Where do you want TESV?

Post » Sun Aug 08, 2010 4:16 pm

You know, I'd actually be really interested to know why the vast majority of the 196 voters think up to 3 provinces would be great, and all 9 provinces would be great, but any number from 4-8 is ridiculous.
It's either "be reasonable" or "go for broke". The middle ground is no man's land.
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Roanne Bardsley
 
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Post » Sun Aug 08, 2010 8:29 am

Yes, but wouldn't that be based on an Arena with the design from computings' time equivalent of stone knives and bear skins?
Let's be just a touch realistic and a little less sarcastic. Sarcasm is like cinnamon, a little to entertain, too much just makes things bitter.

What I find a bit odd is why the assumption that large would immediately "svck"? As of right now, the general message that seems to be sent is as contradictory as Dr. Doolittle's "Pushme-Pullyou" two headed llama. One the one hand, you have continually generated threads where everyone is invited to throw caution to the wind and imagine, wish, and dream of what they want. Then, when people do just that, there is an equal amount harshing said dreams mellow by stating because of the company's humble beginnings in its designing infancy, it will immediately not be worth the enterprise? All of this without the slightest entertaining of the thought that until test shots, possible engine revisions, or true data compilation are showcased, degrading the concepts at the moment of conception (thought) are somewhat premature.

If I were in Bethesda's developing camp reading this, I would be struck with this same dichotomy I am reading here and elsewhere on this facet of the forum. People demanding that the franchise continue and wishing and wanting facets from the enterprise they created in the past, yet when the thoughts are pooled, there is a large denomination already stating that the company would svck at it. If I were a developer, reading such things, do you think for one minute that I would be even look forward to continuing the franchise in any given timeframe when just the mere guesswork involved in it brings out automatic assumptions that they will fail? It would beg one to wonder why anyone would continue to canvas the forum and boards of a gaming company that so many feel that they are so "hit or miss" with their product.

I thought the focus of this thread was a fanciful inquiry as to what we would all want in the game, moreso than such a dramatic hammering of any ideas that just tick off memories of things they did when the medium was much younger. For me, and me alone, I think I will save that kind of judgement about their future offerings until we get to the point of test shots, Poser renderings, or even concept sketches, than to damn any and all ideas however nonsensical to what was done before.


Bethesda takes a long long time to make games. Oblivion was their first game to feature an entire province and it took close to 4 years to make. And despite the fact that it was an entire province, it didn't feel like one as it was too small to realistically feel like a province. The point is that thinking that Bethesda can make a game with 2 provinces in it, in a reasonable amount of time, and not have it svck, is really silly. Now, if Bethesda decided to develop a game with 2 provinces in it for 8-10 years, I'd be okay with that, because that means they would have enough time to make it properly. At the rate Bethesda makes games they simply could not make a game with 2 provinces in it in less than 4 years while also managing to not have it svck. So you could imagine how ridiculous having 3 provinces would be, let alone 9.
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renee Duhamel
 
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Post » Sun Aug 08, 2010 10:16 pm



I don't think we'll hurt the dev's feelings, bro.

People have seen what happened when Bethesda spread too thin, it's called Oblivion. I've never played Arena, and I wouldn't judge the next game by that, but I don't want more than one province because it just isn't feasible with the kind of content you'd need to come up with to make such a game with current generation graphics (and I am a professional software developer). I mean yeah I could dream up TES in space with moon dragons soaring among the stars but I would find it more engaging to think of what could actually happen.
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Madison Poo
 
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Post » Sun Aug 08, 2010 11:16 am

I don't think we'll hurt the dev's feelings, bro.

People have seen what happened when Bethesda spread too thin, it's called Oblivion. I've never played Arena, and I wouldn't judge the next game by that, but I don't want more than one province because it just isn't feasible with the kind of content you'd need to come up with to make such a game with current generation graphics (and I am a professional software developer). I mean yeah I could dream up TES in space with moon dragons soaring among the stars but I would find it more engaging to think of what could actually happen.

