Where is the skyrim mod forum?

Post » Tue Jan 19, 2010 10:37 am

yes......i realize the game isnt out yet, but wouldnt it be easier if modders could get their WIP threads up and running. at this point they wouldnt have much but as we got closer to the game launch and more details come out then the threads could start gathering ideas. also after the game is launched you wouldnt have all those "is insert modder going to be making insert mod for skyrim" threads popping up at the same time at launch.
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Charles Weber
 
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Post » Tue Jan 19, 2010 5:40 pm

Why when we don't even know what needs to be modded yet?
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Nathan Maughan
 
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Post » Tue Jan 19, 2010 7:07 pm

yeah, there isn't a game to mod. If you have suggestions on what you want to do, use the suggestion thread. I think its somewhere around here.
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Kayla Oatney
 
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Post » Tue Jan 19, 2010 4:29 pm

We don't even know what meshes they will be using with the new engine. They have not released a construction set either.
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Jonny
 
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Post » Tue Jan 19, 2010 7:40 pm

i know someone will answer this question, but i do hope skyrim has way more less mods then morrowind and oblivion, but way better, bigger improved mods. please dont make useless mods! i dont use mods i play the elder scrolls vanilla style, but i do watch alot of the elder scrolls mods on youtube
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Stefanny Cardona
 
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Post » Tue Jan 19, 2010 1:35 pm

How can you have a work in progress mod, when the game itself is still a work in progress?
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Robert Bindley
 
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Post » Tue Jan 19, 2010 8:06 am

sorry, this should be locked. i doubt there is gonna be a mod forum so early, with so little known.
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Nice one
 
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Post » Tue Jan 19, 2010 9:29 pm

How could they even start a WIP thread when they have nothing to work on?

I get that you'd like to have it open for the discussion of ideas and such, but that's why we have the "general discussion" thread for right now. Really, mods shouldn't even be a concern until the game releases, because just about everyone on here has absolutely no idea what Skyrim is going to be like and what would need to be modded and how.

As for famous Oblivion style mods making their way to Skyrim, I can already tell you that there's probably not going to be an OOO related mod (unless the team currently working on it wants to remake the mod from the ground up), MMM is debatable at this point, Francesco's is more than likely not happening, and there may be a T.I.E. if Veritas ever gets time to mod again.
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Danel
 
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Post » Tue Jan 19, 2010 1:37 pm

Technically they haven't even announced if the game will be moddable or not. It's clear that they aren't going to release any new information until the Feb issue of Game Informer runs it's course so even adding a modding forum might be giving something away.
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Pumpkin
 
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Post » Tue Jan 19, 2010 7:22 pm

some mods are a given already such as skyrim script extender and wrye sash and skyrim mod manager. there will also be magic overhauls i can guarantee that. weapon and armor rebalances. levelling changing mods. texture replacers. BOSS for skyrim or probably BSSS will also be made eventually. figured it would be nice to get a head start.
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Eddie Howe
 
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Post » Tue Jan 19, 2010 3:20 pm

i know someone will answer this question, but i do hope skyrim has way more less mods then morrowind and oblivion, but way better, bigger improved mods. please dont make useless mods! i dont use mods i play the elder scrolls vanilla style, but i do watch alot of the elder scrolls mods on youtube


Sturgeon's Law. Read up on it.
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laila hassan
 
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Post » Tue Jan 19, 2010 7:43 pm

yeh, reckon! i need some where to post my "regional-weather-and-creaure-replacer mod" the weather in the games soooo bland, and the creatures.. "meh" cant stand it.

oh, and i'm replacign the textures already of the current armors, i've got something that looks quite like iron armor.. (dear god, please let the texture fit the mesh)
oh.. and i've got a chargen replacer in progress.. the start was so.. underrated.

nothugn
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glot
 
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Post » Tue Jan 19, 2010 9:07 am

I don't want a million threads in the modding forum "FLYABLE HORSE!", "Weapon of Super DoOoOm", "Adoring Fan Remake" just to have them be useless once the game comes out because those "modders" won't actually be able to use the new construction set.
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Ana Torrecilla Cabeza
 
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Post » Tue Jan 19, 2010 6:24 pm

yes......i realize the game isnt out yet, but wouldnt it be easier if modders could get their WIP threads up and running. at this point they wouldnt have much but as we got closer to the game launch and more details come out then the threads could start gathering ideas. also after the game is launched you wouldnt have all those "is insert modder going to be making insert mod for skyrim" threads popping up at the same time at launch.

Seriously?

Mods are created to change certain aspects of the game. How is anyone going to come up with ways to change a game they have never played?

