Which DLC is best?

Post » Sun Jul 24, 2011 11:32 am

Basically, I am going to be buying a 2100 Microsoft Points card soon, which will allow me to purchase two of the current three available add-ons for Fallout:New Vegas. However, I have two questions. First off, does any of the DLC require the previous DLC to run? Secondly, which DLC is better? Personally, I don't like the looks of Dead Money. I hate survival horrors and the collar thing just looks to difficult to a pretty crappy gamer like me. So, are the perks any good? Cause they'd really be the only reason I'd buy that.
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Stephanie Kemp
 
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Post » Sun Jul 24, 2011 4:22 am

I hear that Old World Blues give you perks that stops you being crippled. Is that true and does Old World Blue need to be level twenty to complete? I'm not near level twenty at all yet.
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Syaza Ramali
 
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Post » Sun Jul 24, 2011 10:11 am

This is a really hard question to answer.

Any answer you get is going to be heavilty opinionated.

Old World Blues was my favorite by far, with HH in second.

I didn't like dead money, just because I'm not much for stealth.

But it's hard to know what you would like.




Edit: OWB is recommended for level 15+ IIRC.

And yes, your head and torso can be made to resist crippling, but it can be changed back.
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Haley Cooper
 
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Post » Sun Jul 24, 2011 10:22 am

This is a really hard question to answer.

Any answer you get is going to be heavilty opinionated.

Old World Blues was my favorite by far, with HH in second.

I didn't like dead money, just because I'm not much for stealth.

But it's hard to know what you would like.




Edit: OWB is recommended for level 15+ IIRC.

And yes, your head and torso can be made to resist crippling, but it can be changed back.


Dead Money really doesn't look like my thing, so I'm probably going to get HH and OWB.
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Rude Gurl
 
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Post » Sun Jul 24, 2011 6:59 pm

OWB are you stuck there once there?
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Harry Leon
 
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Post » Sun Jul 24, 2011 5:57 am

Yes, but you can bring everything with you and return once you beat it.


BRING A LOT OF STIMPAKS

You'll thank me later.
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GPMG
 
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Post » Sun Jul 24, 2011 5:15 pm

The bad part about Honest Hearts for me is that it was really, really short. I have a bias towards Dead Money because I adore the Holorifle, but that's just me. I can understand not liking that gameplay style.
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Da Missz
 
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Post » Sun Jul 24, 2011 8:19 pm

The bomb collars were more annoying than difficult. There was only one spot when they caused me any real difficulty. Mostly they just forced you to run through areas without being able to explore them. The gas clouds, too. DM is my least favorite of the three for those reasons as well as because I wasn't all that impressed by the story.

HH was good. I especially liked the environment, Zion, where it happened. It was quite beautiful. HH did seem a bit short, though, and the story almost seemed to railroad you in a given direction. Sure you could choose between two endings, but I felt like one of them was clearly the superior choice. I didn't care for that aspect.

OWB was long and had interesting characters, some of them rather humorous. It also had an interesting story with multiple choices to be made. Of the three, it also proved to be the biggest challenge. Combat was often difficult (though some of my mods made it even more so). Sneaking around was nearly impossible and the enemies tended to be well armed, well armored and very healthy. I quite enjoyed it.
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Robert Bindley
 
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Post » Sun Jul 24, 2011 11:24 am

Indeed, HH was short.

But it sure was pretty.
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Monika
 
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Post » Sun Jul 24, 2011 6:15 am

if you dont like horror themes on games at all. dont get dead money. but if you have some intresst in that. go for the dead money. my favorite by far. dont know why people talk bad about it. it brought a whole new level of difficulty. and a great story. the next one should be old world blues. havent played the whole yet but it looks relly nice. honest hearts was a great dlc too but no where near dead money
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Shae Munro
 
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Post » Sun Jul 24, 2011 4:59 am

