Which Daedric Prince do you think should get focus next?

Post » Tue Sep 22, 2015 4:13 pm

Basically, since Morrowind, each game has put focus on one of the Daedric Princes, in some cases two or more, mainly through their involvement in the main quest and the Daedric expansion. Morrowind had Azura and then Hircine in Bloodmoon. Oblivion had Mehrunes Dagon and then Sheogorath in Shivering Isles. Aside from Hermaeus Mora appearing as part of the main quest, no real influence on the Daedric Princes part outside from their individual quests, aside from Nocturnal of course playing a part in the Thieves Guild questline, and then Hermaeus Mora playing a large part in Dragonborn.

My question is simple: Which Daedric Prince do you think should be given the spotlight next and why? Perhaps even how, if you have an idea as to how. Daedric expansions, expanded Daedric quests, involvement in major quest lines including the main quest. Could also be something different, like a Battlespire-inspired expansion.

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Melanie
 
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Post » Tue Sep 22, 2015 7:22 pm

In Morrowind, we spend more time learning about the prophecy and Azura's role in it than the daedra itself. Not even a little visit to Moonshadow... I feel that Hircine stands out most from the Daedras featured in the game.

Also Molag Bal plays a role in Dawnguard even if he doesn't directly appear in it, since it's a DLC mostly focused on his spawns.

I want Jyggalag to at least have a little quest in the next game.

Meridia seems to work in the knightly-ish High Rock setting, since she's all about glory and holyness. Maybe Malacath because of Orsinium's proximity.Vaermina too, because High Rock is pretty much a huge den of witches. Boethiah perhaps works in Hammerfell because of their love of battle, innate hardiness due to the deserts, and will to overthrow the Empire / Dominion.

Azura once again in Elsweyr for her role in their creation and her love of the moons, perhaps Sanguine because of their leisurely lifestyle which is probably being somewhat repressed now that they're in the Dominion, or even the deceitful Mephala, since their alliance with the Dominion is pretty much borne of deception.

Namira could work in Valenwood, since, well, cannibalism. Periyite seems suitable for Black Marsh, because of his affiliation with diseases.

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Kate Murrell
 
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Post » Tue Sep 22, 2015 5:29 pm

As is, theres nothing explicit for the remaining provinces to actually say "Yes, this Daedra works.", save Khajiiti mythos. All of them are fair game really.

I hope for Narmira myself.
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adame
 
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Post » Tue Sep 22, 2015 11:29 am

While I'm not sure that any one or two Daedric Princes should be specifically focused on in a game, there is a part of me that really, really wants to have an expansive portion of the Evergloam to roam around in...

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Rach B
 
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Post » Tue Sep 22, 2015 9:30 pm

I hope for Jyggalag, if only because he seemed like he could be an interesting antagonist and because Skyrim seemed to just completely ignore his resurrection. I at least hope he gets a quest.

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Cassie Boyle
 
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Post » Wed Sep 23, 2015 12:24 am

Or at least some kind of small acknowledgment...

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Jessica Phoenix
 
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Post » Tue Sep 22, 2015 4:57 pm

Anything from Jyggalag would be tremendous.

I'd personally love for Mephala or Namira to get some love. They've always seemed the darkest of the daedra to me - along with Molag Bal of course - but there hasn't been much about them in game. None of the provinces bar Elsweyr actually have any proper ties to Daedra like Skyrim and Morrowind did, though. Maybe Hircine for Valenwood? Since he seems to be all about trying to usurp Y'ffre and all.

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Horse gal smithe
 
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Post » Tue Sep 22, 2015 11:19 am

None really. Sithis and Hist is all I need.

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~Amy~
 
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Post » Tue Sep 22, 2015 8:56 am

Why not Namira for Valenwood too? She has a thing for cannibals and Bosmer are known to be, well... cannibals.

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-__^
 
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Post » Tue Sep 22, 2015 9:28 pm

That's true, but for a story-oriented thing Hircine makes more sense to me. Although since we've already had a bit of Hircine via Bloodmoon, Namira would definitely be a fresh approach.

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herrade
 
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Post » Tue Sep 22, 2015 8:36 am

I personally think Hircine would work best for Valenwood, Namira perhaps playing some part in Elsweyr, due to her connection to Lorkhaj and the Dro-m'Athra. Namira and Molag Bal would probably play some part in Valenwood too, due to, well yes, cannibalism, and the various vampire clans of Valenwood. The ancient Changeling Selene is also the High Priestess of Shagrath, so Sheogorath might also play some part beyond his Daedric quest, even if not directly.

Peryite I think would work well in a Thras expansion, perhaps for Alinor, since he seems to have some connection the Sload, and well... plagues. I would like to see a DLC revolving around Nocturnal, though, perhaps as part of a larger DLC, like a Battlespire-inspired DLC I mentioned previously, visiting multiple realms and interacting with various Daedric Princes. Nocturnal, as the Ur-Dra, firstborn of the blood of Padomay, could play some large part in such an expansion.

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Naughty not Nice
 
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Post » Tue Sep 22, 2015 1:36 pm

One of the more interesting things to consider is the unlikely connections the daedra have to a place ... I mean, sure, Peryite fits Black Marsh "because plagues" and Namira fits Valenwood "because cannibalism" ... but I almost find it hard to believe Bethesda would be that predictable. It might actually be more interesting to have a daedric storyline that we haven't actually considered ... i.e, what of Malacath and the Wood Orcs in Valenwood? Meridia taking an interest in *insert plot device here* in Hammerfell? I feel like that might be more interesting. Maybe I just like being surprised though ... I mean, I never expected Hermaeus Mora to be connected with Dragonborn? The Nords, yes, but in a completely different way.

