» Wed Jul 06, 2011 9:42 am
I think it was a good idea to remove Levitation, even though I did love it in Morrowind and I did love the special locations that required it, like the Telvanni towers or the Ministry of Truth, or certain dungeons where the item of interest was only reachable with a flying potion or the spell. Seriously, the first time I went to Vivec I was like "wait... can I actually go up there to that moon?! there are walkways on it!!"
But Oblivion often made use of the fact that you can't fly over some obstacle. Pretty much every scripted encounter. It would have been way too complicated to regard Levitation in all those situations. Not to mention the AI that will probably never be able to properly respond to flying actors.
Mark and Recall is a different thing, though. You have to be in a location already in order to cast the Mark spell, so there's no way to skip anything. Mark and Recall wouldn't have helped at all in Oblivion Gates, or in Kvatch. First of all, the only logical implementation would be that a Mark gets destroyed if the location is destroyed; since that's always a scripted event, this would have required simply an additional line. Second, you don't get to travel between worldspaces; this is only logical as well, you can only teleport within a world.
The only situation where Mark and Recall could help you when it's not supposed to is in situations where exits are blocked and you're supposed to be stuck until something happens. As mentioned earlier, a teleport block is often a very reasonable answer for this. There weren't that many situations like this in Oblivion anyway, and often they involved wizards, or they could have involved wizards. For example the island where that orc lets people kill victims in a dungeon for fun. He's obviously putting some money into this, why not hire an evil wizard who makes teleporting impossible? Or the Whodunit quest in the Dark Brotherhood; it would have done nothing but add more depth to the DB if it was explained that they have a department of wizards who made a teleport block around the house.
I really can't remember one situation in Oblivion where Mark and Recall would have been an obstacle that would have ruined the quest. Actually, I enjoy a series of fantasy novels by Steven Brust where teleportation is possible, but right from the start he introduced teleport blocks as well, and it just doesn't feel very contrived, not if it's explained and in fact used as a way to give the world more depth.
By the way, teleports in that world also leave an aura for a couple of days which makes it possible to trace someone who did a teleport, so that teleporting in order to escape from the guards or things like that are just a stupid idea - it would be easier for them to find you that way than if you escaped by foot.