I think either works fine. There are plenty who can tout the advantages and appropriateness of light armor for a dual wielder or an archer and I won't dispute them. That said, however, there is certainly quite a bit of logic toward using heavy armor when you don't have a shield - as neither a dual wielder nor archer do. A dual wielder is all about getting in and hitting fast - heavy armor might let them stay in the fight longer to deliver that high rate of damage. An archer suffers no penalty for using their bow at close range - heavy armor might let them keep shooting even when a foe gets in their face, possibly augmented by timely bow bashes. I'm not suggesting heavy or light really, simply pointing out some logic of the path less traveled. Enjoy!
It probably doesn't matter much what armor you use for archery. If you're doing it right, they won't get more than a couple hits in. However, the dual wielding power attacks keep you rooted in one spot so being able to catch up if they run away between hits is important. I had a hard time doing that with a heavy armor dual wielder until I used the Steed Stone.
Generally, I will mix and match armor types pending the look. I will be attentive to a given character's AR but only if he/she is having trouble. Otherwise, it is tactical changes. For my DWs its all about speed often partnered with stealth, pending the character. Thus, the Steed stone will completely rectify any weighted issues.
Other pluses are Slow Time and Elemental Flurry if your character is Dragonborn.
I generally use light armor for both. I prefer the speedy playstyle over the heavy juggernaut approach and the Wind Walker perk is excellent for power attacks and zooming in with a bow.
In R-L, many Scottish/English archers did just that, apparently...
Sure. Bethesda's weapon weights are pretty ridiculous (assuming that their numbers are equivalent to pounds). Real life weapons are likely to weigh a fraction of the weight Bethesda assigns to their weapons.
But this isn't the real world, it's a fantasy world. If we have fantasy weapon weights then it's only right that we also have fantasy Carry Weights to go along with it.
I take the attitude (in real life as well as roleplaying) that the individual is more important than the race. I didn't see any problem with an Imperial being Nerevarine in Morrowind and I don't see any problem with an Orc being Dragonborn in Skyrim.
I like the look of red vampire armor, worn shrouded gloves and boots and dual blades sword.
I believe that being "Dragonborn" is a gift bestowed by Bormathu, (Akatosh), at birth so I don't think race is involved in the process....but I could be wrong.......as far as armor goes I always use light armor because I am an archer and I like the look of the Dragonscale Armor.
Any of the three (light heavy or alteration) work with dual wield, which do you think your character looks best in?
For archery I would not bother too much with armour, its not important for non melee characters.
Dragonscale if you have the Light Armor perk Wind Walker. You'll need to go all out offensive with dual wielding to survive so power attacks are your friend. If you need more longevity, try enchanting your weapons with paralyze or drain health effects.
You can add drain stamina enchantment (unlimited power attacks )
With light armor's wind walker perk and increased mobility it works best to improve dual wielding's upsides (speed and power attacks) while heavy armor covers its downsides (lack of blocking).
http://ghastley.org/Skyrim/images/NoVeil.jpg - it just looks right, somehow.
Geez, all I did was ask if that was her real hair color and she went all drama queen on me. I mean, it's not like I tried to pick her pocket or something.
As for armor, I go for what ever looks good. It's a fantasy game after all. And if the armor is too heavy I just cast a mod spell to lighten it.
Either armor can reach the AC cap with very little effort. Use what you like. Though I personally like light armor's stamina regeneration and dodge perk a whole lot more for dual wielding.
Edit: Cumbersome wording on my part <.<.
Agree with Caldera about the stamina regen perk in light armor. Dual wielding power attacks use a lot of stamina.
Agreed. It also is not realistic that anyone would be able to carry around 300 pounds of stuff. I've always head cannoned it to mean "encumbrance" like the old AD&D concept where it was a combined statistic including not only weight but also size and bulkiness, so you could have a lightweight item that is large and it would have a higher encumbrance factor due to its bulkiness.
It was called "encumbrance" in Morrowind and Oblivion, though Morrowind's code identified item encumbrance as weight, and Oblivion used weight and encumbrance interchangeably in gameplay.
Realistically?The way it is done in Sykrim?Butt nacked and with lot's of drugs since you would be dead after 6 seconds because your enemy would just stab you.