Oblivion is not Bethesda spread too thin. That would be Arena and Daggerfall. Trust me on that one. Daggerfall is over 100,000 square miles in size and holds the record for the largest gameworld in an RPG. Oblivion is a measly 16 square miles and has a far more detailed and more interesting gameworld. Arena, well, Arena is all nine provinces, back when Tamriel was a DnD world, on top of it. Oblivion is pushing Bethesda's limits on the size of a hand-crafted world, though. Creating Cyrodiil took Bethesda 4 years, and it still seems a bit to compressed for a whole province. More than one province per game and Bethesda just wouldn't be making interesting games in a reasonable timeframe, but one is fine.
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naome duncan
 
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Post » Sun Aug 08, 2010 8:49 pm

Maybe not the best choice of words, though you can be spread too thin vertically as well as horizontally. I don't think Oblivion was originally meant to be 16 square miles, it got retracted into that space when the cost of achieving that level of detail became too great.

Honestly, I would love to see the Big Serious game companies just pull the hell back a little on the graphics. Games these days just seem more and more slapdash, and it's obviously for the sake of coming up with some new technical gimmick. I've basically made this post once before, but in this context, sure, I'll dare to dream of every province in Tamriel being fully fleshed out. Do it in some kind of 2d/3d thing like mobile games are using these days, and take the mountain of leftover money to make 500 quests, and brain-melting storylines that will make you choke on your fishy stick. Get a lot of seriously awesome 2d artists like the guys that made the Disciples games, or even the guys who did the concepts for Morrowind and give them a couple of years to make the entire continent come alive with handcrafted detail for every city. I would adore that game. I don't think they could ever get it all right with the way they're going now, since people (developers especially) just seem to take entirely for granted that building some state of the art engine takes an enormous effort. But if you just rebalance the equation a little, great things could happen.
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CORY
 
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Post » Sun Aug 08, 2010 9:14 pm

I and everyone else voted for Skyrim probably because it's almost certainly where the next game will be, and we should all get used to it.

This isn't about speculation. It's about the majority opinion.


Also, any more than one province would be a bad idea for Bethesda.

Assuming it's possible to create a good game with all 9 provinces, if it is created, they'll have nowhere else to go. Doing one province at a time allows Bethesda to give us something new every time. They can loop around in what they've done to give a new, exciting, fresh take on a province. (The previous game in that province would be around 20 years old, if not more) But, if they create the whole of Tamriel, they'll have no new, exciting, fresh takes on the next game. There's only so many times a province can dramatically change. Unless, of course, you, for some reason, want TES to stop at 5?
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Daddy Cool!
 
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Post » Sun Aug 08, 2010 7:48 am

This isn't about speculation. It's about the majority opinion.


Also, any more than one province would be a bad idea for Bethesda.

Assuming it's possible to create a good game with all 9 provinces, if it is created, they'll have nowhere else to go. Doing one province at a time allows Bethesda to give us something new every time. They can loop around in what they've done to give a new, exciting, fresh take on a province. (The previous game in that province would be around 20 years old, if not more) But, if they create the whole of Tamriel, they'll have no new, exciting, fresh takes on the next game. There's only so many times a province can dramatically change. Unless, of course, you, for some reason, want TES to stop at 5?


I think that if it were possible to make a detailed game that covers all of Tamriel, and Bethesda did it, they wouldn't have to make a new game after that for quite a long time. A game of that scope could last players over a decade, and I imagine that if they could build such an unfeasible project in the first place, they would just release DLC for it every once and a while.

The reason I want the game to be set in a smaller area though, is so that we can see the world closer to scale. I actually think that there is way more potential for exploration if we have a "small" area of one of the provinces done to scale, in greater detail.
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Janeth Valenzuela Castelo
 
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Post » Sun Aug 08, 2010 5:31 pm

We are talking about the same Summerset, aren't we? :huh:

Imo, the Altmer are the same as the Dunmer in terms of culture, corruption and superiority complexes, but moreso. I've always wanted to see the towers made of (insect wings?), and I want to be barred from a city, if I haven't proven my worth with some huge quest, because I'm the wrong race.


