» Sat Sep 04, 2010 12:17 am
I'd love to see cliffracers with updated combat mechanics. For instance, rather than simply slapping you with their tail or whatever they did in Morrowind, they could use swooping tactics, where they have to gain altitude so that they can come down hard, and a failed attack would require a period of them gaining altitude and coming back down. They could also focus less on outright killing you and more on attempting to push their victim off of high places to injure or kill them, much as large birds of prey do. (http://www.youtube.com/watch?v=4e2AINr0kJE)
That's a very natural ways of natural flying creatures to use their flight to their advantage (surprise swoop and using elevation for added power and exploiting land animal's inability to fly). It would be much more interesting fighting cliff racers or other large flying creatures if they were trying to push you off a cliff rather than annoy/disease you. I think it would also be less annoying if their attack wasn't constant (thus the swoop requiring them to gain elevation/speed again), so that the player could attempt to escape or take fire on them while they set up another swoop.
Inherent Risk: Cliff racers figure out how to drop things on the heads of victims.