Where do you want TESV?

Post » Sun Aug 08, 2010 8:53 am

Who cares if it's all snow? Let it be all snow. As long as it's a really good roleplaying game.

Let it look like whatever it wants.
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Ben sutton
 
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Post » Sun Aug 08, 2010 10:14 pm

I voted Skyrim, but I'll take any of the provences. I'm not horribly picky on the details, I just want variety. Daggerfall and Morrowind both had variety. Oblivion's a good thing in it's own right, but it still has less variety. I wouldn't even mind something border-like. Sorta like half in one provence and half in the other.
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Claudia Cook
 
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Post » Sun Aug 08, 2010 6:43 pm

Southern Morrowind (not Vvardenfell) and north-western Black Marsh.
The geographical, cultural and political situation there is very interesting, especially after The Infernal City. I'd imagine the Empire, since peaceful ways are unlikely to work, would start an invasion against Black Marsh sooner or later, struggling to secure more than the West, but not really needing much more than a larger outpost to see what's going on in the Province, since Argonia is not very interesting for the Empire and they'd only need a town or two there to claim the country theirs.
The player would probably start out there, there'd be an unconventional warfare-like atmosphere at the "border" to the "wild" Marsh, and deeper within the country the player would meet exotic creatures, culture, vegetation etc. That place would be very dangerous, but the hero would try to bring peace to the region. The main quest might then lead the player up north, at first to the very southern Morrowind, partly controlled by what remains of the Argonian population there after the Umbriel incident. Going north, things become even worse, and Dunmer daedra-cultists would be everywhere - however, those would not be "bad guys", but the player would instead learn about the culture of those Dunmer who came back to Morrowind, and the main quest could resolve around bringing peace to the region around Cyrodiil, Marsh and Morrowind and uniting these areas under the Empire.

Especially Morrowind would be interesting, since alot has changed, and the Dunmer who might eventually re-populate it would be alot more mysterious and alien than they already were, since they live in a damn unfriendly environment and want to stay away from the Empire and the Argonians. The Argonians would be split in two parties, the An-Xileel and the now very rare empire-friendly Argonians... (Depending on what happens in the second book, the situation will probably look much different, but interesting nonetheless)

I just think the area there has alot of potential for a fantastic setting, not unlike Morrowind, and for politics and stuff.
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Susan Elizabeth
 
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Post » Sun Aug 08, 2010 7:49 am

Since when was Skyrim all snow?


http://thegamersjournal.com/rpg/pc/morrowind/maps/big-tamriel.jpg

since always buddy.
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CHARLODDE
 
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Post » Sun Aug 08, 2010 10:42 am

http://thegamersjournal.com/rpg/pc/morrowind/maps/big-tamriel.jpg

since always buddy.


Well it's not really all snow, there's an area down at snowhawk where there's a spot with green.

But yeah it's almost all snow. They can spice it up with rocky mountains though, and create a more vertical world.
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Nathan Maughan
 
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Post » Sun Aug 08, 2010 10:07 pm

I live in an area that gets harsh winters I rather dislike it. one thing i need is a game set somewhere with something i dislike on the other hand I'd be able to relate to it in some way so I guess Skyrim would be fine ONLY if the Dragontail and Wrothgarian mountains AND that northwest bit of Morrowind were included.....but thats only my dream [sigh]

otherwise Elsweyr fighting valenwood would be a cool game. Or Black Marsh though I agree they couldnt do it justice...yet.. Or maybe they could? I VOTED BLACK MARSH
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Zoe Ratcliffe
 
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Post » Sun Aug 08, 2010 2:01 pm

Arena is all of Tamriel. Daggerfall is in the Illiac Bay, which consists of part of High Rock and Hammerfell. Morrowind is on the island of Vvardenfell, a region of Morrowind.
The reason that people would like to see one province is because the game can be made with greater depth and detail. Arena and Daggerfall were huge, but boring since it was all computer generated and bland. Sometimes bigger isn't better.
And in my personal opinion, since the world is much larger than portrayed in game, more than a single province would make the world seem small.


Yeah, I knew all of that. I probably didn't make it that clear, but what I meant was it doesn't have to be the whole province. It could be a specific region in between provinces Daggerfall style or whatever (though obviously not on such an absurdly giant scale), or a region(s) inside of the province. The problem with Oblivion was that they took the biggest province and made it to the same scale in which Vvardenfell was created. Which is what I mean about the scale being bad.