I was talking about Somerset, a county in England, quite different from Summerset, the home of the High Elves.
Eh, don't worry, it's just one of my fail attempts at humour :unsure2:

On a serious note though, despite Bethesda Studios being great at design and what not, I can't help thinking that a game set in the Summerset Isles will end up looking like this: http://www.ivstatic.com/files/et/imagecache/636/files/blog_articles/dora-crystal-kingdom-860.JPG
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glot
 
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Post » Sun Aug 08, 2010 12:21 pm

I was talking about Somerset, a county in England, quite different from Summerset, the home of the High Elves.
Eh, don't worry, it's just one of my fail attempts at humour :unsure2:

Ah. I assumed it was a typo. Don't wory, I fail at reognising humour ^_^

On a serious note though, despite Bethesda Studios being great at design and what not, I can't help thinking that a game set in the Summerset Isles will end up looking like this: http://www.ivstatic.com/files/et/imagecache/636/files/blog_articles/dora-crystal-kingdom-860.JPG

At least we'll all know Spanish. See, Bethesda knows what they're doing!

I've always thought of World of Warcraft's "Blood Elves" home city, when it comes to Summerset. Different, of course, but quite similar.
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Lily Something
 
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Post » Sun Aug 08, 2010 12:38 pm

Maybe not the best choice of words, though you can be spread too thin vertically as well as horizontally. I don't think Oblivion was originally meant to be 16 square miles, it got retracted into that space when the cost of achieving that level of detail became too great.

Honestly, I would love to see the Big Serious game companies just pull the hell back a little on the graphics. Games these days just seem more and more slapdash, and it's obviously for the sake of coming up with some new technical gimmick. I've basically made this post once before, but in this context, sure, I'll dare to dream of every province in Tamriel being fully fleshed out. Do it in some kind of 2d/3d thing like mobile games are using these days, and take the mountain of leftover money to make 500 quests, and brain-melting storylines that will make you choke on your fishy stick. Get a lot of seriously awesome 2d artists like the guys that made the Disciples games, or even the guys who did the concepts for Morrowind and give them a couple of years to make the entire continent come alive with handcrafted detail for every city. I would adore that game. I don't think they could ever get it all right with the way they're going now, since people (developers especially) just seem to take entirely for granted that building some state of the art engine takes an enormous effort. But if you just rebalance the equation a little, great things could happen.

That's be cool, but I like the anticipation of waiting for more games. Plus, what can I say, even if the graphics are only that of Morrowind vanilla, I still prefer 3D models over 2D sprites. (Though Daggerfall was still amazing)
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Roisan Sweeney
 
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Post » Sun Aug 08, 2010 1:39 pm

This isn't about speculation. It's about the majority opinion.


Also, any more than one province would be a bad idea for Bethesda.

Assuming it's possible to create a good game with all 9 provinces, if it is created, they'll have nowhere else to go. Doing one province at a time allows Bethesda to give us something new every time. They can loop around in what they've done to give a new, exciting, fresh take on a province. (The previous game in that province would be around 20 years old, if not more) But, if they create the whole of Tamriel, they'll have no new, exciting, fresh takes on the next game. There's only so many times a province can dramatically change. Unless, of course, you, for some reason, want TES to stop at 5?


Now you really are giving the devs too little credit. Just looking at their lore that's already there, there's Akavir, Alinor, the entirety of the Sload an Maormer's home continents that have never been touched, they could make Ehlnofey or Yokuda come back if they want. They have all the limitless possibilities of Oblivion too, come to think of it. If they do make one with all of Tamriel, that would take place at a particular time. They could make another some time in the future when the landscape has changed drastically. Bethesda certainly has finite money, but I have no doubts at all that they have enough ideas to keep making good TES games.
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CHARLODDE
 
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Post » Sun Aug 08, 2010 7:04 pm

Now you really are giving the devs too little credit. Just looking at their lore that's already there, there's Akavir, Alinor, the entirety of the Sload an Maormer's home continents that have never been touched, they could make Ehlnofey or Yokuda come back if they want. They have all the limitless possibilities of Oblivion too, come to think of it. If they do make one with all of Tamriel, that would take place at a particular time. They could make another some time in the future when the landscape has changed drastically. Bethesda certainly has finite money, but I have no doubts at all that they have enough ideas to keep making good TES games.

