Which companion(s) do you usually drag along?

Post » Sat May 28, 2011 7:23 am

I like http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=793 - she doesn't complain! Hilda has a nice introduction at the Fighter's Guild which makes sense and while she doesn't say much it kinda suits her as a strong silent type :)

Laura, Laura, Laura - she wore out 2 pairs of my boots traipsing around Vivic on a shopping trip, enabled a whole new industry of florists specialising in gold kanet, accused me of things I hadn't done, spat the dummy at Suran (honestly i was just looking for some argonian) and nearly ruined my motivation for being helpful - I remember the first time I went to have words with her stalker and he put a mortal dent in my chivallry by killing me with one blow - grrrrr and other such words I thought (still she was awesome)
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Sista Sila
 
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Post » Sat May 28, 2011 6:12 am

I usually just use Julan, but I downloaded Jasmine recently and so far I like her a lot. Only one I've yet seen that's close to Julan in dialogue depth and whatnot.
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Anna Krzyzanowska
 
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Post » Sat May 28, 2011 7:19 am

Depending on what kind of character I'm playing, I switch between combination of Julan, Constance & Gatanas or Constance & Jasmine, or Jasmine & Julan, and so on and so forth. I have played with all 4 tagging along, which is fun, though combat does get a little ridiculous in close quarters. In the out of doors, however, I get to stand back while they charge. :]
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Manuela Ribeiro Pereira
 
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Post » Sat May 28, 2011 6:04 am

Ah, now... I don't think that's quite what I said, is it? I don't remember exactly, but I probably said something to the effect that if Julan and Shani got back together, it wouldn't end well. Which is not quite the same thing. I daresay it's be fun to write! ;)


I will admit that I'm oversimplifying (sp?) your reply, but why say that the relationship between Julan and Shani wouldn't end well? (I think "toxic' was a word you used.)
Besides, "Happy families are all alike;every unhappy family is unhappy in its own way." as Tolstoy said. Maybe they wouldn't have a fun life but it could be some great writing.
Whatever, Julan is one of my two favorite mods and only gets better.
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Kaley X
 
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Post » Sat May 28, 2011 6:04 am

I've I've finally tried my first companion after years of playing. It was Westly's Dremora companion.

Sadly I must say I leave her at home now. I would tell her to use Melee to fight, but she would seldom fight at all and if she did she would use a lightning spell that would fry me (she killed me twice). So now she stays at home.

Do other companion mods have this problem? It seems that instead of being a help they are a problem.


I feel your pain Burhenn63. Gatanas has slain me many times with lightning spells. And when Gatanas does attack, he/she (I usually use the female,) Gatanas gets in the way and gets killed by my blade.

I usually use the Hilda mod. Hilda actually seems to be useful because if you tell her to defend herself, she'll fight enemies and stay out of your way.

I've never tried Julan though. Is it any good?
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Jesus Sanchez
 
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Post » Sat May 28, 2011 2:40 am

I'm using CM_Partners 2.8. :P I know they don't have personalities, but I like to give them personalities myself. Some of the partners come with their own journal, so you have an idea of their history and personality.

At the moment, my character, Fara, has Indwela (CM_partners 2.8), Mia (cm_partners 2.8), and Fargoth (custom cm_partners 2.8).

I'm thinking of trying to make a Tylwyth Partner if I can get permission to use the Tylwyth race. :)
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matt
 
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Post » Fri May 27, 2011 11:30 pm

Marc Antony from Agony and Rapture Mod
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Mr.Broom30
 
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Post » Sat May 28, 2011 8:32 am

I feel your pain Burhenn63. Gatanas has slain me many times with lightning spells. And when Gatanas does attack, he/she (I usually use the female,) Gatanas gets in the way and gets killed by my blade.

I usually use the Hilda mod. Hilda actually seems to be useful because if you tell her to defend herself, she'll fight enemies and stay out of your way.

I've never tried Julan though. Is it any good?


Julan's a great companion...very customizable and with his own personality. Though sometimes he doesn't like you, for very good reasons. Only problem I have is that he does whatever the heck he wants to in battle which sometimes lands both of us in hot water. This is a little better after you get his telepathy ring after certain events. Other than that little gripe, he's a great companion. No AoE spells, so no friendly fire.
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Chloé
 
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Post » Sat May 28, 2011 12:05 am

I usually just use Julan, but I downloaded Jasmine recently and so far I like her a lot. Only one I've yet seen that's close to Julan in dialogue depth and whatnot.

Thanks. That's what I was shooting for when I wrote her. :)

I'm draggin Jasmine, a pet wolf and Lulu, a pack guar around currently. I don't always bring the wolf, but I missed him. It would be nice if he could look after himself better, but I guess you have to go with what you have.
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GLOW...
 
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Post » Sat May 28, 2011 2:48 am

Julan's a great companion...very customizable and with his own personality. Though sometimes he doesn't like you, for very good reasons. Only problem I have is that he does whatever the heck he wants to in battle which sometimes lands both of us in hot water. This is a little better after you get his telepathy ring after certain events. Other than that little gripe, he's a great companion. No AoE spells, so no friendly fire.


