Which Enemies Should/Shouldn't Return?

Post » Thu Jul 15, 2010 3:02 am

What enemies from previous TES games do you you want to see in Skyrim? Which ones do you hope never see the light of day again?

Want-

Mudcrabs- Filthy creatures, but they're a staple. How could the world of TES memes last without them?

Zombies- Because this is a video game, after all.

Hernes- Scamps are cool, but their horned cousins were slightly more disturbing. Bonus points for the hooves.

Winged Twilights- Azura's harpy messengers. They were creepy in Morrowind, and they look like they'd fit well in Skyrim's environment, especially with the new flying animations Bethesda is working on.

Liches- The Mage's ultimate enemy, these guys have been consistently tough throughout the series.

Grahls- The tusked frost-monsters from Bloodmoon. These guys looked tougher than they were, but their design was interesting.

Horkers- They're practically a necessity, being creepy tube-mouthed seals that would fit perfectly in Skyrim's icy waters.

Clannfears- I almost want to put them on the Don't Want list because of their stupid damage reflection ability, but these screechy, beaked super-lizards always interested me for some reason. The more disturbing they look, the better.

Vermais- These bizarre, amphibian-like deadra were terrifying in Battlespire and Redguard, but haven't been seen since. I'd love to see them make a return as high-level deadric enemies in Skyrim.

Hungers- Sure repairing your armor after fighting them is annoying, but I've always liked their designs. Their Skyrim incarnation could be the most monstrous yet.

Don't Want-

Rieklings- Ugly little smurfs. The mounted versions had high health and weren't very fun to fight.

Cliffracers- They were relatively strong for nuisance enemies, and sometimes tough to spot.

Wraiths- They had too much health, annoying attribute-damaging spells and fairly uninteresting designs. Skyrim's Ice Wraiths look much better.

Goblins- Like Rieklings, but greener. I never found their dungeons fun in Oblivion or Tribunal.

Mountain Lions- Getting jumped out of nowhere by enemies is awesome, but these big cats never inspired the type of fear Red Dead's cougars did. They were mostly annoying.

Agree? Disagree? Post your own list!
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carley moss
 
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Post » Thu Jul 15, 2010 5:33 am

I don't want Giant Spiders, but, alas. There they are. :sadvaultboy:
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Neil
 
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Post » Thu Jul 15, 2010 3:59 am

I think all your shoulds should be in Skyrim and I think all your shouldn'ts should also be in Skyrim. Just because the enemy is hard doesn't mean they shouldn't be in Skyrim. Also, mountain lions hit like trucks in Oblivion, they were definitely something to fear if you weren't careful.
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Annika Marziniak
 
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Post » Thu Jul 15, 2010 8:15 am

I think all your shoulds should be in Skyrim and I think all your shouldn'ts should also be in Skyrim. Just because the enemy is hard doesn't mean they shouldn't be in Skyrim. Also, mountain lions hit like trucks in Oblivion, they were definitely something to fear if you weren't careful.


True, but I'd rather fight an interesting enemy with high-health than an uninteresting one. The Spider Daedra, Atronach, and Xivilai enemies in Oblivion had high health and offered prolonged fights, but were interesting enough that I liked having them around.

Wraiths and Goblins were "bullet sponges" that you encountered too often. It made fighting them a chore. Mountain Lions were ok, but I'd like to see their design improved a bit if they make a return.
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Benito Martinez
 
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Post » Thu Jul 15, 2010 3:14 am

Don't agree with you about the goblins. Goblins are one of the few "humanoid" types (semi-intelligent species), which I wish there were more of in TES. Intelligent species usually have more interesting lairs.

Hate the low-level critters like rats, mudcrabs, etc.. that just get in the way. Don't mind them scurrying around, but just don't make me have to fight them.
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Sandeep Khatkar
 
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Post » Wed Jul 14, 2010 10:50 pm

I just hate mudcrabs being so dumb that they always want to fight you. Where's their instinct anyways?