I liked all three DLC and I think they were much better than the Fallout 3 DLC with the exception of Point Lookout and Broken Steel. Honestly, I recommend you buy all three DLC, or buy two now, the rest later, since they are all great and all have a lot of content. To answer your first question, no you don't need any previous DLC to run Old World Blues, all it requires is the main game. To Help You Decide:

Dead Money- First DLC and it has the least bugs. It is a story driven DLC with a survival horror focus and it is meant for level 20+ characters. The Storyline is a good 5-6 hours to complete, 7 if you svck, and 8 if you want to find everything. The Speakers/ collar do present a challenge to the courier, however I found that they were easily overcome just like the Ghost People and the Holograms. One downside is that you are stripped of your weapons at the beginning and are forced to use the new weapons in the Sierra Madre. I found that the DLC is also personality driven, as you engage with different Characters such as Christine, Father Elijah, Dog/God, and Dean Domino. The Courier spends a lot of time dealing with these four characters as he/she discovers the dark history of the Sierra Madre. The DLC comes with 12 new weapons, 7 new regular perks with 4 companion perks and 6 unlockable perks. Oh, and you can bring like 30 gold bars that are worth 7000 caps each. My only problem with the DLC is you can't return to the Sierra Madre once you finally leave the casino. My rating for the DLC is 9/10. For more info, see: http://fallout.wikia.com/wiki/Dead_Money

Honest Hearts- Second DLC with some minor flaws. It is an open world experience with a tribal and survivalist focus. The Storyline deals with Joshua Graham, aka the burned man, and Daniel, a New Canaanite Missionary who is helping a friendly tribe called the Sorrows. The courier must help these two men with their struggles against a tribe known as the White Legs. The Courier's decision in this DLC forever effects the fate of Zion National Park. The storyline feels somewhat rushed and it is about 2-4 hours. However, there are a few side quests and there are dozens of locations to explore in Zion. Honest Hearts is probably the most beautiful DLC and arguably the best graphics you will experience in Fallout New Vegas. The DLC comes with tons of new content and it is worth to get it just for the .45 guns. On the downside, there really isn't much to do in Zion after you finish the main quest, because, for whatever reason, the main characters leave Zion. My rating for the DLC is 8/10. For more info, see: http://fallout.wikia.com/wiki/Honest_Hearts

Old World Blues- Third DLC with no major flaws, but a few bugs. This is probably the most complete DLC, as it has an awesome place to explore with over 30 locations and dozens of new enemies such as the roboscorpions. The DLC is a science driven DLC with a major focus on dark humor. There really isn't a story in the DLC except for the Courier trying to get his brain back, but there are plenty of things to do such as searching Big MT for holodisks for the Sink, finding new weapons, or fighting off Mobious' roboscorpions. I have put well over 12 hours in this DLC plus it gives you insight into other DLC such as Dead Money and Lonesome Road. The Sink was my favorite part of the DLC, since it is practically an upgradeable home base that has a lot of great features. The enemies are very tough and you will require many stimpacks and ammo because the vendors do not that much ammo or stimpacks. The locations are cool, the characters are funny, and the enemies are great. My rating for the DLC is 9.5/10. For more info, see: http://fallout.wikia.com/wiki/Old_World_Blues

If you decide to purchase Old World Blues, then I recommend you also buy Dead Money because the stories somewhat intertwine.
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Gemma Archer
 
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Post » Sun Jul 24, 2011 7:19 am

None of the DLC require previous DLC. Dead Money is a well made DLC, but I am not a fan of that gameplay style so I did not enjoy it. I loved Honest Hearts, OWB seems good so far, but I have not beat it yet so, but OWB has gotton a ton of good reviews so I think that is a safe bet.
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Juan Suarez
 
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Post » Sun Jul 24, 2011 12:27 pm

If you are looking for easy go with HH. The enemies in it are stronger than the regular game, but it does not give you 3 ways to die at any moment like DM, or the many,many,many high hp/dt enemies like OWB. OWB is not for people that don t want epic, long,hard battles.

