Which aspect of the game should really get improved

Post » Sat May 28, 2011 1:12 am

All should be improved
Stealth - Other people have way better ideas
Combat - More power attacks, perhaps some are earned through skill progression. Better animations. Something to invoke a little bit of strategy.
Magic - More spell effects, better hotkeying system (who only uses 8 spells anyway?)

Ultimately the combat needs to feel more fun, but also be based off of you skill, ie blade, more than just damage
Magic needs more spells and a better way to hotkey those spells
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Steve Bates
 
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Post » Sat May 28, 2011 10:10 am

Level scaling needs to be gone. I will be devastated if its in another TES game.
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Brian LeHury
 
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Post » Sat May 28, 2011 12:36 am

Level scaling needs to be gone. I will be devastated if its in another TES game.

Agreed

I can't go back and play Oblivion anymore, I've just had enough, even with mods.
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Marquis T
 
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Post » Sat May 28, 2011 1:10 am

Magic probably. I liked the magic in Dragon Age: Origins a lot. In TES it's like shooting arrows of fire out of your hand.

I just saw the mage gameplay on Dragon Age, the game its like oblivion nothing spectacular on magic or animation
check this http://www.youtube.com/watch?v=mhHG3698p1A
out http://www.youtube.com/watch?v=2R4OoLmCTSA
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Emzy Baby!
 
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Post » Fri May 27, 2011 10:51 pm

what planet your from, SPEAK alien scum :P, you think your so clever hiding amongst humans ehhh!!

crap I also ate the purple mushroom :(

BOGAGAGAG *runs on the street naked*


I like running naked on the streets too, let's hope we do NOT meet (unless you're hot lady, then I'm fine :)).

I agree with the Thief comment, actually there is a mod or two that adds tactical arrows to O, so u have water arrows to put lights out, toxic arrows or whatever they're called, oil arrows, etc... The only real thing that was lacking in O in terms of Stealth was traps. How come you're a weak Thief who does NOT set traps? This must be in... (dont know if some mod adds this fine?)

Combat is not something I am dying to see improved, in terms of animations, as I play characters that do not engage in melee often. The animations seem fine enough by me, my concern is mainly that regardles of what you choose, you end up doing the same damage more or less. As I posted on another thread ages ago, a Daedric dagger does 19 dmg at 1,4 speed, and Sneaking gets you 6x that = 114. The 'dreaded' Daedric Claymore does 26 dmg at 0,8 speed and can be 'power attacked' for x 2,5 = 65. That HAS TO GO (yes you can do multiple power attacks in front of a target and only 1 or 2 sneaks, nevertheless - u get the point).

And Magic... I do not know, just do not make the only benefit of rising in skill levels that they are much cheaper (in fact make them somewhat cheaper but more powerful, as I said). I'm fine with the animations too, hell, I just want the stuff to make sense, I am not longing for the coolest looking [censored], if u know what I mean.
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electro_fantics
 
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Post » Sat May 28, 2011 5:36 am

Stealth is the main part that needs to lift its game. It is way too similar to normal combat.
There should be a heap of things that a warrior cannot do. Find/Remove traps, Climb walls, Hide in Shadows, Open Locks, Pick Pockets, Hear Noise, etc.

Oblivion allowed every character to do everything. It made for uber characters, but no realism.
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Gaelle Courant
 
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Post » Sat May 28, 2011 8:25 am

even though everything needs a little polishing i voted magic cause that is the one that needs the most improvement. TES games have bar none the most boring magic i have ever played in any rpg. it consists of either touch or target and then the damage type which is nothing more than a superficial change in the projectile. even the first two worlds game......yes the first and super craptacular one let me set up a wall of flames in between me and the enemy.

the most fun i had was with dark messiah ice patch that would make people slip or even better fly off of ledges if they stepped on it. what i want to see is that if you shoot fire at someone that they GASP actually start on fire. if you use ice magic they freeze or are dramatically slowed down. are you standing in water......better hope that mage isnt queuing up a lightning bolt or your gonna get toasted. i want to see spells have vines gapple your feet and slow you down. i want actualy physics involved in my spell casting and not just a different damage modifier.

one of the most essential mods for oblivion was a mod called midas magic. ignoring the more silly spells like giant transformer etc. it had some great spells that fit perfectly into the TES universe.
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Darian Ennels
 
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Post » Sat May 28, 2011 2:36 am

A.I.
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Sarah Kim
 
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Post » Sat May 28, 2011 8:28 am

oh man, that Summon Baalor,,, now THAT was a Conjuration Spell.

Not to mention the Lightning Storm....
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Laura Elizabeth
 
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Post » Sat May 28, 2011 4:41 am

none of the above
I want them to improve the AI
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Alyce Argabright
 
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Post » Fri May 27, 2011 6:52 pm

Stealth may need the most pertinent change. In Oblivion, I had a habit of turning the difficulty all the way down for the first stealth attack, simply because I always felt that should be more of a killing blow. Especially late in the game, where even with the x6 damage, everything had so much health (even the baddies scattered around the world) that there was no way to kill anything stealthily.

I would appreciate it if Bethesda would implement a system where you could hide in shadows, too. Obviously shiny armor would impede this. Cast shadows or back lighting would negate.

