Where do you hope to hear your name in-game?

Post » Wed Dec 02, 2015 7:35 am

So, I hear speculation as to whether or not Cogsworth is the only one who speaks your name. Assuming that is not the case, where do you hope to hear it mentioned?

My hopes are:

1.) the main radio- all the places where Three Dog talked about 'Kid 101' replaced with your name.

2.) some of the main-quest major NPCs.... the ones who referred to the PC in Skyrim by the title "Dragonborn" as examples.

3.)The occasional NPC in FO3, FONV or Skyrim where the text of the dialogue included your name, however the voice acting glossed over it.

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Danny Blight
 
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Post » Wed Dec 02, 2015 5:00 am

As neat as it would be, I fear it's impractical. Having a voice-actor say each of the 1,000 or so player names in the list would get really cumbersome. I suppose they might could minimize the work by having the name recorded in specific ways ---- having a Companion's voice actor say, "Bob, look out!" and then "Sharon, look out!" and so on for 1,000 times...

Seems like a lot of work, even if that phrase (the 'danger alert combat bark' ) were used a lot. In normal speech, though, say, "Look, Bob, these people need help" would sound different than, "Who do you think you are, Bob! You can't do that!" so you cannot just record someone saying "Bob" and plug in that sound bite into the sentence or it would sound weird.

That may be how they get around Codsworth saying it: they record his voice actor saying, "Alert! Caution "--- INSERT PLAYER NAME HERE ----" there is a molerat over there!" so that when you hear it, he says, "Alert! Caution, ~Bob~, there is a molerat over there!" where Bob would sound distinctly out of place in that sentence, but for a robot you can forgive having weird intonations in a sentence.

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Christie Mitchell
 
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Post » Wed Dec 02, 2015 4:26 am

I think the name(s) were only recorded by the codsworth VA, but who knows.

If they were in there, Id want them by the spouse (if they are alive) and the radio.

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Khamaji Taylor
 
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Post » Wed Dec 02, 2015 1:51 am

Might just be codsworth and the other companions?
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NAtIVe GOddess
 
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Post » Tue Dec 01, 2015 5:22 pm

Of all the features that Beth has told us about, this is really the only one I couldn't care less about. I always put a last name along with the first name on all my characters so I'm not expecting to ever hear my characters' names in game.
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Andrea P
 
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Post » Wed Dec 02, 2015 4:20 am

Well, since I still have the tab up, Todd Howard's exact words at the https://youtu.be/D5esyZPt5Jo?t=8m32s: "You heard Codsworth say my name, that isn't for the demo, we actually have recorded around a thousand of the most popular names for him to say."

The way that's phrased makes me pretty certain it's only Codsworth that knows our name. Considering it's a lot more feasible to spend a week recording and integrating 1000 names for all the lines of one voice actor, rather than even dozens of voice actors, that's all I'd really hope for at this point.

At any rate, my character's name will be Francis, so I'm not worried about Codsworth knowing my name. But I wonder if he knows Caecilly...

A little off-topic, but do you know what I'm really hoping for with the main radio station? We get to do an interview with the DJ and have our character's dialog choices repeated on the airwaves. That would be cool.

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Daniel Lozano
 
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Post » Wed Dec 02, 2015 3:16 am

In the bedroom.

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Ann Church
 
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Post » Wed Dec 02, 2015 12:26 am

lolololol this for sure

but really could care less about name coming up in other places

I'd hope they didn't waste tons of time with such a menial thing

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El Khatiri
 
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Post » Wed Dec 02, 2015 7:01 am

Pretty sure it's only Codsworth.

Pretty impractical to record 1000 names multiple times.

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Laura Hicks
 
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Post » Wed Dec 02, 2015 7:27 am

I hope to hear it sometime during a boss fight before you end him DAMN YOU!!!! (insert name here) DAMN you to hell!!!!!

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Alycia Leann grace
 
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Post » Tue Dec 01, 2015 8:06 pm

When im plowing a mirelurk
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Jessica Lloyd
 
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Post » Wed Dec 02, 2015 2:17 am

Sung in all the taverns of my owned towns - https://www.youtube.com/watch?v=DOQ5m4btECM

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carley moss
 
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Post » Tue Dec 01, 2015 10:25 pm

Since I hope AAA developers would want to go above and beyond and do this recording in multiple places

A.) Any radio broadcast that talks about the PC

B.) All story essential NPCs (including companions)

C.) Maybe occasionally from bad guys (Such as "Oh [censored] it's *name*! Kill him!" or something more creative) but only once in a while when you're a higher level (or if there is reputations, only has a chance to happen if you have a bad rep with a group)

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x_JeNnY_x
 
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Post » Wed Dec 02, 2015 1:35 am

I'm with TheChesireKhajiit on this one. I have so little vanity that this is a feature that is cute but nothing that really adds to my own experience with the game. I'm actually a little fearful that the devs fell in love with this gimmick and will overuse it to drive it home.

