The 'progression' RPG's where your
Frodo Baggins character starts as a s
imple hobbit in the Shire with no combat experience and develops into a skilled warrior, well versed in power struggles who saves Middleearth and the Shire inexperienced adventurer who gains skills in trade crafts while pursuing an epic quest. If the game starts you out as a specific person with predetermined aptitudes and abilities then there would be no need for statistical advancement and everyone would call that
Tomb Raider an action/adventure game. I do not mind action/adventure games, but they tend to allow characters to do anything and everything instead of creating a character and using it as my role-playing interface with the game world. You would still have the stats and progression would still come as you acquire new gear and possibly some abilities with the only exclusion being the '
level-up screen statistical progression'.
Does that make sense? As long as you can make a specific character type you can role-play in a game. If there is no detailed character customization at all you would have to 'pretend' that your
'pretend character' avatars are different. It would be like role-playing that you are someone who is role-playing. Does that make sense?
I really hope Skyrim allows users to adjust character height, weight, and posture. It would allow for a more immersing experience, but I doubt it will happen. No slouching, overweight, giant neanderthal for me!