Which class are you LEAST interested in?

Post » Sun Nov 21, 2010 12:24 pm

Each class comes with basic skills. Turrets are not a basic skill though.


Basic skill for engineer is weapon buffing (and mines?)
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Eileen Collinson
 
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Post » Sat Nov 20, 2010 11:51 pm

Each class comes with basic skills. Turrets are not a basic skill though.


That's somewhat disappointing. It more or less relegates a basic engineer to a front-lines support role.
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Andrew Tarango
 
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Post » Sun Nov 21, 2010 9:16 am

I'm not that interested in the Operative, maybe that's because it's very vague what he'll get as abilities...
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Amy Masters
 
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Post » Sun Nov 21, 2010 12:34 am

That's somewhat disappointing. It more or less relegates a basic engineer to a front-lines support role.


Well, you don't get turret until around lvl 5, see http://www.fragworld.org/frag/brink/the-fragworld-brink-compendium.html for further reference :)

And I think it's great, it lets people learn the basic skill of a engineer instead of spamming a turret somewhere
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Yama Pi
 
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Post » Sun Nov 21, 2010 8:37 am



And I think it's great, it lets people learn the basic skill of a engineer instead of spamming a turret somewhere


Yeah, I've read the compendium, I just don't remember every minute detail off the top of my head.

Why would you assume that because someone is a low level player, or hasn't used the engineer class much, that they'd be spamming a turret though? You can only put one down at a time, and between the time it takes to set one up and the pace at which the battle moves, stopping to drop one every chance you get would likely get you killed anyway.

I suppose it isn't a big deal, it's only one ability point. Coming stock with just weapon buff and land mines seems a little vanilla to me, is all.
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Rudy Paint fingers
 
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Post » Sun Nov 21, 2010 9:59 am

Yeah, I've read the compendium, I just don't remember every minute detail off the top of my head.

Why would you assume that because someone is a low level player, or hasn't used the engineer class much, that they'd be spamming a turret though? You can only put one down at a time, and between the time it takes to set one up and the pace at which the battle moves, stopping to drop one every chance you get would likely get you killed anyway.

I suppose it isn't a big deal, it's only one ability point. Coming stock with just weapon buff and land mines seems a little vanilla to me, is all.


Well with previous experience from other games that have engineers / turrets, I can remember when I used to play TF2, sometimes a whole team would be engineers and just spam turrets, always hated that.
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Music Show
 
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Post » Sun Nov 21, 2010 6:16 am

Well with previous experience from other games that have engineers / turrets, I can remember when I used to play TF2, sometimes a whole team would be engineers and just spam turrets, always hated that.

The difference between turrets in TF2 and Brink, is that in TF2, every Engineer could have the best turret, simply by building it. In Brink, the best turret is a skill that players need to both meet lvl requirements and purchase.
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Donald Richards
 
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Post » Sun Nov 21, 2010 7:19 am

The difference between turrets in TF2 and Brink, is that in TF2, every Engineer could have the best turret, simply by building it. In Brink, the best turret is a skill that players need to both meet lvl requirements and purchase.


Yes of course :)
But I still think that it's a great idea, that a turret isn't a core item for engineers, because that unlocks different plays for engineers from the beginning, some core engineers might even skip turret for other abilities.
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Gill Mackin
 
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Post » Sun Nov 21, 2010 2:42 pm

Probably least interested in engineer. Maybe also operative, I cant decide whether or not i like the interrogation thing. Gonna have to wait and see how it works in game
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Symone Velez
 
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Post » Sun Nov 21, 2010 5:02 am

Probably operative, not my type of style.
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Rachel Hall
 
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Post » Sun Nov 21, 2010 1:10 pm

Funny how http://www.gamesas.com/index.php?/topic/1145672-most-unwanted-class/ with about the same name has been created quite a while ago, but was about the bodytypes.
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Vahpie
 
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Post » Sun Nov 21, 2010 3:41 pm

Least favorite class... Spectator... those guys are going to be so OP... :toughninja:

I don't really hate any class I like them all the same. :celebration:
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lucile
 
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Post » Sun Nov 21, 2010 2:09 pm

Funny how http://www.gamesas.com/index.php?/topic/1145672-most-unwanted-class/ with about the same name has been created quite a while ago, but was about the bodytypes.

And yet by asking similar questions in different manners you get very different answers. The value of an answer is not limited simply to the response alone but also includes the perspective of the person answering.

In the case of this question, because you can change classes during the game, the answer tells more about what each player intends to do during the match as the 'least' interested class would be the one most likely to contradict their playing style. Asking which is their favorite class only tells you what they intend to do the most.
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Jessica Nash
 
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Post » Sun Nov 21, 2010 1:47 am

While I'm not directly opposed to playing any of them, if I were to pick a least favorite it would be engineer. I've just never been one for planting turrets and mines, it just feels too... passive (I suppose?)... for my tastes.

Kinda ironic actually, because I'm a sophomore in college majoring in engineering.
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Kelvin Diaz
 
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Post » Sun Nov 21, 2010 1:29 pm


Kinda ironic actually, because I'm a sophomore in college majoring in engineering.


