Where do you want the next game to take place at?

Post » Wed Oct 07, 2009 8:50 pm

Snow makes me feel sad because I live where it snows, and the winter time is pretty depressing actually.

The lack of sun, the blinding snow, the slush, the frozen fingers from walking outside for 20 minutes, the frozen nose, ears, skin in general.

You itch like crazy after you're cold for a long time.

Of course, this is a video game, so I'll be able to streak on the mountain peaks of Skyrim without many repercussions. And run around freely without being blinded.

Some people actually become temporarily blinded or have permanent damage to their eyes because snow is so shiny. Of course, that'd have to be hours of exposure, it's not like everybody's trekking across a whole entire snow-covered country looking for things to do while not having to worry about freezing...

Oh waiiiit. :P

But really, rather it be Skyrim, High Rock, Hammerfell, Black Marsh, Morrowind, Cyrodiil, Summerset Isles, Valenwood, Elsweyr, Akavir, or Aldmeris, I'm gonna be getting the game.

And snow isn't that bad, I'm just cold. It's fun to pack into snowmen... until you get snow in your gloves or boots... then it melts and freezes... :mellow:

Winter gets old after three days.
User avatar
Dj Matty P
 
Posts: 3398
Joined: Sat Jun 09, 2007 12:31 am

Post » Wed Oct 07, 2009 9:45 pm

Skyrim is also war torn. Cyrodiil just had forts that aged over time. A war torn province in such a harsh land is appealing.


Cyrodiil was experiencing a Daedric invasion. Picture the battle of Bruma without Daedra. That is what Skyrim would be like.
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Wed Oct 07, 2009 7:07 pm

Bethesda definitely isn't ready to creat Akavir, and even if they ever are, Akavir should never be created. It is supposed to be a mystery, it is too unique, and yes, it is a whole continent.

The Summerset Isles are strange and unique, but unlike Akavir, it is not a complete mystery. I don't think Bethesda should create it now, but I think they can handle something more interesting that Skyrim. Nobody has explained how Bethesda managed to make the Shivering Isles so unique yet. Bethesda can handle something more interesting than Skyrim, right?

You're right, the reason I was interested with akavir is because of its mystery but it has to stay that way to remain enigmatic. and yes bethesda probably wont be ready to make akavir for a long time yet, hopefully there will be at least a little bit more info about them in the next game... and also unless Bethesda have something really special in store for DLC (like the shivering isles of TES-V) I think bethesda shouldnt choose skyrim, maybe theres a good reason to set it there that I cant see but as you said surely bethesda can handle something more creative than a province thats mostly a tundra.
User avatar
Steve Fallon
 
Posts: 3503
Joined: Thu Aug 23, 2007 12:29 am

Post » Wed Oct 07, 2009 2:30 pm

Cyrodiil was experiencing a Daedric invasion. Picture the battle of Bruma without Daedra. That is what Skyrim would be like.

Except thanks to the book(s), there would be an actual war happening there. Possibly. I haven't read the books but if I'm not mistaken, the nords relationship with the dunmer is tenuous at best. So a war is inevitable. The battle for bruma was basically "stand around and wait for the portal to open. Then run through the portal to grab the shiny stone." which took a total of five minutes at the most. A long continuous war in an already war torn province would be just fine.
User avatar
Lew.p
 
Posts: 3430
Joined: Thu Jun 07, 2007 5:31 pm

Post » Wed Oct 07, 2009 5:48 pm

You're right, the reason I was interested with akavir is because of its mystery but it has to stay that way to remain enigmatic. and yes bethesda probably wont be ready to make akavir for a long time yet, hopefully there will be at least a little bit more info about them in the next game... and also unless Bethesda have something really special in store for DLC (like the shivering isles of TES-V) I think bethesda shouldnt choose skyrim, maybe theres a good reason to set it there that I cant see but as you said surely bethesda can handle something more creative than a province thats mostly a tundra.

They could just create more mystery, instead of making it like real life where every corner of the earth is explored and us adventurous minds sit around and think "Well, I wish I could have discovered something." Or not known what was over the next mountain.