Southern Morrowind (not Vvardenfell) and north-western Black Marsh.
The geographical, cultural and political situation there is very interesting, especially after The Infernal City. I'd imagine the Empire, since peaceful ways are unlikely to work, would start an invasion against Black Marsh sooner or later, struggling to secure more than the West, but not really needing much more than a larger outpost to see what's going on in the Province, since Argonia is not very interesting for the Empire and they'd only need a town or two there to claim the country theirs.
The player would probably start out there, there'd be an unconventional warfare-like atmosphere at the "border" to the "wild" Marsh, and deeper within the country the player would meet exotic creatures, culture, vegetation etc. That place would be very dangerous, but the hero would try to bring peace to the region. The main quest might then lead the player up north, at first to the very southern Morrowind, partly controlled by what remains of the Argonian population there after the Umbriel incident. Going north, things become even worse, and Dunmer daedra-cultists would be everywhere - however, those would not be "bad guys", but the player would instead learn about the culture of those Dunmer who came back to Morrowind, and the main quest could resolve around bringing peace to the region around Cyrodiil, Marsh and Morrowind and uniting these areas under the Empire.

Especially Morrowind would be interesting, since alot has changed, and the Dunmer who might eventually re-populate it would be alot more mysterious and alien than they already were, since they live in a damn unfriendly environment and want to stay away from the Empire and the Argonians. The Argonians would be split in two parties, the An-Xileel and the now very rare empire-friendly Argonians... (Depending on what happens in the second book, the situation will probably look much different, but interesting nonetheless)

I just think the area there has alot of potential for a fantastic setting, not unlike Morrowind, and for politics and stuff.


This is exactly the sort of thing I'm talking about, and I too think that that area would be a good choice.


I just think the whole one province, the border of where you can go is dictated by the province is sort of boring :shrug:
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Minako
 
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Post » Sun Aug 08, 2010 1:25 pm

Skyrim, the history of it awaits...

The Tongues!
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Wane Peters
 
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Post » Sun Aug 08, 2010 7:50 am

Hammerfell,It's the best place in tamriel.
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Pawel Platek
 
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Post » Sun Aug 08, 2010 9:15 am

Skyrim. Two good reasons: http://www.imperial-library.info/content/evening-star-3e-432 and http://www.imperial-library.info/content/pocket-guide-empire-third-edition-throat-world-skyrim

And please, stick to one region. More provinces means less time spent developing each individual culture, and therefore gameplay with less immersion.
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Claire Mclaughlin
 
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Post » Sun Aug 08, 2010 9:18 pm

http://thegamersjournal.com/rpg/pc/morrowind/maps/big-tamriel.jpg

since always buddy.

Look at Vvardenfell and tell me that map is 100% accurate at all times, and will never be changed ever throughout the course of the series. How do you know that map isn't during winter?
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Ross Thomas
 
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Post » Sun Aug 08, 2010 10:06 pm

http://thegamersjournal.com/rpg/pc/morrowind/maps/big-tamriel.jpg

since always buddy.


The PGE disagrees with you.
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Jessica Nash
 
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Post » Sun Aug 08, 2010 4:56 pm

http://thegamersjournal.com/rpg/pc/morrowind/maps/big-tamriel.jpg

since always buddy.

:whisper: Outdated map.
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kat no x
 
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Post » Sun Aug 08, 2010 4:08 pm

Look at Vvardenfell and tell me that map is 100% accurate at all times, and will never be changed ever throughout the course of the series. How do you know that map isn't during winter?

You are 100% right because look at vvardenfell on that map doesn't it look different to the tes 3 map and even the landscape on that map has changed.
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Hannah Whitlock
 
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Post » Sun Aug 08, 2010 10:14 pm

it is folly to think skyrim would be anything other than defined by snowy mountains.

The geography, lore and map speak for themself.

Unless you are expecting another pretty countryside locale?
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Jon O
 
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Post » Sun Aug 08, 2010 6:52 pm

it is folly to think skyrim would be anything other than defined by snowy mountains.

The geography, lore and map speak for themself.

Unless you are expecting another pretty countryside locale?


Nope. Skyrim (Capital letter) according to the wiki is a huge battlefield and I doubt happy little Argonians jumping around throwing damn flowers are there. Cos thats what you want, to stereotype everything, your bluddy map is 16 years old!
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RAww DInsaww
 
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Post » Sun Aug 08, 2010 9:21 pm

Nope. Skyrim (Capital letter) according to the wiki is a huge battlefield and I doubt happy little Argonians jumping around throwing damn flowers are there. Cos thats what you want, to stereotype everything, your bluddy map is 16 years old!