If he's not doing as he's told in battle, please post something in http://www.gamesas.com/bgsforums/index.php?showtopic=920268 and maybe we can fix it. He should do as he's told, but there are a few things that might make things go wrong.
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Cool Man Sam
 
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Post » Sat May 28, 2011 3:39 am

I'm trying to use Jasmine but I keep getting so many glitches that I'm totally frustrated.


That's interesting. I was thinking of trying her next. I was thinking that JAC had another big update for her so I was waiting on that. Hopefully the bugs you're finding will get crushed at the same time.

I will add I tried the Laura Craft mod once. We met outside of Vivic. She danced for me, we kissed (great animations). We went to Balmora and she suddenly asked if I knew what day it was. I of course didn't so I said so. Her disposition dropped dramatically and I have no idea what I did wrong. I suddenly realized I had to be missing something, but I never figured out what it was.
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Sheila Reyes
 
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Post » Fri May 27, 2011 9:58 pm

I've heard lots of good things about Julan, but... I really don't think he'd get along with my current character. :P At some point I'll probably start a new game and try out this new Jasmine companion, but I think I'll wait for a later release when more of the bugs are ironed out.

I will add I tried the Laura Craft mod once. We met outside of Vivic. She danced for me, we kissed (great animations). We went to Balmora and she suddenly asked if I knew what day it was. I of course didn't so I said so. Her disposition dropped dramatically and I have no idea what I did wrong. I suddenly realized I had to be missing something, but I never figured out what it was.

Some kind of anniversary, maybe? ;)
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Tina Tupou
 
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Post » Sat May 28, 2011 6:03 am

That's interesting. I was thinking of trying her next. I was thinking that JAC had another big update for her so I was waiting on that. Hopefully the bugs you're finding will get crushed at the same time.

All of the bugs that have been sent me have been ironed out. Of course, there's always the possibility I missed one or two. :unsure:

I will add I tried the Laura Craft mod once. We met outside of Vivic. She danced for me, we kissed (great animations). We went to Balmora and she suddenly asked if I knew what day it was. I of course didn't so I said so. Her disposition dropped dramatically and I have no idea what I did wrong. I suddenly realized I had to be missing something, but I never figured out what it was.

:whisper: It was her birthday... :hehe:
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Josee Leach
 
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Post » Sat May 28, 2011 6:34 am

I use http://planetelderscrolls.gamespy.com/View.php?id=5019&view=Mods.Detail, which is part of Westly's Dremora (Markynaz) race (same link.) Typically I make her RIDICULOUSLY uber, with outlandish weightless armor/weapons, enchanted with a crapload of 9's. I stick to this because it's simple, not much hassle involved, and she looks fan-friggin-tastic in screenshot backgrounds. If you haven't checked this out yourself, you're really missing out.
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Stacy Hope
 
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Post » Sat May 28, 2011 3:07 am

Marianne from MCA 5.1, currently.
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Umpyre Records
 
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Post » Sat May 28, 2011 7:44 am

Uvirith's Legacy provides several companions, and I usually travel with the three I've discovered so far. There's Gavyn Helerim, my apprentice; Ash-Kosh Virash, a Dremora who resurrects if killed; and Sara N'Tashra. All are very useful in combat; Gavyn and Sara can be told to stay back and throw targeted (not area-effect) spells, and Ash-Kosh normally uses a Daedric bow with Absorb Health arrows.
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Dalton Greynolds
 
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Post » Sat May 28, 2011 7:21 am

Julan always, Constance often, Laura sometimes, I'm working on some custom companions for my characters, too. :)
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Arrogant SId
 
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Post » Fri May 27, 2011 9:18 pm

I use MCA companions- Thelania Neloth and Marianne de Castor. Not really for combat support, but rather for storage support on long looting trips. :D
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Brittany Abner
 
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Post » Fri May 27, 2011 9:54 pm

Baadargo, my trusty slave companion. Has got me out of many tight jams, and has pack-muled for me ^_^

(of course - I have to balance myself - I just get lonely otherwise :()
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Caroline flitcroft
 
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Post » Sat May 28, 2011 4:28 am

For one character I roleplay with, I have Westly's Dremora, and a wolf from Abigails Pet Shop.
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Deon Knight
 
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Post » Sat May 28, 2011 3:57 am

This is a very interesting thread.

I normally use plenty of companions (unless it would be out of character), and I can assure people that the more companions you have, the harder the game gets - especially in combat :meh:

One companion is a great help. Two is usually good. Three and they start getting in each other's way. Once you have 10 companions, any difficult combat with a lot of enemies is likely to be a disaster unless you leave most of your party behind. And when you're trying to get around Lokken Castle with 14 NPCs, two bear cubs and a dog following you, tcl is your friend.