As for the rest, the more varied the enemy list is, the better. I'd even welcome back cliff racers
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Keeley Stevens
 
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Post » Wed Jul 14, 2010 8:38 pm

I believe that natural forest creatures were appropriate for Oblivion because the land was mostly wild and uninhibited. Skyrim is the 'fatherland' of Tamriel. This is a land full of lore and history. I expect creatures to BELONG to the land. Fortunately, this is exactly the opinion Bethesda expressed in the Game Informer interviews. They want the creatures to fit to the land, with each having a clear and implicit explanation for where it is and why it's there.

That being said, I believe that each breed or race of creature should have some lore surrounding it that fits with the history of Skyrim and humanity's introduction to Tamriel. There should be ancient--near lost--species of rare and powerful creatures/humanoids that have retreated as the Nordic influence over Skyrim has grown. I want to know how the daedra of the 4th era have come to be, and why they are how they are. I don't want simple forest creatures, and I don't want mudcrabs. I want creatures that have purpose and a history of warfare with the civilized races of the land.

If there are cliffracers, give them fur and nests. Make them humble and less expansive since their defeat in Morrowind. If there are mudcrabs, make them huge and hardy creatures that use their mass as a defense against the freezing climate. If there are lions and wolves, make them fearsome and brutal. The mammals of Skyrim should be used to frigid conditions, starvation and bloodshed. I would love to see more humanoid races, and I agree strongly with the return of creatures like the Twilight.
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Oceavision
 
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Post » Thu Jul 15, 2010 6:30 am

Ithink any of these listed could be good except cliffracers (although maybe a few) and mountain lions should be in, but need to be redone. IMO they were way overpowered. Impossible to escape from, and once they stagger you once, you can never get a hit in.
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joeK
 
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Post » Wed Jul 14, 2010 8:40 pm

I dont think there should be wolves, unless they make them travel as a pack. you dont see too many lone wolves in the arctic.
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Phillip Hamilton
 
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Post » Thu Jul 15, 2010 10:22 am

Cliff Racers can only return if I'm able to set each an every one of them on fire. And they should go up like they are filled with pine oil. (go set a pile of pine needles on fire if you're not sure what I mean) If Cliff Racers do return, I'll be punching every Dunmer I run into square in the mouth.

One enemy I enjoyed fighting were Golden Saints. I dunno why, I just enjoy sticking them with a sword.
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Tinkerbells
 
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Post » Wed Jul 14, 2010 11:11 pm

That being said, I believe that each breed or race of creature should have some lore surrounding it that fits with the history of Skyrim and humanity's introduction to Tamriel. There should be ancient--near lost--species of rare and powerful creatures/humanoids that have retreated as the Nordic influence over Skyrim has grown. I want to know how the daedra of the 4th era have come to be, and why they are how they are. I don't want simple forest creatures, and I don't want mudcrabs. I want creatures that have purpose and a history of warfare with the civilized races of the land.

If there are cliffracers, give them fur and nests. Make them humble and less expansive since their defeat in Morrowind. If there are mudcrabs, make them huge and hardy creatures that use their mass as a defense against the freezing climate.


Of course they should all be redesigned to fit their new environment. I love the shaggier wolves and frostier trolls we've seen in screens so far.

As for mudcrabs, I like them because they always seem to reflect their environment quite well. The large, rocky-carapaced Morrowind and barnacle-covered, small Oblivion version were quite well designed, for such underwhelming opponents. I'm imagining the Skyrim version as a non-combat, atmospheric enemy. Swarms of little blue and red wavy-striped crabs skitter along the coastline, keeping watch for predatory horkers. They'd be like the little crab swarms from Metroid Prime, if you've played that game.

Wouldn't you love to see these little guys in Skyrim: http://planetsave.com/files/2010/08/blue-crab.jpg
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Kortknee Bell
 
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Post » Thu Jul 15, 2010 6:19 am

The number one enemy I want back:
UMBRA!!
Yeah I've pretty much made this post twice now.
Oh but one enemy I would definitely like to see, werewolves. We had them in Solstheim, why not Skyrim?
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Emily abigail Villarreal
 
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Post » Wed Jul 14, 2010 11:59 pm

Dwemer centurions
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IM NOT EASY
 
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Post » Thu Jul 15, 2010 6:48 am

What enemies from previous TES games do you you want to see in Skyrim? Which ones do you hope never see the light of day again?