But then what about TESVI? Bethesda isn't going to stop with possibly thier biggest income (perhaps under than Fallout), and they won't be able to give us something new and exciting, when they've already given us it. The world changing entirely every game would just get ridiculous in so many ways. I'm not giving the devs too little credit, I'm just pointing out the obvious.

They could, in theory, create an awesome game containing the whole of Nirn (if we ignore console limitations), but they would have nothing more to work on after it.
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Neil
 
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Post » Sun Aug 08, 2010 10:15 pm

they won't be able to give us something new and exciting, when they've already given us it.


This is just what I said won't happen. I don't think their mojo will run out if they make a game with all of Tamriel, or all of Nirn, or whatever you want. There will always be something new to do. It's not up to you to decide what the boundaries of TES are, it's their creation and they can do what they want with it.
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Elea Rossi
 
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Post » Sun Aug 08, 2010 4:00 pm

There will always be something new to do.

No there won't. There are 9 provinces. If a game contains 9 provinces, the next game will hold nothing new. Whatever was in the first game, needs to be pretty much copied in the next. Either that, or the world has to drastically change every game. Which is, needless to say, ridiculous.


It's not up to you to decide what the boundaries of TES are, it's their creation and they can do what they want with it.

So they should do what you say? :huh:

Besides, I don't believe I said "Bethesda, do as I say". I'm stating facts. There can only be so many times Bethesda can produce the exact same game (All they can do if they start creating all 9 provinces).
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Courtney Foren
 
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Post » Sun Aug 08, 2010 10:19 pm

No there won't. There are 9 provinces. If a game contains 9 provinces, the next game will hold nothing new. Whatever was in the first game, needs to be pretty much copied in the next. Either that, or the world has to drastically change every game. Which is, needless to say, ridiculous.

They could always go to different continents. :shrug:

But I like my part of/one province per game. ^_^
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Jack Bryan
 
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Post » Sun Aug 08, 2010 3:56 pm

They could always go to different continents. :shrug:

But I like my part of/one province per game. ^_^

They could also make a game set in Oblivion. I like SI and wouldn't mind seeing some other fleshed-out Daedric realms. Moonshadow's next on my list. If they ever did run out of places in Mundus(highly unlikely), why not make a game in Oblivion, right? Seriously, though, I hope they make some more expansions set in Oblivion. I read a rumor about Bethesda saying they will no longer make expansions, though. Is that true?
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Katy Hogben
 
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Post » Sun Aug 08, 2010 10:11 pm

They could also make a game set in Oblivion. I like SI and wouldn't mind seeing some other fleshed-out Daedric realms. Moonshadow's next on my list. If they ever did run out of places in Mundus(highly unlikely), why not make a game in Oblivion, right? Seriously, though, I hope they make some more expansions set in Oblivion. I read a rumor about Bethesda saying they will no longer make expansions, though. Is that true?


It isn't a rumor. A while back, after Shivering Isles, someone from Bethesda (forgot who) said they wont be making expansions anymore because of how long they take to make. And that's kind of understandable considering it took a year to make SI. As much as I love expansions, if they make sure that each of their future DLCs is at the very least the size of Point Lookout, I won't mind too much.
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Elena Alina
 
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Post » Sun Aug 08, 2010 2:42 pm

Many people prefer more provence's over one, but that's because of the experience Oblivion gave you. Oblivion had very little lore compared to Morrowind. Also Cyrodiil's roads aren't placed well, because they only lead to cities, and the villages only consist of 2 to 3 houses, with no quests or shops, it gives someone no reason to go to them. Cyrodiil was also very enclosed, many people who over-use quick travel have no reason to explore, you do not get as much from exploring in TES I,II, & IV as in Morrowind. Cyrodiil being surrounded by six provences is not exciting. Also, You can just about see anything in Cyrodiil from anywhere.

If any TES title ever took place in more than one provence it would have to be according to the region of Tamriel, for Instance:

*Eastern Tamriel ( Morrowind+Blackmarsh) A possible plot would be trying to free all Argonians in Morrowind, as Argonia invades Morrowind in the future, or if the entire empire invades Black Marsh and fails, because of the Hist, tobad you can't set off fires in swamps.