PS To those having trouble with Gatanas: it's just the way the companion is set up, and IIRC Westly said he liked him/her that way, so it's not likely to change anytime soon. ;)
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Peter lopez
 
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Post » Sat May 28, 2011 8:22 am

One of my first companions in any game is Comes-By-Road. Very smart companion, and an Argonian to boot. Constance is usually in there somewhere, Trying out Julan in my new game, Wolf Companion Spot (reincarnated as a pack-boar though) rounds out the crew. Possibly going to add another one, but unsure which. I also tend to use A Lords Men, and some MCA companions, but just to dress them up and guard my stronghold.
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jessica sonny
 
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Post » Sat May 28, 2011 4:40 am

There are four I enjoy taking everywhere, at different places but never more than one at a time.

Ingred Rems of Emma and Grumpy's The Dome Home. Ingred is one tough companion, and a pretty dead shot with a good bow. There were many times I was just knocking an arrow when I see one fly over my shoulder to take out an animal or adversary at a distance. She is also the one I take to Red Mountain, except for the first ramp because even as tough as she is, she was killed by one of the dragons from A Dragon's Den mod. Used to take her to Solstheim too, and when you do, it kicks in her dialogue/speech to sneeze. Too cool.

Next would be the Level 7 Luthien Morvayn from MCA in the Balmora Fighter's guild. I like her small background story and she isn't too hard on the eye, with that sort of Penelope Cruz Dunmer look she has. She looks good in both armors and nice dresses, and being an archer, well, my favorite. She is great all over Morrowind except the cold, where she will complain with the "I'm cold, my feet hurt, and I'm tired but other than that I'm just peachy." So I keep her away from the snow.

Laura Craft is just plain good fun when traveling, and she always has something interesting to say in each town. Heaven help you if you take her inside the House of Earthly Delights though. It is also great that she interacts with the characters from the Dome Home, WitchGirl Adventure, White Wolf of Lokken, and other Emma and Grumpy mods.

Lastly would be Shareel, also from MCA and a Level 20 prize. I love her detailed background story, and she has the most unique and interesting voice in the entire Morrowind modding universe. Like Ingred Rems, she is one tough companion. I remember an incident where we were in a shop in Lokken, and I stepped away from the computer to relieve myself. I let the screen camera rotate since I didn't forsee any threats. I forgot naturally about the mod called Rogues. While I was away, my character got attacked by 6 Dark Brotherhood assassins(happens immediately after level 20) carrying legal scripts with my name on it, and using paralytic poison glass daggers. They attack you in sequence, so my character was frozen in place and my health was diminishing. Shareel took out her Daedric SparkScythe, and laid waste to all six. When I got back to the screen, there was a pile of bodies at my feet, I was just getting free of the paralysis, and she was standing there without a scratch looking bored.

Gotta' love that. She also isn't bad looking in an Aleanne Dancer dress. Funny thing though, ever since reading her background, I now never kill a Winged Twilight. Even if they are in the room and attacking, I will kill all the other enemies and adversaries and then go chameleon, just to let them live. Kind of makes me feel as if I am sparing her mother in a sense.
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Dale Johnson
 
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Post » Sat May 28, 2011 4:51 am

Lars the Durzog.
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NAtIVe GOddess
 
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Post » Fri May 27, 2011 7:53 pm

I enjoyed the Laura Craft mod the first time through, although she was definitely, as has been previously noted, "high maintainance". Interesting, but once was enough.

Julan was totally out of sync with my one character's RP focus (I quickly abandoned him in some bar and continued on with the remainder of the game), and so far I haven't attempted to replay what otherwise looked like an excellent mod, using a character better suited to the situation.

Witchgirl Adventure turned out to be a problem. She had a depressing habit of summonning Atronachs at any excuse, which proceeded to throw area effect spells at lowly rats and cliffracers in close proximity to both of us, and then she had nothing left when "real" attackers appeared. In the two evenings I spent with her in tow, my character probably gained 3-4 skill levels in Restoration, and died more than once. Enough was enough, and I gave up on that.

On many occasions, I've exited from a cave or cleared stronghold with a slave or two from the vanilla game in tow. Depending on my character and his motivations, they might have been hauling a load of loot back to Balmora or Vivec, or some other city, where my character would either free them or continue on to his current residence with them. Depending on the character, they might have been on their way to be sold at the Suran slave market, or on their way to either the Argonian Mission in Ebonheart or some other Twin Lamps "safe house". In several cases, a group of MCA bandits would spawn somewhere along the way, and the lightly armored or unarmored slave or slaves would end up dead within seconds, as likely from "collateral damage" as due to actually being attacked or attacking. Lately, I have tried to avoid taking slaves out into the exterior, purely for that reason. I'd like to see a mod where slaves can be assigned to grow crops, mine ore, sew clothing, clean, or do other "chores", with productivity tied to the level of slave care, but seem to have trouble mustering the ambition or skills to tackle it myself. Arming slaves always seemed like a bad idea, and they're too likely to end up dead anyway.

Since several of my characters prefer to "soften up" an opponent with either spells or arrows before diving into melee, most of the companion mods I've tried seem to have problems with that. Either they fight as melee fighters and rush straight at the enemy, seemingly trying as hard as possible to get directly between me and the target, or else they continue to use ranged attacks long after the fight has degenerated into a furball. After several attempts with companions, I have given up on adventuring with them. They're nice "decorations" for my character's residence, but nothing more than "difficulty enhancers" in the field.
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Timara White
 
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