Want-

Mudcrabs- Filthy creatures, but they're a staple. How could the world of TES memes last without them?

Zombies- Because this is a video game, after all.

Hernes- Scamps are cool, but their horned cousins were slightly more disturbing. Bonus points for the hooves.

Winged Twilights- Azura's harpy messengers. They were creepy in Morrowind, and they look like they'd fit well in Skyrim's environment, especially with the new flying animations Bethesda is working on.

Liches- The Mage's ultimate enemy, these guys have been consistently tough throughout the series.


I think that in the GameInformer issue they mention mountain lions.

Grahls- The tusked frost-monsters from Bloodmoon. These guys looked tougher than they were, but their design was interesting.

Horkers- They're practically a necessity, being creepy tube-mouthed seals that would fit perfectly in Skyrim's icy waters.

Clannfears- I almost want to put them on the Don't Want list because of their stupid damage reflection ability, but these screechy, beaked super-lizards always interested me for some reason. The more disturbing they look, the better.

Vermais- These bizarre, amphibian-like deadra were terrifying in Battlespire and Redguard, but haven't been seen since. I'd love to see them make a return as high-level deadric enemies in Skyrim.

Hungers- Sure repairing your armor after fighting them is annoying, but I've always liked their designs. Their Skyrim incarnation could be the most monstrous yet.

Don't Want-

Rieklings- Ugly little smurfs. The mounted versions had high health and weren't very fun to fight.

Cliffracers- They were relatively strong for nuisance enemies, and sometimes tough to spot.

Wraiths- They had too much health, annoying attribute-damaging spells and fairly uninteresting designs. Skyrim's Ice Wraiths look much better.

Goblins- Like Rieklings, but greener. I never found their dungeons fun in Oblivion or Tribunal.

Mountain Lions- Getting jumped out of nowhere by enemies is awesome, but these big cats never inspired the type of fear Red Dead's cougars did. They were mostly annoying.

Agree? Disagree? Post your own list!

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Kate Schofield
 
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Post » Thu Jul 15, 2010 11:37 am

Want:
  • Polar Bears
  • Sabertooth Tigers
  • Mammoths
  • Walruses
  • Whales
  • Wolves
  • Elk
  • Zombies, Skeletons, Ghosts, Wraiths (Skyrim versions)
  • Eagles
  • Giants
  • Wil-o-wisps
  • Goblins
  • Trolls (Skyrim version)
  • Dragons!

Dont Want:
  • Mudcrabs
  • Imps - these are cool for Cyrodiil, but not for Skyrim
  • Dreugh
  • Minotaurs
  • Slaughterfish
  • Daedroth (Clanfear, Dramora, Scamps, etc.)
  • Vampires :whistling:

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I love YOu
 
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Post » Thu Jul 15, 2010 7:41 am

Dwemer centurions



they look awesome in the sound of skyrim
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Yama Pi
 
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Post » Wed Jul 14, 2010 8:35 pm

I don't want Giant Spiders, but, alas. There they are. :sadvaultboy:

You got arachnophobia? I LOLed when my friend told me he was getting Skyrim, he doesnt follow Skyrim like I do and he doesnt know there are giant spiders(He has the BIGGEST fear of spiders)
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Justin
 
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Post » Thu Jul 15, 2010 4:50 am

I d like to see Spriggans.

One of my favorite creatures!
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Andy durkan
 
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Post » Thu Jul 15, 2010 12:42 am

Ithink any of these listed could be good except cliffracers (although maybe a few) and mountain lions should be in, but need to be redone. IMO they were way overpowered. Impossible to escape from, and once they stagger you once, you can never get a hit in.