Magic also suffered in the last game, but that was more due to scaling than anything. The fireball that killed rats in the beginning just singed them after a few levels. Either drop the scaling or make the spells go up, too.

As for melee combat, I actually like how simple it can be. It really was sorta just trading blows and trying to block. I like the stumbling effect blocking has sometimes.
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Dean
 
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Post » Sat May 28, 2011 7:40 am

I voted 'all'. Not that I'm dissapointed with how it was in Oblivion, but I do expect improvements after SIX YEARS of development
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Romy Welsch
 
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Post » Fri May 27, 2011 8:45 pm

Raiden is another fine example for me http://www.youtube.com/watch?v=3Gatj64gM7k&feature=related atleast if my mage has to fight, he should use martial arts, but of course i would prefer to just have to use the spells, on the video i believe raiden radiates much more magic than any mage on the whole elder scroll series
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Zualett
 
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Post » Sat May 28, 2011 7:24 am

You should change your options to pick since the question says to pick "one" and you have All of the Above. Sure, all of the above but if I had to choose one, I'd pick magic. And I did.
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Lance Vannortwick
 
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Post » Sat May 28, 2011 9:57 am

If i were a beth employee, and I didn't know bettter. I'd be disheartend at the fact that there are already Threads suggesting how a game that hasn't even been released yet could be improved....


Thankfully they know better...
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Roddy
 
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Post » Fri May 27, 2011 11:43 pm

You should change your options to pick since the question says to pick "one" and you have All of the Above. Sure, all of the above but if I had to choose one, I'd pick magic. And I did.

Yea just someone said he wanted all the above, so i put that option also, its a good message for bethesda i thnk
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Nauty
 
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Post » Fri May 27, 2011 9:00 pm

All of the above. 1. Fighting - some counter attacks would be cool. The fighting got so dull after awhile (block,swing,block,swing,block,swing), so it can use some sprucing up. And an arrow to the head should be a kill. For the love of god NO GUNS! 2. Magic - Just needs some cool new effects. More powerful spells should have greater light and sound effects. 3. Stealth - I would love to see stealth kills. I want to stalk a guard, learn his movements then come out of the shadows behind him for a quick quiet kill.
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GRAEME
 
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Post » Fri May 27, 2011 9:07 pm

I chose stealth. Stealth is probably the most under developed idea in the Elder Scrolls. It's too simple as of fallout 3 even. I want more variables than visibility. Just because they cannot see you, doesn't mean they don't know you're there. Sound needs to play a major role, more so than even sight. Even physics can play a huge role. Say for example you throw an apple across the room they should be able to see the apple and be curious about where it came from. Also, an idea stolen from Amnesia, but physics on doors and other objects so you can hide and peek out better(if you don't know what I mean, watch the teaser trailer for Amnesia, the guy will hide in a cabinet and close the doors and open it slightly to peer out)

Basically more variables would be awesome. Instead of the way too simple "are you in front or behind the npc" that we see in previous games.
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Jaylene Brower
 
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Post » Sat May 28, 2011 3:42 am

I'd like to see a really robust engine that allows for all of those to be improved without them being scripted. Imagine that DB quest, where you "accidentally" kill the guy in Bruma. Now imagine if houses had those pathways and physics and A.I. had somewhat dependable routines so you could pull this off yourself simply because you didn't like him. There should be infinite possibilities, so the player can create his own epic moments purely from his own ingenuity.
I'm expecting to hear hundreds of entertaining stories in the forums in the years to come :)
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Britta Gronkowski
 
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Post » Fri May 27, 2011 7:25 pm

Magic, and by extension Enchanting.

The former was too spreadsheety, and the later did not live up to the name.

I'd really like to eliminate the spreadsheetness of the interface, especially with magic, perhaps a more Bioshock like approach to effects as well. I do miss the TES: Arena ability to alter the environment...perhaps in a MineCraft fashion.

In deference to the other two options, they do need some improvements, though these were not as Glaringly so as with Magic; if only because those two had less tendency to break the game.
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jesse villaneda
 
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Post » Sat May 28, 2011 9:14 am

Marksmanship should give the ability for a headshot/heartshot instant kill.... but to do it effectively you would have to have a long draw time and some sway so that there is some player skill included in it.

Melee combat needs a lot of work to be fun for more than 5 minutes and magic needs to be retooled so that it is not so easy to exploit.
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Vera Maslar
 
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Post » Sat May 28, 2011 7:08 am

Very nice suggestions keep them coming :)
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Lucky Girl
 
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Post » Sat May 28, 2011 9:25 am

All except stealth perhaps, but magic needs most improvement IMO.
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Krystal Wilson
 
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Post » Fri May 27, 2011 6:45 pm

All except stealth perhaps, but magic needs most improvement IMO.

Why all except stealth? Give some reasoning that magic needs some improvement, suggestions on how?
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Gaelle Courant
 
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Post » Sat May 28, 2011 12:06 am

Why all except stealth? Give some reasoning that magic needs some improvement, suggestions on how?

just compare the elder scroll magic with that video http://www.youtube.com/watch?v=3Gatj64gM7k i know its not real time, but keep in mind the current technology that we have now
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Beast Attire
 
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