*Southern Tamriel ( Elsweyr+Valenwood+ Summersets & Blackmarsh if you want to be ridiculous)

*Northern Tamriel ( Skyrim+Highrock+the region around Blacklight in Morrowind.)

*Ocean themed regions ( Hammerfell+Summersets+Colovian Cyrodiil)

I just personally want to see one provence.
And sorry for changing the subject from the last couple of posts, I just wanted to clarify from a few pages back :)
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Trevor Bostwick
 
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Post » Sun Aug 08, 2010 7:37 pm

I'd like to see Skyrim or the Summerset isles.

Why skyrim? Because of the vast winter land scape, the werebears the coast lines where winter lands meet water and the maybe viking-ish long boats at ports and mostly as I've yet to see a werebear.

Why Summerset isle? Same as the other poster's that have typed they wanted it the same reasons.

Elsweyr could be interesting as well epically with some of the cat creatures I've seen talked about in lore like the mini book story "A Dance in The Fire" for instance when the books main character was floating down the river after the boat was sunk with that cat creature stalking him down the side of the river that's as smart as a person but 4 leged on all 4's. As well as the possibility of seeing werelions that might be freaky. The chaos for the after math of oblivion could play out as tribal wars fighting for dominance I think could be cool. A bit like the setting for mount and blade war band where you can fight for a king or fight to be king.
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Emily Jones
 
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Post » Sun Aug 08, 2010 8:07 am

They could also make a game set in Oblivion.


Please no. I had more than enough of daedric realms in Oblivion. :obliviongate:

Regarding other continents, please keep in mind that this would also mean new races. I don't really want to see that. I think the 10 current races is perfect. Perhaps Akavir is an option but not before we have visited all of Tamriel... twice... and Arena dosn't count.
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(G-yen)
 
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Post » Sun Aug 08, 2010 8:49 am

Please no. I had more than enough of daedric realms in Oblivion. :obliviongate:

Regarding other continents, please keep in mind that this would also mean new races. I don't really want to see that. I think the 10 current races is perfect. Perhaps Akavir is an option but not before we have visited all of Tamriel... twice... and Arena dosn't count.

We've only really seen the Deadlands and the Shivering Isles, and they were quite different from each other. Moonshadow is described as a place so beautiful that it blinds mortals and is full of roses, trees, and waterfalls. It has a city made of silver and Azura lives in a rose palace within this realm. We've barely scratched the surface of Daedric realms of Oblivion.

http://www.uesp.net/wiki/Lore:The_Doors_of_Oblivion
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{Richies Mommy}
 
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Post » Sun Aug 08, 2010 8:42 am

We've only really seen the Deadlands and the Shivering Isles, and they were quite different from each other.


Yes but i really don't have much desire to see them. Atleast not as the setting for the game, that would be terrible. They are just too... i don't really know, unreal? imaginary? dreamlike? Most of the game should take place somewhere in Tamriel IMO.
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Jade MacSpade
 
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Post » Sun Aug 08, 2010 7:45 pm

My biggest problem would not be the size of the province, but more so the lack of lore. Vanilla oblivion is just bland plot wise. You don't see anything interesting happen with characters(with a few main exceptions.) The game just ends up getting dull after a while. It doesn't matter what province the game is in, just as long as the plot takes more than a day to complete. They just need to have the game have a lot more lore than it does.

Also, I read a post about Beth saying they didn't want to do expansions anymore. It was said by Peter Hines in an interview. Here's the link: http://www.joystiq.com/2009/04/11/bethesda-on-dlc-keep-it-small-digestible/
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Ana
 
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Post » Sun Aug 08, 2010 12:16 pm

two provincies Cyrodill and SummerSet isles
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Emma louise Wendelk
 
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Post » Sun Aug 08, 2010 2:56 pm

Here's the link: http://www.joystiq.com/2009/04/11/bethesda-on-dlc-keep-it-small-digestible/

"those things just take so damn long to do.". Ok... I've officially lost faith in Bethesda, if that's thier attitude.

I could go on an angry rant forever about how DLC svcks, and expansions are what we actually want, but this isn't the thread.

And watch what you say. A lot of Oblivion fans refuse to realise it has problems. Chances are, comments like that will get you flamed. Been there myself. Many times.
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Lucky Girl
 
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