCOM_Convergence.esp
Oblivion WarCry EV.esp
FCOM_RealSwords.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mighty Magick - Settings.esp
Mighty Magick - Spells and Creatures.esp
Bob's Armory Oblivion.esp
TFF_Armor_Base.esp
TFF_Clothing_Base.esp
TFF_Armor_OOO.esp
Head06 Replacer.esp
Bashed Patch, 0.esp
Mighty Magick - Restore Magicka Potions [OOO].esp
Mighty Magick - Sigil Stones.esp
Mighty Magick - Core.esp
Mighty Magick - Side Effects.esp


Load order, made by BOSS (clean install on new comp). I reinstalled the plant meshes from the UOP 3.2, and the Motherwort01 thing actually has a size now, before it was zero bytes.

Sort your load order with BOSS. It did not work. There is no way in the world it placed Bob's Armory after its respective FCOM patch.


Edit: Your mod list looks fine though. You probably should've just reinstalled the UOP because other files might be messed up as well. Adding or removing some mod botched your setup. You were even missing a mesh, and OBMM should not have allowed that if the UOP's OMOD was activated.
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Marcin Tomkow
 
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Post » Sun Nov 21, 2010 2:23 pm

Oblivion.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
Unofficial Oblivion Patch.esp
FCOM_FrancescosItemsAddOn.esp
FCOM_FrancescosNamedBosses.esp
TFF_Armor_Base.esp
TFF_Clothing_Base.esp
TFF_Armor_OOO.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mighty Magick - Core.esp
Mighty Magick - Settings.esp
Mighty Magick - Spells and Creatures.esp
Mighty Magick - Side Effects.esp
Mighty Magick - Sigil Stones.esp
Mighty Magick - Restore Magicka Potions [OOO].esp
Head06 Replacer.esp
Bashed Patch, 0.esp


It wouldn't let me edit my own post.. weird. Anyway, here's the new load order, I don't know why the bashed patch wasn't last in the last one.. BOSS just went and made the latest. Not the longest list of mods I've ever seen, either..
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cassy
 
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Post » Sun Nov 21, 2010 3:26 pm

In the future, please post your load order through Wrye Bash. Its list is much more informative. That is why the Bash instructions are at the top of the page I linked. Your load list looks fine. I would be more sure if I could see the version numbers, but, as you said, your mod list is fairly simple. It should be fine.

As far as load orders are concerned, the Bashed Patch is not always the last plugin. Only few types of mods load after it, however.

Load Ordering - http://tesivpositive.animolious.com/index.php?page=load_order
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Motionsharp
 
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Post » Sun Nov 21, 2010 10:59 am

In the future, please post your load order through Wrye Bash. Its list is much more informative. That is why the Bash instructions are at the top of the page I linked. Your load list looks fine. I would be more sure if I could see the version numbers, but, as you said, your mod list is fairly simple. It should be fine.

As far as load orders are concerned, the Bashed Patch is not always the last plugin. Only few types of mods load after it, however.

Load Ordering - http://tesivpositive.animolious.com/index.php?page=load_order



Thanks, I've always done mine from the 'view load order' command in OBMM. It's cool tho, the reordering.. my healing spells are worth something now :) Anyway, thanks again!!
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Alex [AK]
 
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Joined: Fri Jun 15, 2007 10:01 pm

Post » Sun Nov 21, 2010 4:42 am

Load Order makes all of the difference. Installation order can make a significant difference too, depending on what mods you are running. If you are running multiple overhauls (i.e., FCOM, MMMforOOO, overhaul + TIE) or multiple cosmetic mods and texture packs, both make a big difference.
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clelia vega
 
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Joined: Wed Mar 21, 2007 6:04 pm


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