Where do you want TESV?

Post » Sun Aug 08, 2010 7:40 pm

Well it can't exactly be a part of Morrowind, what with it currently having no government, and it being volcanic wasteland and all. :P

There is no more Morrowind. The southern half of Morrowind, a.k.a. the part not covered in volcanic ash, has been taken over by the Argonians, and the northern half is, well, destroyed. The Dunmer fled to Solstheim, and considering it's so close to Skyrim, I don't know why Bethesda wouldn't include it in the game. I'm not talking about adding it in as an afterthought, I'm talking about just having in the game, no more of an afterthought as anything else. It would be really interesting to see what the Dunmer have been able to do to Solstheim, and it would be a nice change of pace from Skyrim.

Of course, I also want Bethesda to include the island of Roscrea, considering it became a part of Skyrim around the time of Oblivion, but I doubt they will, considering it's so far north. But Solstheim is nice and close.


Does anyone else feel jipped that they saved Morrowind from the House of Dagoth and what not, and now it gets destroyed 200 years later!?
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Lauren Dale
 
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Post » Sun Aug 08, 2010 3:32 pm

Does anyone else feel jipped that they saved Morrowind from the House of Dagoth and what not, and now it gets destroyed 200 years later!?

At first I was. Now I think about the possibilities it's given us. A new alliance between the Nords and Dunmer, a new large scale war with the Argonians once the Dunmer are back on thier feet, a huge crusade against Azura (that probably fails), and the Dunmer being an endangered species is really quite awesome, I think.
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le GraiN
 
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Post » Sun Aug 08, 2010 4:51 pm

I would like the game in Elsweyr, mainly cause I like the Khajiit race the best. Plus it would be a really interesting, anarchy filled experience. On the other hand, having it in Skyrim opens the possiblity of Solstheim and Stahlrim armor (which was my favorite).

And I was kind of angry about Morrowind getting destroyed, mainly because I really liked Morrowind, but you know, stuff happens.
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jessica robson
 
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Post » Sun Aug 08, 2010 6:55 pm

Skyrim. Then 1-2 other provinces as add-ons, but no smaller than the original game. For example, you could travel to Sumurset Isle later on, by boat. The trip would take weeks and have an impact on your character, so you wouldn't be just cruising between the two places.

Skyrim should be about 10x the size of TES4 landmass, and still it would be unrealistically tiny.
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sally R
 
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Post » Sun Aug 08, 2010 8:43 am

ALL OF THEM
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Rude_Bitch_420
 
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Post » Sun Aug 08, 2010 2:53 pm

Does anyone else feel jipped that they saved Morrowind from the House of Dagoth and what not, and now it gets destroyed 200 years later!?

It wasn't destroyed 200 years later. It was more like twenty years later.
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zoe
 
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Post » Sun Aug 08, 2010 10:11 pm

Does anyone else feel jipped that they saved Morrowind from the House of Dagoth and what not, and now it gets destroyed 200 years later!?

The Nerevarine destroyed the Tribunal and destroyed the heart of Lorkhan, therefore allowing the Oblivion Crisis to occur, being responsible for Vivec's disappearance(one way or another), and therefore allowing the Ministry of Truth to crash into and destroy Vvardenfell(whether by a loss of faith in Vivec due to his absence or just by the absence of Vivec), making Morrowind weak enough for the Argonians to successfully invade and conquer Morrowind. In a sense, the Nerevarine was responsible for the destruction of Vvardenfell and the conquering of Morrowind, and those xenophobic, slaving jerks deserved everything they got. Perhaps the Nerevarine, in saving Vvardenfell from one threat and allowing another two to destroy Vvardenfell and dissolve the entire province, the Nerevarine helped teach some manners to those arrogant Mer and helped create a more civilized Dunmer society, wherever that may be. There's the bright side I pulled out of thin air. :shrug:
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Jesus Sanchez
 
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Post » Sun Aug 08, 2010 3:55 pm

Honestly, I'd like to see the game start in a Daedric Prince's realm of oblivion, and then go into another province.