Maybe they could just blow up Mundus (Mundane = Earthly, Worldly) and create a new plane of existence for all of us to explore.

Oh no, being too liberal! We discover a new continent. :nod:

I just... I don't know. I feel sort-of frustrated/upset when people say "It's too mysterious, we should never go there.". Nothing stays an interesting mystery forever, rather if it remains unsolved or not.
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Wed Oct 07, 2009 1:54 pm

Also, more reasons why skyrim isn't as boring as people think it is:

Skyrim is a powerful province, and thus has some wealthy areas. For example, "Solitude, always one of the richest and most influential counties in Skyrim, has grown ever more powerful, controlling much of the northern coastline following King Thian's alliance by marriage with Macalla, the Queen of Dawnstar. It has sought to expand its influence further by annexing several former Imperial fiefs, such as the island of Roscrea, ruled directly by the Emperor since Uriel V conquered it in the 271st year." There are also influences from Morrowind, such as in the city of Winterhold, Solitude's rival, since refugees from Morrowind escape there, bringing new ideas, cultures, and stimulating the economy. However, Hrothgar and Whiterun, once places with powerful economies, have been crippled by floods, droughts, and fires, along with attacks from frost trolls and bandits. The area is now under the control of Jsashe, the leader of the local witches coven, and a self-proclaimed priestess of Lorkhan, although the area is still struggling.

User avatar
Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Thu Oct 08, 2009 5:22 am

Also, more reasons why skyrim isn't as boring as people think it is:


That quote is one of the reasons why I want TESV to be set in Skyrim; it means we might be able to explore Roscrea, which we literally know nothing about except for it's name and when it was conquered.
User avatar
Phoenix Draven
 
Posts: 3443
Joined: Thu Jun 29, 2006 3:50 am

Post » Wed Oct 07, 2009 3:48 pm

They could just create more mystery, instead of making it like real life where every corner of the earth is explored and us adventurous minds sit around and think "Well, I wish I could have discovered something." Or not known what was over the next mountain.

Maybe they could just blow up Mundus (Mundane = Earthly, Worldly) and create a new plane of existence for all of us to explore.

Oh no, being too liberal! We discover a new continent. :nod:

I just... I don't know. I feel sort-of frustrated/upset when people say "It's too mysterious, we should never go there.". Nothing stays an interesting mystery forever, rather if it remains unsolved or not.

I'm all for it being made into a game and explored but just not yet, maybe TES VI or VII if they are ever made, Also skyrim has potential to be amazing, however I hope it doesnt just turn into a big solsthiem (dont get me wrong I loved bloodmoon but I found the whole place got a bit boring for me after a while)
User avatar
Melly Angelic
 
Posts: 3461
Joined: Wed Aug 15, 2007 7:58 am

Post » Wed Oct 07, 2009 4:23 pm

I just... I don't know. I feel sort-of frustrated/upset when people say "It's too mysterious, we should never go there.". Nothing stays an interesting mystery forever, rather if it remains unsolved or not.


Akavir should remain a mystery. That is its purpose, with a few more bits of information coming around occasionally. Akavir itself should never be explored or explained. Akavir exists only to give us a sense of mystery. Bethesda could never successfully create Akavir, they could only ruin it. Not only would they mess up Akavir, but they would mess up its mysteriousness. Please, understand tha Akavir exists only to be a mystery. That is its purpose.
User avatar
Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Wed Oct 07, 2009 4:01 pm

skyrim!


i love the nords, and in all the books it sounds amazing. plus, solstheim is my favorite bit of the elder scrolls games.

i wanna see nords who can use their voices as weapons!
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Thu Oct 08, 2009 12:37 am

Akavir should remain a mystery. That is its purpose, with a few more bits of information coming around occasionally. Akavir itself should never be explored or explained. Akavir exists only to give us a sense of mystery. Bethesda could never successfully create Akavir, they could only ruin it. Not only would they mess up Akavir, but they would mess up its mysteriousness. Please, understand tha Akavir exists only to be a mystery. That is its purpose.