No, not really. There's a huge difference between a civil engineer and a combat engineer. It would only be ironic if you were a real-life combat engineer and disliked playing as one in videogames.
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rolanda h
 
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Post » Sun Nov 21, 2010 9:02 am

And yet by asking similar questions in different manners you get very different answers. The value of an answer is not limited simply to the response alone but also includes the perspective of the person answering.

Sure it is.

I think a combined thread would have made most sense, though. That way people could have laid down their ideal class (or least ideal class for that matter) most exactly.
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Rachyroo
 
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Post » Sun Nov 21, 2010 6:47 am

Sure it is.

I think a combined thread would have made most sense, though. That way people could have laid down their ideal class (or least ideal class for that matter) most exactly.



Careful, you've already got the thread police police sniffing around you.
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lacy lake
 
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Post » Sun Nov 21, 2010 4:44 pm

No, not really. There's a huge difference between a civil engineer and a combat engineer. It would only be ironic if you were a real-life combat engineer and disliked playing as one in videogames.


Oh I'm aware (although I'm probably going to be a mechanical or architectural engineer instead of civil, so ha!), I just find it amusing that my most preferred role in life shares a name with my least preferred role in a game.

So yea, when I mentioned irony, I meant it in the sense that two roles share the name. But perhaps I didn't make that as clear as I could have, or perhaps I'm just misusing the word ironic altogether.
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Minako
 
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Post » Sun Nov 21, 2010 6:58 am

Sure it is.

I think a combined thread would have made most sense, though. That way people could have laid down their ideal class (or least ideal class for that matter) most exactly.


Brink is unique in that there are 4 classes and 3 body types for a total of 12 base combinations. Once you include abilities and weapon customization you have now gone from 12 possible up to a value in the thousand plus range. Simply asking which is their 'ideal' class would be one of a possible 1,000+ while asking which class you are the 'least' interested in is still 1 of 4. I do understand that you want to keep the conversation focussed but in this case it would simply be impossible due to all the suggested variables involved.

Also, remember that this thread is not asking for a favorite, but for the least interested class. Again, the questions is not just the opposite of the favorite but provides the class that differs from the most people's playing style(s). It would be entirely possible for Operative to be the favorite class and the least interested at the same time as the question is a matter of perspective.
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des lynam
 
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Post » Sun Nov 21, 2010 4:02 am

I thought medic wouldn't interesting, I don't see what main objectives they could have, and their main abilities seem to be about handing stuff out, which is fun if you're the strategic type who likes judging who needs it most, but I'm not.

But.

Self healing could be handy for hit and run, as I could hit, run, self heal, hit,

If a firefight goes badly, I could SMART to a hiding place, wait till the enemy walks over my teams 'bodies, then chuck a lazarus nade down and distract the enmy while my comrades get up.

Thanks to the objective wheel I could run round supporting the other sneaky/flanky types, especially if they recce out a good spot to strike from, at which point I could get to them, give 'em a quick buff, then do some back-watching fire support while they drop in and and ambush.

In which case I could choose medic abilities to focus on those types of things, making even medic fun for me.
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Sun of Sammy
 
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Post » Sun Nov 21, 2010 9:32 am

I thought medic wouldn't interesting, I don't see what main objectives they could have, and their main abilities seem to be about handing stuff out, which is fun if you're the strategic type who likes judging who needs it most, but I'm not.

But.

Self healing could be handy for hit and run, as I could hit, run, self heal, hit,

If a firefight goes badly, I could SMART to a hiding place, wait till the enemy walks over my teams 'bodies, then chuck a lazarus nade down and distract the enmy while my comrades get up.

Thanks to the objective wheel I could run round supporting the other sneaky/flanky types, especially if they recce out a good spot to strike from, at which point I could get to them, give 'em a quick buff, then do some back-watching fire support while they drop in and and ambush.

In which case I could choose medic abilities to focus on those types of things, making even medic fun for me.

Don't forget that they put in medic main objectives. Escorting an NPC and revive/heal him if needed (Comparable to the robot in Container city for Engi's)
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I’m my own
 
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Post » Sun Nov 21, 2010 4:43 pm

Im least "interested" in engineer because its a class that is the most similar to classes in other games, but that definitely doesn't mean I wont play as an engineer.
I think I need to know more about class specific abilities before I can choose my real interests and disinterests.
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luis dejesus
 
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Post » Sun Nov 21, 2010 10:27 am

I'd say Operative. It doesn't look like a team player kinda class, More of a lone wolf. Which isn't my playstyle at all.

I'll probably play Engineer and Medic the most, Thats what tend to lean towards in class based fps.
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Nathan Risch
 
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Post » Sun Nov 21, 2010 5:14 pm

Soldier.

I'm not that good a fighter and none of it's abilities really appeal to me.


This is exactly my Topic but its what class you like most and what class you dislike...anyway....Soldier :)
Becouse Im more of a player who sneaks around and picks off all the players that are either snipeing or just being a real pain for our team trying to advance.

Cheers for anyone being a stealthy player :foodndrink:
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Monique Cameron
 
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Post » Sun Nov 21, 2010 5:24 am

I'd play as whatever class gets the main obejective done... that or be a heavy medic with a minigun and be an indestructable wall of pain.
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Heather M
 
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