As for the province, I'd like Black Marsh. There's a lot of room for Cthulhu references, which Bethesda loves to make :P
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Emilie M
 
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Post » Sun Aug 08, 2010 9:45 am

Skyrim. Then 1-2 other provinces as add-ons, but no smaller than the original game. For example, you could travel to Sumurset Isle later on, by boat. The trip would take weeks and have an impact on your character, so you wouldn't be just cruising between the two places.

Skyrim should be about 10x the size of TES4 landmass, and still it would be unrealistically tiny.

I might have told you this before Absinthe82, you're one of my favorite posters here on the forums. I know you know this, but size doesn't mean anything unless there's a time limit on anything. The new oblivioners or morrowinders don't even get that. How do we tell them?
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Victor Oropeza
 
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Post » Sun Aug 08, 2010 5:52 pm

I might have told you this before Absinthe82, you're one of my favorite posters here on the forums. I know you know this, but size doesn't mean anything unless there's a time limit on anything. The new oblivioners or morrowinders don't even get that. How do we tell them?

Well, time, for me, is important, just because I pretend my characters age, despite not actually aging. The thing is that with time limits, the Morrowind/Oblivion style of gaining quests wouldn't work. They're hand-crafted quests that stack up in our journals. You fail one, you don't get another shot. You dare to ask questions, you find yourself overwhelmed. It's not what I would call fun. In Daggerfall, if I fail a quest, I can just repeatedly attempt to complete the quest again and again and most quests are really just genericly boring filler. In Morrowind and Oblivion, if I fail a quest, I just lost one quest out of no more than a few hundred, permanently, and this would likely happen often as my journal gets full of quests. Therefore, completing quests would require either a sense of constant urgency that would ruin the gaming experience, rarely being able to complete quests(due to most failing), or me not asking questions, which is just an absolutely horrible thing to have to do in a game where so many topics are interesting are the pure essence of temptation to curious adventurers. There are occasional exceptions to the no time limit rule(A Brotherhood Betrayed, for example), but that time limit is only an exception and only starts counting down when I am deep into the quest. Time limits just wouldn't work with Morrowind/Oblivion's stacking quest style, and if Bethesda goes back to repetitively-generic randomly-generated quests being the majority of the game's quests, then the series will take a huge leap backwards. It's not something I(and likely many others) would be pleased with, and it's a system Bethesda hasn't used in 14 years, so I'm pretty sure it's not coming back.
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Nienna garcia
 
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Post » Sun Aug 08, 2010 10:35 am

the Nerevarine helped teach some manners to those arrogant Mer and helped create a more civilized Dunmer society, wherever that may be. There's the bright side I pulled out of thin air. :shrug:

That's not a bright side. That's just draining the Dunmer of all culture and uniqueness. While I do think that the result of Infernal city could be quite awesome, this is not something I want to see. I mean, look at how rubbish Orcs are now.
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Sharra Llenos
 
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Post » Sun Aug 08, 2010 4:34 pm

That's not a bright side. That's just draining the Dunmer of all culture and uniqueness. While I do think that the result of Infernal city could be quite awesome, this is not something I want to see. I mean, look at how rubbish Orcs are now.

We Imperials love assimilating people into our culture. Love long the emp... wait a minute...
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BethanyRhain
 
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Post » Sun Aug 08, 2010 10:12 pm

Just like most other people on this forum, I'll choose Skyrim. The fact that it has a very warlike culture and is divided into small warring kindoms, plus the fact that the next game will presumably be set around the collapse of the Empire gives a lot of potential for a very interesting plot and setting indeed...
That along with a dramatic landscape and unforgiving environment, influences from Scandinavian and other northern European cultures (Vikings!), and just being plain awesome, Skyrim is the choice for me.