:clap:
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An Lor
 
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Post » Sun Aug 08, 2010 10:01 am

What about Argonians anyway? Could they even survive there?
On the other hand, there was one on Solstheim. At the warmest part of it, though.
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IsAiah AkA figgy
 
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Post » Sun Aug 08, 2010 9:49 pm

What about Argonians anyway? Could they even survive there?
On the other hand, there was one on Solstheim. At the warmest part of it, though.

As long as they have some boots, they'll survive.

And I think vast tundra would work well in an RPG. Vast wasteland worked well in Fallout, right? Vast tundra is deadlier and blizzardier. And littered with berserkers and witches.
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Susan
 
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Post » Sun Aug 08, 2010 6:44 pm

What about Argonians anyway? Could they even survive there?
On the other hand, there was one on Solstheim. At the warmest part of it, though.


Sure the western and northwestern areas are actually pretty nice. It's the jerall mountain range in the south that's cold(As well as the ones to the east).
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kitten maciver
 
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Post » Sun Aug 08, 2010 9:05 pm

Where do I want TES:V? Besides my Xbox 360, I'd say Skyrim, and only 1 province.
And this thread is extremely unoriginal as there are 3 threads on this very subject on the first 3 pages of this forum.
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Samantha Jane Adams
 
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Post » Sun Aug 08, 2010 10:15 pm

I voted for Blackmarsh

As to the other question, obviously I'd like to see nine provinces, but I don't think todays computers can offer up that much content without suffering visual downfalls, not to mention the fact that in the time it would take Beth to make a game that is at least as detailed and immersive as oblivion with all 9 provinces included, the operating systems and/or consoles and other things would be outdated.

I'd prefer one beautifully detailed and immersive province thank you very much (Preferably Blackmarsh :))
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Isaiah Burdeau
 
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Post » Sun Aug 08, 2010 3:02 pm

Well Skyrim now all of the talk about it has already got me waiting for it and imagining playing it. Now before hand I would have more then likely said Black Marsh.
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Kitana Lucas
 
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Post » Sun Aug 08, 2010 10:14 pm

I opted for Black Marsh, but I'd almost equally like to see Elsweyr or the Summerset Isles. Hammerfell or Valenwood wouldn't be bad either. Come to think of it, other than not wanting to rehash one of the provinces that's already been done, Skyrim would be my LEAST favorite place to visit.

Better still, having a game take place along one of the province borders, so you get a "taste" of two provinces without having to "do" the whole province, could be a viable option. Anything they can do to limit the scope of the game to a portion of a province would make things a lot easier and more believable, so they don't have to squash a 1000 mile stretch of towns and wilderness into a 4 mile wide space.

I suppose, with Bethesda renewing its copyright on the Skyrim name, that there's little chance of TESV covering anything but that. Let's just hope for something better than the stereotypical "Norse" snow-capped mountain ranges that have been so heavily beaten to death before, or another Cyrodiil-style generic forest. Icewind Dale, Bruma, Solstheim, et cetera, here we go again (yawn).
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Tiffany Carter
 
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Post » Sun Aug 08, 2010 4:08 pm

Me want Skyrim. Don't think the Jerall mountains or Solstheim think a mix of Canada, Norway, Scotland and Schwarzwald in Germany.

http://www.4hc.de/listpics/reisen_runa_schwarzwald1_gross.jpg
http://www.1adventure.com/archives/images/cuillin-mountains-scotland-backside.jpg
http://international.uiowa.edu/study-abroad/programs/images/Scotland-JR-%20Piper-byTim.JPG
http://www.vuse.vanderbilt.edu/~dowdy/scotland%20038.jpg
http://www.discounttraveletickets.com/blog/wp-content/uploads/2008/08/canada.jpg
http://tmcomponents.travelmarket.com/modules/TM_Imagebank2/upload/377/LysefjordenCasperTybjergInnovationNorway2.jpg
http://images.fanpop.com/images/image_uploads/Norway-norway-83441_1175_850.jpg

And at the same time you've got rivallry between cities similar to Italy in the renaisance, borders to four provinces and plenty of room to elaborate on existing lore and culture.

Think what made Morrowind a good game, excluding game mechanics, in my opinion it was the diversity, Lore, politics, culture and the immersiveness it brought with it. Now i have confidence in that Bethesda can do this again independent from which province the game is set in. Of course this can also work the opposite way Bethesda can screw up Elsweyr or the Summerset Isles just as much as they can screw up Skyrim.
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lillian luna
 
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