Which class are you LEAST interested in?

Post » Sun Nov 21, 2010 1:28 pm

Soldier.

I'm not that good a fighter and none of it's abilities really appeal to me.
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Claire
 
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Post » Sun Nov 21, 2010 9:25 am

Soldier.

I'm not that good a fighter and none of it's abilities really appeal to me.

>_> Be like that.

Engineer- I never liked being a support role, I wanted to either be sneaky ninja or frontline or an ambusher.....
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Chloe Botham
 
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Post » Sun Nov 21, 2010 4:56 am

I can't say any of them sound boring, and there isn't one that I won't try to be totally proficient at. That being said, Soldier seems like it has the least going on, to me anyway. You can be on the front lines with any class, and specializing in grenades isn't something that particularly appeals to me.
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Rob Smith
 
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Post » Sun Nov 21, 2010 1:36 am

>_> Be like that.

Engineer- I never liked being a support role, I wanted to either be sneaky ninja or frontline or an ambusher.....


And personally I enjoy the support role over everything else. What is interesting is the Soldier's Shield ability though, as he can still support even when playing a more offensive role. Even an Operative has support qualities so I'm not sure if there is a class that is not capable of supporting their team in Brink.

As for the one I am least interested in, I guess the Operative but that does not mean I won't be playing one every now and again.
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Chase McAbee
 
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Post » Sun Nov 21, 2010 9:17 am

I can't say any of them sound boring, and there isn't one that I won't try to be totally proficient at. That being said, Soldier seems like it has the least going on, to me anyway. You can be on the front lines with any class, and specializing in grenades isn't something that particularly appeals to me.

You are forgetting almost infinte ammo, super ammo, molotovs, you need one for most objective gates, etc. Also the kevlov jacket. or whatever its called.
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Kim Bradley
 
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Post » Sun Nov 21, 2010 12:54 pm

The soldier looks cool, but not because of infinite ammo - In Brink, it looks like even a Soldier can play support role (shielding and grenades) which is what I intend to do.
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Spaceman
 
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Post » Sun Nov 21, 2010 5:42 am

You are forgetting almost infinte ammo, super ammo, molotovs, you need one for most objective gates, etc. Also the kevlov jacket. or whatever its called.

Kevlar jacket, perhaps?

How does the Soldier activate the Kevlar jacket? Is it a passive ability that requires one equipment/ability slot or something?
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Nathan Maughan
 
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Post » Sun Nov 21, 2010 5:52 am

i gotta say that ive never been too keen on playing the medic role.
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Katey Meyer
 
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Post » Sun Nov 21, 2010 6:40 am

There's not really one that I don't want to play. I will be an operative and engineer mainly, but I still will be a medic and soldier very often. Soldier least, I suppose.
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gary lee
 
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Post » Sun Nov 21, 2010 9:39 am

You are forgetting almost infinte ammo, super ammo, molotovs, you need one for most objective gates, etc. Also the kevlov jacket. or whatever its called.


No, I am taking that all into account and still retaining my opinion.
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Kelvin
 
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Post » Sun Nov 21, 2010 8:03 am

Well.. Least would have to be the Engineer, it just doesn't appeal to me :l The whole sentry and mine thing
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Justin
 
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Post » Sun Nov 21, 2010 3:26 am

Operative.

Don't get me wrong I like being sneaky as much as the next guy, but in my mind It brakes down like this:

1: Medic- Keeping a team alive in the fight, pushing to the objective and having enough people left to carry on to the next one without having to regroup.

2:Engineer- Buffing wpns and dropping a turret down sounds like a huge step in the area denial direction.

3:Soldier- Clearing shortcuts to accomplish objectives more efficiently, not to mention being a mobile armory.

4:Operative- Fire walling terminals, and interrogating enemies to give your team the edge.

All of them have awesome capabilities and are essential to mission accomplishment, but IMO the medic takes the cake.

That being said, I'll probably switch to whatever the team needs at the time.
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Austin Suggs
 
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Post » Sun Nov 21, 2010 5:41 am

I will be playing each class at more than once, but the class I may be using least would be the medic. I've never been much of a healer/reviver in other games.
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Daddy Cool!
 