Which is how it should be. Unless killed from afar I don't expect any human being to survive a close ranged violent assault from a lion or a bear. Well except if you are a bigass pissed Orc that just got dumped by his bosmer girl friend.

Also, I'd totally love to see hungers!
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Johnny
 
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Post » Thu Jul 15, 2010 10:43 am

I want Winged Twilights back!
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Charity Hughes
 
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Post » Thu Jul 15, 2010 3:07 am

Cliff racers are a big no-no and the fact we have dragons eliminates cliff racers. They can't survive in the extreme cold anyway. :P

Will-o-wisps. Annoying. Seems like every TES title must have at least one annoying creature to mess up your daily walk on "looking for trouble" route... I don't mind fighting strong creatures like giants,lich's,giant spiders,atronachs etc. But when a ball of light owns me that just plain svcks. :sadvaultboy:
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Marion Geneste
 
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Post » Thu Jul 15, 2010 4:28 am

You got arachnophobia? I LOLed when my friend told me he was getting Skyrim, he doesnt follow Skyrim like I do and he doesnt know there are giant spiders(He has the BIGGEST fear of spiders)


Unfortunately yes. I'm not so bad with digital one's mind, and I'm also trying to reason with myself that Dragons and a god that wants to eat the world are far more worthy to be feared that a Spider. However, if there is a Shelob like cave matched with a Spider that decides to stalk you, I'm going straight to windowed mode and 800 x 600 Resolution. :P

We all have our fears, even Dragonborn. :sadvaultboy:

O/T: You also have a advantage here. If he goes ignorant of the spiders in game, and he has the biggest fear. You can get yourself a free copy of Skyrim. :celebration:
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Darrell Fawcett
 
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Post » Wed Jul 14, 2010 11:40 pm

SPIDERS YAY! best monster ever, but i dont want the deadra spider. that one svcked.
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Jade Barnes-Mackey
 
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Post » Wed Jul 14, 2010 10:38 pm

Mudcrabs should come in different forms instead of just one. We should have mudcrabs for all different kinds of enviroment, cold, warm, dark, moisture, dry, wet. Mudcrabs that lurk of the bottom of the seas and never come to land, mudcrabs deep inside caves in the moisturefilled caves near water deep down, mudcrabs that are white and hide int he snow near lakes with very thin ice, mudcrabs that move only on the night and hide under rocks on the day, mudcrabs that survive in extremely dry enviroments, like in an old ruin, eating the bones of long dead and newely dead warriors who have ventured there. Already much more enjoyable to fight the different types of mudcrabs, as they have their unique weaknesses/immunities and attacks. The moisture crab could be poisonous, while the crab that eats bones could give you deseases commonly gotten from zombies and skeletons. Underwater crab would inflict the same desease as slaughterfishes. Possibilities are huge, and so far we have only seen 1 type in Oblivion and deseased + normal in Morrowind.

Cliff Racers out, no need for them to be in Skyrim.
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Roy Harris
 
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Post » Thu Jul 15, 2010 2:53 am

Mudcrabs should come in different forms instead of just one. We should have mudcrabs for all different kinds of enviroment, cold, warm, dark, moisture, dry, wet. Mudcrabs that lurk of the bottom of the seas and never come to land, mudcrabs deep inside caves in the moisturefilled caves near water deep down, mudcrabs that are white and hide int he snow near lakes with very thin ice, mudcrabs that move only on the night and hide under rocks on the day, mudcrabs that survive in extremely dry enviroments, like in an old ruin, eating the bones of long dead and newely dead warriors who have ventured there. Already much more enjoyable to fight the different types of mudcrabs, as they have their unique weaknesses/immunities and attacks. The moisture crab could be poisonous, while the crab that eats bones could give you deseases commonly gotten from zombies and skeletons. Underwater crab would inflict the same desease as slaughterfishes. Possibilities are huge, and so far we have only seen 1 type in Oblivion and deseased + normal in Morrowind.


I think that is way too much variety for a snigle creature. By that logic every creature should have it's counterpart for a different climate/setting.
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Lalla Vu
 
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