I thought it was kinda funny (in a idiotic fashion) that so many people started wanting the big overhauls (FOOK/FWE) for New Vegas within days (hours?) of the game's release. This thread tops even that. :facepalm:
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Killer McCracken
 
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Post » Wed Jan 20, 2010 12:08 am

"WIP" includes planning, setting up a crew, writing dialog, writing quests, making meshes. Therefor a modding forum is needed so that the modders can think their ideas through. 11 months planning should give very thought out mods. Also inspire other modders. In 3 weeks or so we will have pictures and maybe even a video, a modding forum should be up by then in my opinion.
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Vahpie
 
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Post » Tue Jan 19, 2010 11:13 am

i know someone will answer this question, but i do hope skyrim has way more less mods then morrowind and oblivion, but way better, bigger improved mods. please dont make useless mods! i dont use mods i play the elder scrolls vanilla style, but i do watch alot of the elder scrolls mods on youtube

Hmm... so you don't even use mods, and you want to tell all of the people who mod the game how to do their hobby, and say that some mods are usless?

Okay... :rolleyes:
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Ashley Tamen
 
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Post » Tue Jan 19, 2010 10:53 pm

In 3 weeks or so we will have pictures and maybe even a video, a modding forum should be up by then in my opinion.


Perhaps, but based on how New Vegas was handled, this General Discussion forum will probably be all there is until midnight on November 10th of 2011- at which time the "standard complement" of forums will appear. (Mods, Spoilers, and so on.)
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victoria gillis
 
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Post » Tue Jan 19, 2010 10:41 am

I am not aware of any thoughts or decisions on this but it is unlikely there will be a mod forum until the Construction Set is released - so sorry, you will have another 11+ months to wait.
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no_excuse
 
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Post » Tue Jan 19, 2010 5:50 pm

Perhaps, but based on how New Vegas was handled, this General Discussion forum will probably be all there is until midnight on November 10th of 2011- at which time the "standard complement" of forums will appear. (Mods, Spoilers, and so on.)

Oblivion and Fallout 3 were treated the same way. They will not make a mod forum until officially releasing a CS.
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Sylvia Luciani
 
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Post » Tue Jan 19, 2010 12:36 pm

You do realize that a mod forum could become totally pointless overnight if we find that Bethesda has decided not to release a CS for it, and not to allow mods because it creates divisions and resentment between the various console and PC customers.
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Josh Dagreat
 
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Post » Tue Jan 19, 2010 9:31 pm

because it creates divisions and resentment between the various console and PC customers.


:rofl:
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Grace Francis
 
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Post » Tue Jan 19, 2010 12:49 pm

some mods are a given already such as skyrim script extender and wrye sash and skyrim mod manager. there will also be magic overhauls i can guarantee that. weapon and armor rebalances. levelling changing mods. texture replacers. BOSS for skyrim or probably BSSS will also be made eventually. figured it would be nice to get a head start.

Actually no, no you cannot guarantee any of that. The new engine is unknown and no one can predict what needs be changed and fixed. Let's be reasonable for a minute. We all have mod ideas but getting a head start now when you actually cannot work on them until late 2011...seems pointless no?
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Cathrin Hummel
 
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Post » Tue Jan 19, 2010 1:05 pm

"WIP" includes planning, setting up a crew, writing dialog, writing quests, making meshes. Therefor a modding forum is needed so that the modders can think their ideas through. 11 months planning should give very thought out mods. Also inspire other modders. In 3 weeks or so we will have pictures and maybe even a video, a modding forum should be up by then in my opinion.

First off, we don't know if we will be getting a Construction Set this time around. We also don't know if we will have an exporter for models, and we know nothing about the meshes themselves. Dialog writing depends largely on the system they use for dialog (how topics are set up, length restrictions, etc.) so we can't do that, either. As for a team, most teams dissolve within 11 months while modding, I doubt any team will survive 11 months of sitting around and waiting for the game. Outside of basic planing, which anyone who wants to mod Skyrim strait away can do without a dedicated forum, anything done now is a gamble at best.

This is coming from someone who plans to mod Skyrim as soon as its out, by the way. A new forum is simply not appropriate or useful for anything besides uninformed requests at this time.
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Kelly Tomlinson
 
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Post » Tue Jan 19, 2010 11:52 pm

Hmm... so you don't even use mods, and you want to tell all of the people who mod the game how to do their hobby, and say that some mods are usless?

Okay... :rolleyes:

yup, bigger unique mods, more credit for the mod creators :thumbsup:
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Chrissie Pillinger
 
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Post » Tue Jan 19, 2010 9:42 pm

We don't do it for the credit. One of my favorite mods for Oblivion just makes all the fallen logs containers. Its a small thing that you barely notice, but it improves the game for me. On the other hand, I have no interest in using something huge like OOO that changes everything about the game.
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vicki kitterman
 
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