Yep. The one thing I want to see is a map of Akavir, presumably brought over to Tamriel in one of the invasions because no Man or Mer would be there long enough to map it. But I would never want to actually explore the continent.
User avatar
luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

Post » Thu Oct 08, 2009 3:02 am

Skyrim has a lot of awesome potential.

Solitude alone should consume 30+ hours to "fully" explore.
It was here that Sheogorath seduced Pelagius, for example (source: Wabbajack).
There's no doubt some leftover "shadow" of Potema's reign...
And she had contact with the Maomer, so the possibility for maomeric "artifacts" exists.

Then there is the Atmora connection. There will be Nedic ruins to explore, and the possibility of an Atmora expansion (large coastal region) or DLC (probably an outlying island).
There are the Falmer to consider.

vocal magic.
The possibility of a Thalmor plot to deal with (any strike at Cyrodiil would likely bring Shor's Wrath boiling out of Skyrim).

and this is without spending a massive amount of time looking for reasons to be excited!
User avatar
lexy
 
Posts: 3439
Joined: Tue Jul 11, 2006 6:37 pm

Post » Wed Oct 07, 2009 4:34 pm

Skyrim has a lot of awesome potential.

Solitude alone should consume 30+ hours to "fully" explore.
It was here that Sheogorath seduced Pelagius, for example (source: Wabbajack).
There's no doubt some leftover "shadow" of Potema's reign...
And she had contact with the Maomer, so the possibility for maomeric "artifacts" exists.

Then there is the Atmora connection. There will be Nedic ruins to explore, and the possibility of an Atmora expansion (large coastal region) or DLC (probably an outlying island).
There are the Falmer to consider.

vocal magic.
The possibility of a Thalmor plot to deal with (any strike at Cyrodiil would likely bring Shor's Wrath boiling out of Skyrim).

and this is without spending a massive amount of time looking for reasons to be excited!


I don't know about Atmora, I mean that's pretty much a frozen wasteland now. They could think of more interesting places for DLC I think.
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Thu Oct 08, 2009 4:03 am

I don't know about Atmora, I mean that's pretty much a frozen wasteland now. They could think of more interesting places for DLC I think.


I don't want DLC, I want expansions, like SI. We need expansions(what I think you meant, but Bethesda needs to know we want expansions, not small DLC). I would actually like to see another Daedric realm as an expansion.
User avatar
stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Wed Oct 07, 2009 9:25 pm

I don't want DLC, I want expansions, like SI. We need expansions(what I think you meant, but Bethesda needs to know we want expansions, not small DLC). I would actually like to see another Daedric realm as an expansion.


Bethesda said they're done with expansions, though I would still like to see some.
User avatar
Felix Walde
 
Posts: 3333
Joined: Sat Jun 02, 2007 4:50 pm

Post » Wed Oct 07, 2009 2:52 pm

Bethesda said they're done with expansions, though I would still like to see some.


I know they said that, and that is what I hate. We need to let Bethesda know we want expansions.
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Wed Oct 07, 2009 6:19 pm

I would like a very detailed, very long, very inclusive game taking place in Elsweyr AND Valenwood....... if not a combo, Bethesda better be on the ball to follow Oblivion and Morrowind...the map/various cultures/story/history quality and quantity has to be there.
I think summerset isles should be best saved for later in the series....Argonia might fall short in the map, diversity of specie, and history department... Hammerfell and High Rock could work if Bethesda tried hard enough with the map/story.

I'd like more history in the books, more viewable history, more historic items to be located and found, more quality/quantity unique items in regards to their appearance/attributes, more types of weapons/armor with more versions of each type of weapon/armor, more treasure chests, better treasures, more quality/quantity of enemies, unique enemies in unique situations, MUCH longer main story line that is not so secluded, more side quests, more factions to join, longer faction story lines....

I am not that worried about how TES-V will turn out (though I will be HEATED if there are not expansions/add ons)........ Morrowind was so awesome, and Oblivion was better in most ways... I am hoping Bethesda wants to knock TESV out the park with all aspects of the game and is really LISTENS to the fans.... Can't wait for any news regarding the new game.
User avatar
Louise Lowe
 
Posts: 3262
Joined: Fri Jul 28, 2006 9:08 am

Post » Wed Oct 07, 2009 4:39 pm

I know they said that, and that is what I hate. We need to let Bethesda know we want expansions.