But ingame heavy armor since you can't block which is actually the main point of dual wielding.
Yes, and in actual practice I limit my character's beginning Carry Weight. The number varies, but it is usually between 100-150. I went so far as to start one character with 40 once. I planned to add a lot of Stamina points to this character as she leveled up, so I figured I could get away with it. It was actually quite satisfying when she began to be able to carry more than just her armor and weapon.
I find the realism argument overblown, but that's generally because I started off with D&D, and also because we have at least one in-game instance of 'fantasy-level strength' with that dead orc in the Markarth ruin.
Generally speaking, if your character can kill dragons just by hacking at it with a normal iron sword, he's probably more than strong enough to walk around in full daedric, with a greatsword strapped on his back, a mace on his hip and a dagger in a hidden compartment, without counting the various other magical knick-knacks and trinkets he's got stored somewhere, along with enough spare change to buy Whiterun.
That's just it. Only two of my characters have killed Dragons. The rest were "ordinary" people. Some did very little combat, a few no combat at all. A lot of my characters are not physically strong. There is no justification for these characters to haul full Daedric, a greatsword, a mace and a dagger around Skyrim.
the problem is mixing reality with fiction
if this is an exercise of how to be realistic as possible before you stat thinking about armors you should look at the weapon wights from the list below..............so grab 2 x 0.5kg long stick (they will be your dual wielding weapons) and start swinging the as if you are in battle, how did you go......1min, 2 min............5 min before your arms are burning from pain & you stooped.............no imagine you are wearing a heavy armor...........that will cut your time down to half.............Stamina & Endurance is the key to survival in battle...........It makes you think about how strong these warriors really where to go into battles that lasted for days (not just 5 min)
From Treasures from the Tower of London: Arms and Armour by Norman and Wilson:
13. Italian Sword of Before 1432, with Finger Guard
blade length: 34 in (86.4 cm)
weight: 1 lb 11 oz (0.765 kg)
14. Hand and a Half Sword, Early 15 Century
blade length: 36.5 in (92.7 cm)
weight: 3 lb 6 oz (1.53 kg)
15. Ceremonial Bearing Sword, Early 15th Century
blade length: 65.5 in (166.4 cm)
weight: 14 lb 6 oz (6.52 kg)
(Bearing swords were often heavier than battle-swords.)
16. Sword with "Writhen" Hilt, German, Circa 1480
blade length: 34.9 in (88.7 cm)
weight: 2 lb 12 oz (1.25 kg)
17. Swiss or Swabian Sword Circa 1500
blade length: 30.6 in (77.7 cm)
weight: 1 lb 15 oz (0.879 kg)
19. British Hunting Sword, Early 17th Century
blade length: 30 in (76.2 cm)
weight: 1 lb 11 oz (0.765 kg)
21. Rapier 1634-50
blade length: 38.7 in (98.3 cm)
weight: 2 lb 4 oz (1.02 kg)
in the game it self it dose not matter................both armors once you get the perk that removes the wight restriction & you can move faster become very much the same (exp for armor rating)............in dual wielding your main concerns will be Elemental attacks (alteration tree is very useful here)......light armors will give you better a better sneak type style of game......sneak in do damage....then kill the rest!..........heavy is for direct confrontation & the sager perk is what will gives you an advantage in battle
PS............it is advised to dual enchant your armors with what you are lacking..............
DON'T use enchantments that you already have activated on you skill trees Example.......enchanting boots with muffle when its already activated on the sneak skill tree.
DON'T enchant armors with qualities you are going to be using from blessings Example..........don't go insane on regeneration on heal and stamina if you will be using the Lady stone.
to make any Dual wielding to work properly you must be able to deal that damage as well as taking it...................the damage you deal will be what gives you extra time to get the kill and frees the mind from thinking about healing spell and potions.........your in attack mode.....you should be able to deal more damage than you receive.
PS.............Down Side of using Heavy Armors.............they cost more to clean..........especially after big combat situation where you accidentally [censored] your pants
PS2..........if you are a male and you are using glass armor .............please please PUT some boxer shorts on.............its NOT a good look for men