"And in the latest news, Jack broke into a super-secret facility, triggered no alarms, was detected by nobody, and killed a bunch of evil raiders without them even knowing he was among them. Good going Jack."

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Brandon Bernardi
 
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Post » Wed Dec 02, 2015 9:47 am

I will have succeeded in picking a name for my character, if it isn't on the list of "popular" names. :tongue:

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FirDaus LOVe farhana
 
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Post » Wed Dec 02, 2015 6:39 am

If I don't hear my name shouted in some awkward six scene, then it's just not immersive enough.
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Harry Hearing
 
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Post » Wed Dec 02, 2015 9:14 am

I wonder if "Billy Bob" or "Jimmy Ray" will be in... or just "Bubba".
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ruCkii
 
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Post » Wed Dec 02, 2015 6:16 am

This is a gimmick at best and I really hope it isn't overdone. I expect to always hear Codsworth say the character's name when he greets us, of course. I don't really want to hear random npc's referring to my character by first name every ten minutes like they're familiar, and certainly not all over the radio. I don't intend to use my own name in the game. I find the whole idea kinda pointless, especially if it will only be one name with no surname.

A single name is a lot less specific than a title like FO3's Lone Wanderer, eg: on the radio, would you rather hear "The Sole Survivor's at it again, folks, blah-blah-blah" (which would obviously be referring to that new guy in town that has recently sprouted from the ground in a vault suit) or "John's at it again, folks, blah-blah-blah" (John who? What if there are six other Johns living in the local town? Who the [censored] is John?!?)...

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Emmi Coolahan
 
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Post » Wed Dec 02, 2015 6:14 am

Scumhead IV ?

The End ?

Scatterwack Jack ?

Retro Randy ?

Temp I ?

Temp II ?

Dont think any of mine will be in his list lol

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Prue
 
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Post » Wed Dec 02, 2015 1:22 am

My guess is it's only Codsworth. Beyond that the only possibility would be your spouse, I think.

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Alisha Clarke
 
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Post » Wed Dec 02, 2015 4:54 am

Eh, I have no idea what I'm even going to name my SS. My LW was Jethro and my Courier was named after my father Robert.

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Sweets Sweets
 
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Post » Wed Dec 02, 2015 5:38 am

Well, here is an estimation based on pure speculation:

File size for skyrim was 6gb with about 4gb of dialogue. (new vegas had a bit more dialogue.... about 5gb out of 7gb total) Map is about the same size as skyrim but with more playable area... so lets double the non-dialogue content to account for the expanded area and then double it again to account for a more detailed engine. That means non-dialogue content is upped to around 8gb.

Rumored file size for FO4 is 28gb, minus the 8 for non-dialogue leaves us with about 20gb for dialogue. That is five times the amount of dialogue in Skyrim and four times the amount in New Vegas.

How much of that increase is because of having a spoken name? Who knows... but I surmise it is probably a good chunk of it.

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Juanita Hernandez
 
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Post » Wed Dec 02, 2015 7:19 am

I think the way it works is there's a placeholder spot in dialogue that they slip the names in.

I imagine the VA's spending a couple days in the studio going over the names in different inflections and moods. Gotta earn that paycheck, VA's don't make as much as you think they do.

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Astargoth Rockin' Design
 
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Post » Wed Dec 02, 2015 4:48 am

Where on Earth are you getting those numbers? I'm looking at the Voices.BSA files (compressed archives containing all of the voice acting) and in Skyrim they add up to about 1.4GB, and New Vegas has about 1.5GB. Oblivion's voice acting actually takes up more than either (1.7GB), but that's probably just because Oblivion uses .mp3 files while New Vegas uses .ogg files and Skyrim uses .xwm files (which themselves were packed with the lipsync data in .fuz files).

I really wouldn't bank on more than Codsworth knowing your name. That's all they've ever implied.

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Siobhan Wallis-McRobert
 
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Post » Wed Dec 02, 2015 2:03 am

How many actual conversations have we seen?

Or you know, the player character introducing himself. He's got a voice now.

All we know is what we've seen, but what we've seen is not all we're getting.

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James Potter
 
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