I never died in HH until I went back, and was running around like a dummy looking for something. DM&OWB I died multiple times.......
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Mario Alcantar
 
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Post » Sun Jul 24, 2011 3:05 pm

Dead Money : The best for me,exploring the Casino was really cool and the explosive collar was a really good change of pace.

Honest hearts : Didn't like it at all,boring characters,easy item fetching quests,and then suddenly you have to make a decision,way too anti-climatic.

OWB : Tons of dialogue,big map,lots of new weapons and items,challenging enemies and a interesting story,plus it gives you a really good base.

So basically : DM > OWB > HH
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Leonie Connor
 
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Post » Sun Jul 24, 2011 1:21 pm

Dead Money is amazing if you love horror DLC, hardcoe survival, attacking holograms and ghost people and getting away with all the cash. It's really fun to play, kind of like a puzzle solving thing. You go through a chain of events to break into a casino that hasn't been touched in 200 years. It has an amazing story about pre-war love, betrayal, devastation and death. It provides excellent insight on how things are the way they are. It's really good, I've played through multiple times. People who complain about it are usually, but not always, the ones who don't like being challenged, because DM is a challenge.

Honest Hearts is the worst in my opinion. It's boring and all the quests are a "go get this" theme. It has an anti-climactic ending and the characters are just awful. I don't recommend it, but if you like outdoor living and seeing the more aesthetic taste of the wastes, it may be for you.

Old World Blues is fun, funny and has amazing loot. The quests are funny and each building and structure is fun to explore in it's own way. It offers an interesting story line and very colorful characters. You CAN play OWB without playing DM but playing DM before OWB offers better insight in the game. It's an overall better experience if you get Dead Money and Old World Blues. If you do get them, you should play them in the following order.

DM to OWB, backwards could get confusing.

All in all, I suggest getting Dead Money and Old World Blues because they were a match made in heaven. But be warned, Lonesome Road is on the brink of release next month. So if you get DM and OWB you just HAVE to get LR. :3 This is mainly because Honest Hearts isn't tied too tightly with DM and OWB's connection to Ulysses. He is only hinted at in HH, but DM, OWB and LR are the three you MUST play to get the full story. To me, HH was just the "here ya go" DLC.
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Agnieszka Bak
 
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Post » Sun Jul 24, 2011 3:45 pm

Dead Money is amazing if you love horror DLC, hardcoe survival, attacking holograms and ghost people and getting away with all the cash. It's really fun to play, kind of like a puzzle solving thing. You go through a chain of events to break into a casino that hasn't been touched in 200 years. It has an amazing story about pre-war love, betrayal, devastation and death. It provides excellent insight on how things are the way they are. It's really good, I've played through multiple times. People who complain about it are usually, but not always, the ones who don't like being challenged, because DM is a challenge.


I disagree with that, personally. I didn't find it that challenging. Like I said previously in this thread, the bomb collars and gas were more annoying than a challenge. They generally weren't that hard to deal with or avoid. The ghost people weren't that hard to fight. And the holograms? Just watch and observe, then move quickly. And if you have the skill, disable their emitters. They were generally easy, too.
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Alexandra walker
 
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Post » Sun Jul 24, 2011 1:22 pm

I disagree with that, personally. I didn't find it that challenging. Like I said previously in this thread, the bomb collars and gas were more annoying than a challenge. They generally weren't that hard to deal with or avoid. The ghost people weren't that hard to fight. And the holograms? Just watch and observe, then move quickly. And if you have the skill, disable their emitters. They were generally easy, too.

Well I didn't find it too challenging either, but review sites etc. say it's challenging with the bomb collar frequencies and pockets of cloud. I'm just stating what people are made out to think. I'd like to add that in.

**It's not too challenging, you just need common sense. That's why some find it so challenging and annoying.
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April
 
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Post » Sun Jul 24, 2011 4:55 am

I disagree with that, personally. I didn't find it that challenging. Like I said previously in this thread, the bomb collars and gas were more annoying than a challenge. They generally weren't that hard to deal with or avoid. The ghost people weren't that hard to fight. And the holograms? Just watch and observe, then move quickly. And if you have the skill, disable their emitters. They were generally easy, too.