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Post » Sat Nov 20, 2010 11:42 pm

Possibly Operative. I'll be a medic/engineer most likely, just for the support. But I'm not that good at disguising or remaining inconspicuous in game.
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Kanaoka
 
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Post » Sun Nov 21, 2010 12:03 pm

If you want know, which body type I′m at least interested thats the heavy guy, because I didn′t like heavy guy in TF2, too.
But for classes, it seems I like them all. Most Engineer and Operative. :)
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Kathryn Medows
 
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Post » Sun Nov 21, 2010 10:57 am

I would say the medic, i use to love medic but that was years ago, not into the risking my ass for others as much anymore, i like engineer the most, ill still play them all but for the most part its engineer for me.
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Emma Parkinson
 
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Post » Sun Nov 21, 2010 6:18 am

SOLIDER FOR TEH WINZ! :celebration:
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Tiffany Holmes
 
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Post » Sat Nov 20, 2010 11:40 pm

I will probably not use Soldier and Operative as much as Engineer and Medic, since I like to be the support guy, and I've been that in almost every game I can remember where teamwork is essential, not saying that soldier and operative aren't supportive, but the engineer's buff and ability to place turrets to lay cover fire and the medics heal and revive just also sounds awesome. Besides, who doesn't love medics :D
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yessenia hermosillo
 
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Post » Sun Nov 21, 2010 12:55 am

operative.
i dislike being in the shadows, most of the time i try to draw all of the attention to me, so stealthy abilities wouldn't quite suit me anyway.

as for the soldier class, it doesn't get much loving since it's the "standard" soldier you get in every other game.
(super ammo is engineer ability btw)
but, well, people will notice. super-soldiers will own the battlefield;p
give me the dmgbuff, a medic who follows me around and those abilities i prefer(survivability and shielding allies). and i will wreak havoc on the enemy frontline, punch holes in the blockades and get my allies to those objectives.
yes sirree, you won't find me scavenging the boundaries!
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Robyn Howlett
 
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Post » Sun Nov 21, 2010 11:38 am

Not for nothing, but the way it seems to me by the way the game has been described so far is that there's going to be a good deal of switching classes on the fly in matches anyway. I understand having a favorite one that you "default" to whenever you're not needed elsewhere, but it doesn't look like excluding any of the others is going to pay off for you if you do.
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chirsty aggas
 
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Post » Sun Nov 21, 2010 8:24 am

Not for nothing, but the way it seems to me by the way the game has been described so far is that there's going to be a good deal of switching classes on the fly in matches anyway. I understand having a favorite one that you "default" to whenever you're not needed elsewhere, but it doesn't look like excluding any of the others is going to pay off for you if you do.


that may be the case early on. however, as you level up and such you'll generally get more specialized rather than being a "jack of all trades" as you only have 20 skill points available, but 50 skills to choose from. so specializing into a specific class would be more advantageous in general rather than trying to do all of them.

personally however i am not interested in solder or operative in the slightest. and i really only plan on using medic when it is really needed, i.e. no medics or the medics that are there svck.

which of course leaves engineer, area denial support ftw.
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Gracie Dugdale
 
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Post » Sun Nov 21, 2010 9:25 am

that may be the case early on. however, as you level up and such you'll generally get more specialized rather than being a "jack of all trades" as you only have 20 skill points available, but 50 skills to choose from. so specializing into a specific class would be more advantageous in general rather than trying to do all of them.




I wonder how that will affect switching classes. I'm guessing if you're a soldier but you anticipate switching to medic here and there, it would be wise to allot some points to medic skills, because it's not like you get to dole out the 20 points in four different set-ups for each character, right? In other words, you have 20 points to distribute among universal abilities and class specific abilities for each character, and that's it.

If that is the case, then specializing does make sense, though a hybrid of two classes will probably be the most versatile without watering your character down too much. Hopefully it doesn't deter people from switching when duty calls, though.
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TIhIsmc L Griot
 
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Post » Sun Nov 21, 2010 7:56 am

There will probably be some people that will focus on the universal skills to be an all around fighter, I intent to do that at some point ^^
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SHAWNNA-KAY
 
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Post » Sun Nov 21, 2010 5:31 am

There will probably be some people that will focus on the universal skills to be an all around fighter, I intent to do that at some point ^^



We have sixteen characters to play with, and even among them nothing is irreversible. There's probably nothing that isn't worth trying.

I'm sure each class has a default set of abilities that come without assigning points to them, like the medic's syringes or the engineer's turret, so you'd probably still be pretty effective if you focused on universal abilities moreso than class specific ones.
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Veronica Flores
 
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Post » Sun Nov 21, 2010 12:02 pm

We have sixteen characters to play with, and even among them nothing is irreversible. There's probably nothing that isn't worth trying.

I'm sure each class has a default set of abilities that come without assigning points to them, like the medic's syringes or the engineer's turret, so you'd probably still be pretty effective if you focused on universal abilities moreso than class specific ones.

Each class comes with basic skills. Turrets are not a basic skill though.
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Alexx Peace
 
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