Which Daggerfall skill would you most like in Skyrim?

Post » Thu Jul 22, 2010 11:58 pm

Full disclosure: I've never played Daggerfall. Nor do I intend to ;)

I know none of these skills would seriously appear in Skyrim, but I'm asking anyway, just for fun. And I wondered if everyone knew about all of these.

By the way, the skills in the poll are only the ones that were not in Morrowind or Oblivion*.

*some skills had their name changed or were combined, they also will not appear in the poll

So, which ridiculous Daggerfall skill would you be most happy to see in Skyrim?
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Nicholas C
 
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Post » Fri Jul 23, 2010 3:04 am

Climbing indeed.After i have seen that mountains with all these clouds around them,i want to climb on the top ! :goodjob:
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Richus Dude
 
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Post » Fri Jul 23, 2010 1:26 pm

Never played daggerfall but i like climbing the most.
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cutiecute
 
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Post » Fri Jul 23, 2010 5:32 am

Spriggan - is it just me, or does that tree have a nice rack?

*insert dirty comment about wood*
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+++CAZZY
 
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Post » Fri Jul 23, 2010 12:11 pm

Thaumaturgy was the most useful of the ones listed but they moved everything from Thaumaturgy to Mysticism.

Daedric was fun but not a good skill. None of the skills on that list were particularly useful in any other game but Daggerfall. This just goes to show that skill consolidation was/is a much needed thing.
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Avril Churchill
 
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Post » Fri Jul 23, 2010 7:51 am

I picked Thaumaturgy myself. Can't beat the name!
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Angus Poole
 
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Post » Fri Jul 23, 2010 8:42 am

Climbing since I heard about mountains and shiz.
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Klaire
 
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Post » Fri Jul 23, 2010 5:51 am

No need to have a climbing skill if climbing is a base ability like swimming. I mean, swimming was in Skyrim and that changed quickly lol.
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Lilit Ager
 
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Post » Fri Jul 23, 2010 3:29 pm

I put climbing but don't expect it because, while it was relatively easy in Daggerfall it'll be harder in the Skyrim Engine.

In Daggerfall all that they needed to do was animate a 2D wall texture moving the appropriate direction. In Skyrim it'd have to be a lot more complex.
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Katie Samuel
 
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Post » Fri Jul 23, 2010 12:04 pm

I put climbing but don't expect it because, while it was relatively easy in Daggerfall it'll be harder in the Skyrim Engine.

In Daggerfall all that they needed to do was animate a 2D wall texture moving the appropriate direction. In Skyrim it'd have to be a lot more complex.


I don't know...couldn't they just turn off gravity when you're going up a steep surface or something?
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Harry Hearing
 
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Post » Fri Jul 23, 2010 11:44 am

Critical strike
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Dawn Farrell
 
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Post » Fri Jul 23, 2010 5:40 am

I don't know...couldn't they just turn off gravity when you're going up a steep surface or something?

It's a bit harder than that, with the new engine and all.
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Ezekiel Macallister
 
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Post » Fri Jul 23, 2010 9:57 am

Probably climing since there are gonna be mountains.


*insert dirty comment about wood*


Lmao ^
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Ellie English
 
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Post » Fri Jul 23, 2010 3:46 pm

I'm abstaining, because every single one of those skills is useless as [censored]. Sure, Morrowind to Oblivion was dumbing down the skills, but Daggerfall to Morrowind truly was "streamlining." Daggerfall skills were the biggest load of [censored] I've ever experienced in a game since I first learned what THAC0 stood for.
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JLG
 
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Post » Fri Jul 23, 2010 5:55 am

Full disclosure: I've never played Daggerfall. Nor do I intend to ;)


That is truly your loss...I am deeply sorry for you.

I picked climbing. Hopefully this new lot at BGS will have worked out how to implement ladders after all this time.
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Queen
 
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Post » Fri Jul 23, 2010 4:55 am

In Daggerfall all that they needed to do was animate a 2D wall texture moving the appropriate direction. In Skyrim it'd have to be a lot more complex.


This is not true. Daggerfall featured a full 3D engine (http://en.wikipedia.org/wiki/XnGine). Arena on the other had was smart 2D.
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Nina Mccormick
 
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Post » Fri Jul 23, 2010 12:12 pm

It's a bit harder than that, with the new engine and all.


What the heck are you people talking about. The engine has nothing to do with it.

The game (or moreover the code written for a climbing feature) would need to measure what incline you are walking on, likewise if you hit the "climb button" on a adjacent surface, then it'd cause you to latch onto it. It you hit a 90 degree angle then it'd consider it a wall. The game would check what the surface is made out of.. stone and rock surfaces would be climbable. When you hit the "climb" button (or whatever) it'd put you into a new movement animation. If the surface is just a steep incline, then it'd be a more horizontal climbing animation, whereas as you go up, it'll turn into a full fledged climbing animation, you reaching for stones in a wall, or slipping your hands into the cracks of a rock surface.

It wouldn't look amazing, but it'd work, and hey, it's a climbing ability. So long as they did good animations, then it'd look fairly convincing, even though you're climbing a flat polygon surface. They've got the new havok aniamtion system, some I'm going to assume they could have "smart" dynamic animations, where your character may feel around the wall with his hands looking for something to grab onto.

I really hope there's going to be climbing and wall jumping, that'd be bloody amazing in an elder scrolls game. albeit both those skills should only be available to somebody with the correct perks.
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^_^
 
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Post » Fri Jul 23, 2010 2:16 am

I haven't played Daggerfall, but thaumaturgy sounds fun. ^_^
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Rhysa Hughes
 
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Post » Fri Jul 23, 2010 7:55 am

Spriggan - is it just me, or does that tree have a nice rack?


:rofl:
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Trevi
 
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Post » Fri Jul 23, 2010 3:39 am

I haven't played Daggerfall, but thaumaturgy sounds fun. ^_^


Meh, it's levitation and such. Basically after it was removed, everything in it moved to other schools hehe. It was definitely the most useful out of the skills listed from DF though.
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Anna Watts
 
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Post » Fri Jul 23, 2010 5:36 am

All of the creature loving skills in one skill (not very effective as a skill in itself), with perks to increase the chance of a particular enemy deciding it likes you.
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TWITTER.COM
 
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Post » Fri Jul 23, 2010 4:55 am

None of the skills on that list were particularly useful in any other game but Daggerfall. This just goes to show that skill consolidation was/is a much needed thing.

Mount&Blade has First Aid, Wound Treatment and Surgery skills. They are very, very useful. Daggerfall only had Medical, that wasn't completed when the game was released. All it does is improve your HP regen when resting, but all the bandages you find hint out that they were supposed to be usable items. Medical skill is very important for me, since I like playing non-spellcasting characters, and it's basic knowledge to ANYone who's dealing with combat.

Combined Critical Strike and Backstabbing skill would make sense. Them alone, nto that much. Langauges... meh, useless. Climbing, useful indeed.
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Laura Samson
 
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Post » Fri Jul 23, 2010 1:04 am

Climbing. Couldn't even remember there was a medical skill. But thaumaturgy moved to mysticism? I thought it moved to illusion?
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Sasha Brown
 
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Post » Fri Jul 23, 2010 1:53 am

Full disclosure: I've never played Daggerfall. Nor do I intend to ;)

If you had you'd know climbing only allowed you to climb up strait walls, and had no animation... so I voted for backstabbing, would be a usefull stealth skill...
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Karen anwyn Green
 
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Post » Fri Jul 23, 2010 6:49 am

An improved climbing skill.
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Javier Borjas
 
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