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mimi_lys
 
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Post » Tue Sep 22, 2015 10:34 am

This is where i stand, really. Any Daedra can fit in any province.

I'm not really partial to any specific Daedra or Realm in terms of story (though i do love Azura, and want to see Moonshadow...) but i would love to see more development on the Daedra and a move away from their more one dimensional aspects. There was some talk awhile back about Namria being linked to childbirth, for instance. Theres also the fact that Nerevar and Veloth were Boethia's two most potent champions, but don't fit the usual Boethia cultists mentality of being a murderous anarchist. Adding some range and depth to the Daedra is what's important, not anyone specific.

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Marcus Jordan
 
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Post » Tue Sep 22, 2015 7:23 pm

Peryite actually fits the Summerset Isles by themselves, since his Sphere is Balance/Natural Order and that makes him to an extent a God of Hierarchy, God of Judicial Systems, God of Just Revenge, and God of Structure too – things the Altmer absolutely adore. So yeah, I can see a Daedric Expansion featuring him in the province actually being a thing.

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Peter lopez
 
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Post » Wed Sep 23, 2015 12:55 am

You're right, Peryite would probably work well in a Summerset Isles game, perhaps even as part of the main quest? A Summerset Isles game would probably involve some rebellion against the Thalmor. Perhaps Alinor could have dissident and even tribal Altmer, similar to Daedra worshipers like the Velothi and the Ayleids, worshiping Daedric Princes like Peryite. Would certainly pay off the rumors that Daedra worship has increased in the Summerset Isles, and esthetically it would make sense, Peryite being sort of a "good" Daedra for the Altmer and keeping with the whole Alduin-Auriel-Peryite dragon connection. And an expansion expanding on this by taking us to Peryite's Pits could be interesting.

Another question worth asking is this: What could be the nature of a Daedric expansion pertaining to a certain Daedric Prince? Something like the Shivering Isles, where we can explore the realm in detail, more of a dungeon-crawl like in Dragonborn or something entirely different. Clavicus Vile's Realm would probably be interesting to explore, floating islands, untamed wilderness and gleaming cities. Attribution's Share would probably be interesting to explore as well, perhaps bringing some more depth to the Deceiver of Nations.

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Sara Lee
 
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Post » Tue Sep 22, 2015 9:22 am

I'd like to see something with emphasis on Vaermina. I think the idea of the "prince of nightmares" is appealing to me. It also would leave for the option of creepier daedra associated with her, as well as perhaps creepy settings/environments. I do think more "creepy/intimidating" environments, or at least a select few of them, wouldn't go amiss. Could perhaps warrant the addition of some cool hallucination effects as well that could perhaps translate into illusion magic.

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Campbell
 
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Post » Tue Sep 22, 2015 11:06 am


Part of the problem with Vaermina, is her sphere relating to nightmares and fear makes her something of a difficult thing to represent to the player. You can highlight nightmares of NPCs, because you can control their fears, but players are not so easily regulated. Some people find the Zombies in Oblivion scary, others like myself find them comedic... Some people are afraid of spiders, others find them cute.

Dealing with a Daedra who is so strongly linked to fear is inherently difficult, and would require some rather masterful range and elements and ambience well beyond what we've seen in any TES game. Either that, or rely entirely on petty jump scares and predictable tricks, like Evil Within...
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Michelle davies
 
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Post » Tue Sep 22, 2015 2:08 pm

A Bloodborne style ambiance TES game?

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Alexandra Ryan
 
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Post » Tue Sep 22, 2015 8:05 pm

I actually find Bloodborne's ambiance less creepy than Dark Souls, which was more decrepit than creepy... but again, that highlights the problem.

Though, i should probably note that i'm not overly fond of From Software's recent games, and think Dark Souls and Bloodborne are generally mediocre games carried on ther 'Oh! So Hard!' hype... Which, they really aren't... people want hard games, they should play anything made before 2000.

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jason worrell
 
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Post » Tue Sep 22, 2015 1:01 pm

I agree with Lachdonin. I've played Dark Souls 1 & 2, and while I have yet to play Bloodborne, the games from From Software are only difficult until you figure out their combat mechanics. One you've got the combat down, the games are actually pretty easy. The only real other... thing that makes their games difficult is the lack of information that they put into the game. No way to know what an enemy's Strengths/Weakness are except for small visual clues during the fights, and just trial and error.

That's not really increasing the difficulty in any meaningful way, that's just removing/omitting information from the player. With their New Game+ difficulty, it doesn't get really any better. Rather than make the enemies have new tactics, strategies, or different elemental weaknesses/strengths, they just make the bosses bigger damage-sponges.

That's not increasing the difficulty insomuch as it's a cheap cop-out for lazy game design IMO.

But there is really nothing scary/fear-inducing about the visuals or the ambiance either. I think that if From wants to create an actually spooky title, they need to talk to the likes of Clive Barker or Neil Gaiman before anything. or even a clinical psychologist. Understanding the nature of fear is a crucial aspect to being able to induce fear through your product.

I've said all of that because I believe that even if we were to get a significant questline that deals with Vaermina, as the industry stands right now there would be a very serious struggle to make it seems as terrifying and tormenting as Her personality would necessitate.

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Lauren Denman
 
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