Agreed.

One more vote for proper expansions.
User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Wed Oct 07, 2009 7:47 pm

In a jar on Almalexia's mantle piece.

Seriously, though, I'd like to see Skyrim or Summerset.
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Thu Oct 08, 2009 5:14 am

Another one of these?

Well, it doesn't really matter to me at this point. I'm just hoping the game will be great and that the world will be perfect (properly suited to what it's supposed to be I mean). Although Skyrim has had the hell hyped out of it...

By the sound of what we have so far (which is practically nothing), Skyrim will probably come out on top.
User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Wed Oct 07, 2009 9:38 pm

Akavir should remain a mystery. That is its purpose, with a few more bits of information coming around occasionally. Akavir itself should never be explored or explained. Akavir exists only to give us a sense of mystery. Bethesda could never successfully create Akavir, they could only ruin it. Not only would they mess up Akavir, but they would mess up its mysteriousness. Please, understand tha Akavir exists only to be a mystery. That is its purpose.

:shrug: I just sort-of find that boring, but I can recognize when I'm being unreasonable. I just don't get why it's a mystery that should never be solved, I mean, when something's too vague, or too unknown, it's sort-of off-putting... to me, anyway.
Maybe Akaviri clothing/buildings/weapons. Maybe an Akaviri character or two? Just to help us feel that Akavir isn't an unchanging, stagnant mystery? Getting news from Akavir, or something.

Either way, I'm getting the new game no matter where it takes place, even if it's in an underground cave system in Hammerfell... which would probably be boring.
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Wed Oct 07, 2009 3:08 pm

:shrug: I just sort-of find that boring, but I can recognize when I'm being unreasonable. I just don't get why it's a mystery that should never be solved, I mean, when something's too vague, or too unknown, it's sort-of off-putting... to me, anyway.
Maybe Akaviri clothing/buildings/weapons. Maybe an Akaviri character or two? Just to help us feel that Akavir isn't an unchanging, stagnant mystery? Getting news from Akavir, or something.

Either way, I'm getting the new game no matter where it takes place, even if it's in an underground cave system in Hammerfell... which would probably be boring.


Akavir exists only to be a mystery. That is why Bethesda created it. Revealing that mystery ruins the sense of wonder one gets from thinking about Akavir. Since you are so interested in Akavir, Bethesda has succeeded in making Akavir what they intended it to be. It is to be a mystery that will remain a mystery, all to get you interested in Akavir, but never see it. In each game, there is some more information/architecture/items that relate to Akavir, and those items interest us. Actually revealing Akavir would take aways the sense of mysteriousness that it inspires, and it would be impossible to properly create Akavir as an explorable area.
User avatar
Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Wed Oct 07, 2009 7:43 pm

Agreed.

One more vote for proper expansions.

Why would they stop doing expansions? The only reason i can think of is the monetary gain like FO3...5 DLC's that every bought for like 15$ each....
User avatar
elliot mudd
 
Posts: 3426
Joined: Wed May 09, 2007 8:56 am

Post » Wed Oct 07, 2009 8:12 pm

Why would they stop doing expansions? The only reason i can think of is the monetary gain like FO3...5 DLC's that every bought for like 15$ each....

That's pretty much it. Money and bethesda thinks we prefer smaller bite size dlc's. Even though it's pretty obvious we like full fledged expansions.
User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Thu Oct 08, 2009 2:33 am

That's pretty much it. Money and bethesda thinks we prefer smaller bite size dlc's. Even though it's pretty obvious we like full fledged expansions.


I would pay that same amount of money for an expansion. If the expansion is the size of 3 $10 DLCs, for example, I would pay that $30 for the expansion. I prefer having seamless and larger new areas over smaller, separate areas.
User avatar
Hearts
 
Posts: 3306
Joined: Sat Oct 20, 2007 1:26 am

PreviousNext

Return to The Elder Scrolls Series Discussion