For todays games DM made you think more than most.

Challenging to games from 1989...... no, but for todays dummy video games it challenged you in several ways.
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Bedford White
 
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Post » Sun Jul 24, 2011 6:30 pm

For todays games DM made you think more than most.

Challenging to games from 1989...... no, but for todays dummy video games it challenged you in several ways.


Maybe I just play games like it's 1989. *shrugs* But when all was said and done, I didn't feel challenged by it.
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Madeleine Rose Walsh
 
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Post » Sun Jul 24, 2011 5:04 pm

I hear that Old World Blues give you perks that stops you being crippled. Is that true and does Old World Blue need to be level twenty to complete? I'm not near level twenty at all yet.


From the sounds of your first post, you wouldn't like Dead Money. It's definitely survival horror and the game takes some thought and skill. The only perks from Dead Money worth mentioning (though the first is incredibly powerful) are And Stay Back! and one that cuts the weight of heavy weaponry (10 pounds+) in half. And Stay Back! grants shotguns the ability to knock the opponent down, which with a Riot Shotgun, is ridiculously powerful.

Old World Blues offers good quest-earned perks. You can get pretty powerful all around after Old World Blues. Old World blues itself suggests you be level 15+ to enter, but the important thing is to bring plenty of stimpacks. Old World Blues is VERY taxing on stimpacks.
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Chris Guerin
 
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Post » Sun Jul 24, 2011 10:39 am

OWB was long and had interesting characters, some of them rather humorous. It also had an interesting story with multiple choices to be made. Of the three, it also proved to be the biggest challenge. Combat was often difficult (though some of my mods made it even more so). Sneaking around was nearly impossible and the enemies tended to be well armed, well armored and very healthy. I quite enjoyed it.

I found the actual story of OWB to be fairly short. But it does have a lot more exploration.
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CxvIII
 
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Post » Sun Jul 24, 2011 6:15 pm

I found the actual story of OWB to be fairly short. But it does have a lot more exploration.


The actual story was, yes, but it did have lots of side stuff for you to do, as well. And a lot of exploring.
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Janette Segura
 
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Post » Sun Jul 24, 2011 5:12 pm

I would say Old World blues and Dead Money are the best. And they're on the same level for me. They both had an in depth story, challenging gameplay, a decent amount of loot, they basically did all that I felt they needed too. Honest Hearts was the chance for the dark moral twist that made the Pitt so good. But it failed in doing that. Honest HEarts wasn't BAD, it was just kinda boring. Not very exciting. Some good loot, but it felt like the odd one out.

Actually, it really WAS the odd one out. The other three DLCs have the overarching story of what happened with Christine, Elijah, and Ulysses. Like that's the main storyline of the DLCs is the events that happened, and the Courier's effect on that. Honest Hearts was kinda a haphazard toss away to show what happened to Joshua Graham. It probably should have been the first DLC. Or, it should have been a LOT more focused on the storyline then it was. I didn't care about anyone there one way or another other than Graham, and he felt too good for the dlc. He really should have been in the main game as a companion of sorts. Like he was originally planned for for Van Buren.

In my humble opinion.
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Nicole Elocin
 
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Post » Sun Jul 24, 2011 12:21 pm

My favourite was Old World Blues, with Honest Hearts as a close second, then Dead Money. DM has good story and overall good gameplay, but I was way too low level, and it required skills which my characters had completely neglected, which in turn made me want to tear out my hair. That experience would probably had been better if I'd done it at, say, level 30, instead of 18...

Honest Hearts had a good story, interesting weapons, exploration, and I liked the Characters.

OWB ties the best of the previous two together and puts it at the top... plus, it's bloody hilarious. Don't get it if you hate wacky stuff, or if you abhor the "Wild Wasteland" trait.
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Vicki Blondie
 
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