@ResistanceKnight:
I consider roleplaying any kind of person in an RPG a fairtale. RPGs (videogames) are made to make you assume the role of a certain amount of character types. You can be a good paladin, an evil mage, a brave ranger and a lot more. These are all types that the game supports. You can't play the role of Count of Anvil. None will recognize you as Count. You can't play a secret agent sent by the DB to infiltrate into the Mages Guild. The DB is not "programmed" to sent you there to spy the MG (or at least I think so, didn't play DB quests
). You can create (imagine) these characters, these situations, but it's impossible for you to rp them (more or less) accurately, you've not been given the right tools and that kills immersion.
The game (consider it as the "Master") must give you the possibility to rp a certain character, if not... it's useless. Sometimes immagination is not enough to enjoy a game (/RPG) that is not that enjoyable.
And to respond to anotgher post of yours: Yes, you can play yourself in a RPG, no doubts about it. But things don't change a bit. In that case, there will be two separated entities as well: you player and you character. The character would have the same strenght and the same intelligence as you have, ok. But, it's not you as player who has to interact with the world. Moreover, the fate of the character is determined by the character skills, even if they are the same as yours as player. But you as player shouldn't interfere with what your character is trying to do.
As already said above, the most of the people want to be part of the action, like in a FPS, or in an Action/Adventure game. That is not role-playing. But it is what people want.
Those may be your criteria. And actually, I happen to agree with them (albeit in a different way.) But other people could easily have different criteria. Subjective criteria for the definition = subjective definition. It's like musical genres. You can say a genre requires this element or that element, but ultimately, someone came up with that definition based on their own subjective criteria. Other people agreed with it, and it became accented terminology. Those definitions are ever-changing, though. What people call an RPG today isn't necessarily what they called one ten years ago. That doesn't mean they're wrong, though. It just means the definition is subjective.
You cannot prove that it isn't subjective, because any proof you could provide (including a dictionary definition) includes subjective criteria to support it.
Oh well, if you put it that way, that everything is subjective and all, we can end the discussion here.
But taking what you said, by your own definition Skyrim is a roleplaying game. In Skyrim, you are using the skills, perks, and roleplaying choices of your character, not necessarily yourself. Your character's motivations and abilities can be completely distinct from your own.
Taking in mind that stats, "perks", quests, char. advancement etc don't make a game a RPG (but you will say that this is subjective too), yes, Skyrim might come out as RPG, but we have to see how it will work in its entirety to come to a conclusion.