» Sat May 28, 2011 4:37 pm
Akavir definitely for me. It would pose so many great issues, from the fact that unless you are going with a contingent of individuals (a shipwreck, etc.), you'd be the only human there save if you're playing the beast races. A land where nearly everything in it is not your friend. A better challenge too, because without storehouses of weapons and armorers (the human ones unless you count ancient places like Septimia), you're going to have to really go sparingly with your weapons and marksman projectiles. Keener still if they made you have to use what you find off the dead, or craft your own from the land around you. Surely this will fix that " I'm tired that I can dipatch everything I meet with a sword in one blow" complaint.
Then there is the issue of the Kamal. Imagine traveling this unknown, foreign, dangerous land, and when the weather warms, the demons of the ice thaw and break free. Better yet, make it so you have been charged to help the Great Tosh Raka, as you ride that dragon into battle with the Kamal. Give the Bethy team a chance to try some aerial fighting as you scrafe the demons of the ice and snow from the air.
Then there are the Tsaesci. Wicked slithering animations I would imagine. Get you the chance to befriend the Goblinoids since they suffer them more than the inland ones at present.
Would be fun.
In most of their games you've always had allies, from your realm or the other realms. Time to see if you really have what it takes if you are the only one you can depend on. Totally, depend on.