» Fri May 27, 2011 7:53 pm
I enjoyed the Laura Craft mod the first time through, although she was definitely, as has been previously noted, "high maintainance". Interesting, but once was enough.
Julan was totally out of sync with my one character's RP focus (I quickly abandoned him in some bar and continued on with the remainder of the game), and so far I haven't attempted to replay what otherwise looked like an excellent mod, using a character better suited to the situation.
Witchgirl Adventure turned out to be a problem. She had a depressing habit of summonning Atronachs at any excuse, which proceeded to throw area effect spells at lowly rats and cliffracers in close proximity to both of us, and then she had nothing left when "real" attackers appeared. In the two evenings I spent with her in tow, my character probably gained 3-4 skill levels in Restoration, and died more than once. Enough was enough, and I gave up on that.
On many occasions, I've exited from a cave or cleared stronghold with a slave or two from the vanilla game in tow. Depending on my character and his motivations, they might have been hauling a load of loot back to Balmora or Vivec, or some other city, where my character would either free them or continue on to his current residence with them. Depending on the character, they might have been on their way to be sold at the Suran slave market, or on their way to either the Argonian Mission in Ebonheart or some other Twin Lamps "safe house". In several cases, a group of MCA bandits would spawn somewhere along the way, and the lightly armored or unarmored slave or slaves would end up dead within seconds, as likely from "collateral damage" as due to actually being attacked or attacking. Lately, I have tried to avoid taking slaves out into the exterior, purely for that reason. I'd like to see a mod where slaves can be assigned to grow crops, mine ore, sew clothing, clean, or do other "chores", with productivity tied to the level of slave care, but seem to have trouble mustering the ambition or skills to tackle it myself. Arming slaves always seemed like a bad idea, and they're too likely to end up dead anyway.
Since several of my characters prefer to "soften up" an opponent with either spells or arrows before diving into melee, most of the companion mods I've tried seem to have problems with that. Either they fight as melee fighters and rush straight at the enemy, seemingly trying as hard as possible to get directly between me and the target, or else they continue to use ranged attacks long after the fight has degenerated into a furball. After several attempts with companions, I have given up on adventuring with them. They're nice "decorations" for my character's residence, but nothing more than "difficulty enhancers" in the field.