I'd really like to see southern Hammerfell and Sommerset

An Elder Scrolls game set in Somerset doesn't sound very interesting...
I don't want to play a game where the main quest involves shouting "Get off me land!" to invading forces of evil while indulging yourself in cider.
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Stephy Beck
 
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Post » Sun Aug 08, 2010 7:50 am

Just like most other people on this forum, I'll choose Skyrim. The fact that it has a very warlike culture and is divided into small warring kindoms, plus the fact that the next game will presumably be set around the collapse of the Empire gives a lot of potential for a very interesting plot and setting indeed...
That along with a dramatic landscape and unforgiving environment, influences from Scandinavian and other northern European cultures (Vikings!), and just being plain awesome, Skyrim is the choice for me.


An Elder Scrolls game set in Somerset doesn't sound very interesting...
I don't want to play a game where the main quest involves shouting "Get off me land!" to invading forces of evil while indulging yourself in cider.


I like cider, it's all I ever drink in ARENA.

I like the idea of a game set in Hammerfell, which is why I should get my hands on a copy of Redguard.
Skyrim and Black Marsh also appeal to me, although I think Skyrim would be easier to make, and the province lends itself more naturally to wild heroic antics.

I voted Skyrim, I think that the province would make for a really fun game, and it would fit really well at this point in the series.

Edit: I also voted for only 1 province.

I wouldn't even mind seeing just a minor part of a single province, although I'm not sure how they would pull that off without having invisible walls or unrealistic landscapes (thinking of Skyrim right now)
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Sarah MacLeod
 
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Post » Sun Aug 08, 2010 8:46 am

I failed this post.
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Sabrina Steige
 
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Post » Sun Aug 08, 2010 8:51 pm

Does anyone else feel jipped that they saved Morrowind from the House of Dagoth and what not, and now it gets destroyed 200 years later!?


Yeah, and Im even more fouriouse that we don't get to see the Empire at chaos. Nooooo, we he just have to play with a major jump of 200 years, and everythin that happened between Oblivions ending and Infernal City just have to be skipped.

This svcks.....
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Rachael
 
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Post » Sun Aug 08, 2010 2:25 pm

Yeah, and Im even more fouriouse that we don't get to see the Empire at chaos. Nooooo, we he just have to play with a major jump of 200 years, and everythin that happened between Oblivions ending and Infernal City just have to be skipped.

This svcks.....

There's gotta be some big event happening in TES:V... right?
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Rhysa Hughes
 
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Post » Sun Aug 08, 2010 6:07 pm

Yeah, and Im even more fouriouse that we don't get to see the Empire at chaos. Nooooo, we he just have to play with a major jump of 200 years, and everythin that happened between Oblivions ending and Infernal City just have to be skipped.

This svcks.....


The 200 years later thing is a rumor and nothing more. Especially considering TES V hasn't even been announced yet. Being furious about something that could very likely be a totally false rumor is rather silly.
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Tamara Dost
 
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Post » Sun Aug 08, 2010 6:55 pm

We Imperials love assimilating people into our culture. Love long the emp... wait a minute...

:laugh:


An Elder Scrolls game set in Somerset doesn't sound very interesting...
I don't want to play a game where the main quest involves shouting "Get off me land!" to invading forces of evil while indulging yourself in cider.

We are talking about the same Summerset, aren't we? :huh:

Imo, the Altmer are the same as the Dunmer in terms of culture, corruption and superiority complexes, but moreso. I've always wanted to see the towers made of (insect wings?), and I want to be barred from a city, if I haven't proven my worth with some huge quest, because I'm the wrong race.

I can imagine slavery and arrogance making a comeback.

The crumble of the Empire can take place in any province. They're in pretty much every province, warring with most of the rest, and those that aren't, could be getting attacked by the Empire in a struggle for power. (Who knows what they want, now?)
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Taylah Illies
 
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Post » Sun Aug 08, 2010 12:07 pm

I want the greedy persons option...the impossibility of ALL of it. ; )

I want every speck of land and sea that is from each game map(not the book, thank you no) added, traversible, and peopled.

Then I want expansion packs to access the realms of Oblivion, Akavir, and even the two moons in the sky.

Then I want Pallisades to be given the rights to make the action figures from the personalities of the games in the same two-pack style they did Army of Darkness.

