I couldn't agree more. This is what roleplaying is all about. The fact that Skyrim is sandbox already makes it perfect for roleplaying, the rest is up you YOU and what YOU decide to do with the game.
I play RPG's to role play somebody else ~that's what RPG's are for. I'm not interested in what I would do, I'm interested in what the character would do.
What to you mades a game an rpg? Seriously, numbers? Numbers are an in-menu representation of my character's limitations. They show what he can and can not do. An rpg has little to do with that. The kind hearted swordsmen could care less if his one handed skill is one or one-hundred. He doesn't know, and he doesn't care. All he wants to do is help the next person he comes across however he can.
But the numbers determine if he gets beat up trying to do it, or if he has even the slightest inkling about the task that they need help with.
The thief that takes from the rich and gives to the poor does not have any numbers somewhere that show he can give poor people money. No, that's their choice. That's what an rpg is. A game where you can make your own role and play with it.
A lot of RPG's assign you a character; not all, but enough. RPG's are about roleplaying a character. You decide what they would do...(based on their ethics and personality). That means that if YOU want to break into an NPC's house and loot it's contents, but they would never do that... Then you don't.
That's something I loved about Party based RPG's, back then (when they existed), you could run several characters including one that would like to rob the house. When I played Baldur's Gate, I'd have Imoen rob the Inn, not Khalid.
I have a hard time understanding how anyone can come to such conclusions on a game they haven't even played.
Track record. Examine the games from Arena up to Oblivion... What happened?