Just wrap it all up with a bow and have it all sitting under the Yule tree. With a pony made of cranberry-orange and cappucino muffins.
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Kitana Lucas
 
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Post » Sun Aug 08, 2010 6:03 pm

I want the greedy persons option...the impossibility of ALL of it. ; )

I want every speck of land and sea that is from each game map(not the book, thank you no) added, traversible, and peopled.

Then I want expansion packs to access the realms of Oblivion, Akavir, and even the two moons in the sky.

Then I want Pallisades to be given the rights to make the action figures from the personalities of the games in the same two-pack style they did Army of Darkness.

Just wrap it all up with a bow and have it all sitting under the Yule tree. With a pony made of cranberry-orange and cappucino muffins.


Even if they managed to do it, it would totally svck.
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sarah
 
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Post » Sun Aug 08, 2010 3:22 pm

Years ago someone posted an idea for a more survival themed game set in Black Marsh, which would be all kinds of awesome as all hell. Valenwood and Elsweyr could be nearly as good too going by the fiction that's been written for them like A Dance In Fire. Though the devs might never have considered actually living up to those things. And it seems like Michael Kirkbride was the one who wrote most of Elsweyr's lore, and he doesn't work for Bethesda anymore so it's hard to know how it might turn out if they made a game for it.


I and everyone else voted for Skyrim probably because it's almost certainly where the next game will be, and we should all get used to it.
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Krista Belle Davis
 
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Post » Sun Aug 08, 2010 10:09 pm

You know, I'd actually be really interested to know why the vast majority of the 196 voters think up to 3 provinces would be great, and all 9 provinces would be great, but any number from 4-8 is ridiculous.
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Brittany Abner
 
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Post » Sun Aug 08, 2010 10:19 pm

You know, I'd actually be really interested to know why the vast majority of the 196 voters think up to 3 provinces would be great, and all 9 provinces would be great, but any number from 4-8 is ridiculous.

What I want to know is why anyone would want all 9 provinces.

Hear ye, hear ye. All Elder Scrolls fans, TES I(Arena) is available as a free download off of the official Elder Scrolls website. It has all 9 provinces in it. Go play it, so you can come back and delete your vote for 9 provinces. It didn't work out too well the last time it was tried.
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Stacey Mason
 
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Post » Sun Aug 08, 2010 5:01 pm

Yes, but wouldn't that be based on an Arena with the design from computings' time equivalent of stone knives and bear skins?
Let's be just a touch realistic and a little less sarcastic. Sarcasm is like cinnamon, a little to entertain, too much just makes things bitter.

What I find a bit odd is why the assumption that large would immediately "svck"? As of right now, the general message that seems to be sent is as contradictory as Dr. Doolittle's "Pushme-Pullyou" two headed llama. One the one hand, you have continually generated threads where everyone is invited to throw caution to the wind and imagine, wish, and dream of what they want. Then, when people do just that, there is an equal amount harshing said dreams mellow by stating because of the company's humble beginnings in its designing infancy, it will immediately not be worth the enterprise? All of this without the slightest entertaining of the thought that until test shots, possible engine revisions, or true data compilation are showcased, degrading the concepts at the moment of conception (thought) are somewhat premature.

If I were in Bethesda's developing camp reading this, I would be struck with this same dichotomy I am reading here and elsewhere on this facet of the forum. People demanding that the franchise continue and wishing and wanting facets from the enterprise they created in the past, yet when the thoughts are pooled, there is a large denomination already stating that the company would svck at it. If I were a developer, reading such things, do you think for one minute that I would be even look forward to continuing the franchise in any given timeframe when just the mere guesswork involved in it brings out automatic assumptions that they will fail? It would beg one to wonder why anyone would continue to canvas the forum and boards of a gaming company that so many feel that they are so "hit or miss" with their product.

I thought the focus of this thread was a fanciful inquiry as to what we would all want in the game, moreso than such a dramatic hammering of any ideas that just tick off memories of things they did when the medium was much younger. For me, and me alone, I think I will save that kind of judgement about their future offerings until we get to the point of test shots, Poser renderings, or even concept sketches, than to damn any and all ideas however nonsensical to what was done before.
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CHangohh BOyy
 
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