Which enemies do you think will be added in DLC?

Post » Mon Jan 25, 2016 9:49 am

I would like to see cazadors, trogs, centaurs, ants, aliens, swamp folk, spore carriers.

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Steeeph
 
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Post » Mon Jan 25, 2016 5:28 am

Something in the water.

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Annick Charron
 
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Post » Mon Jan 25, 2016 1:27 am

I have to second water enemies. Water- being largely unused in the base game- has a lot of potential.

It would be neat to have a gunner storyline- developing an existing enemy.

I really want something like The Pitt as a DLC, insofar that there's industry, and those who are exploited to make it happen. A DLC where we have to make a choice between two factions and the one you oppose becomes the enemy.
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Nicola
 
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Post » Mon Jan 25, 2016 6:39 am

I was pretty bummed about the wildlife variety in this one, some of the creatures just don't make sense for the east coast, Radscorpions being the biggest one. I really wanna see some irradiated bobcats, moose, maybe giant frogs or something? Anything to make it less weird lol

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BlackaneseB
 
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Post » Mon Jan 25, 2016 2:44 am

Water based enemies. My Thallasaphobia would trigger too much though, although I'll take that over Cazadors any day!

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Cat
 
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Post » Mon Jan 25, 2016 9:39 am

There's only one animal that creeps me out bigtime, and that's the tick.


So a giant mutated tick.



Although being giant they'd lose their ninja abilities, so they might be less scary.

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Lily Something
 
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Post » Mon Jan 25, 2016 7:57 am

A giant bat would be cool. Only attacks at night


I would love the ants to return . Maybe add in flying ones


If we go with creatures in massachusetts

Turkey-make it like an axe beak?

Change those crows to be hostile

Skunks

Coyotes

Snakes-blue hills has rattlesnakes

We do get great white shark sightings in summer


You really need nh or Maine for some interesting animals such as moose or fisher cats


Walpole prison would be a great dlc
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Austin Suggs
 
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Post » Mon Jan 25, 2016 4:22 am

Cazadors were made in Big Mt. they shouldn't spread this far that fast. Also by a different company.



Trogs would be creepy with the new animations but were unique to the Pitt, they need the high radiation the rivers bring along with the pollution and cannabalism, neither seem to be an issue in Boston.



Centaurs are missed but they didn't have the dogs before and I think this is a new strain so they might not make centaurs.



Ants I agree are missed, especially with the more plant life you'd hope to see some.



Aliens I can do without, funny for an easter egg but hate any more than that.



Swamp folk seem to be reference to pop culture of people degenerating and inbreeding, tends to be to the south and Boston is to the North and doesn't have isolated swamp land.



Spore carriers were from a vault in NV that was part of the experiment that Big Mt. helped with, they shouldn't appear on the other side of the US. Also by a different company.



I'd like to see more unique wildlife to the area, after skyrim with more passive critters I was hoping for something like that. Could list a number of the local wildlife that could of been mutated or added and build up the world but easier to link to wiki list:


https://en.wikipedia.org/wiki/List_of_mammals_of_Massachusetts


https://en.wikipedia.org/wiki/List_of_reptiles_of_Massachusetts


A number would of had a lot of work from the dogs (foxes, wolves, lynx) and Skyrim (hunting birds, seals and fish)

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Johanna Van Drunick
 
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Post » Mon Jan 25, 2016 5:36 pm

If they bring any enemies back, I think I just want Centaurs, Robobrains, and Giant Ants - the rest seem a bit too specific to their regions. New enemies, I'm not sure what they could do; depends on the setting of the DLC. would love to see more whacky tribals, though.





Radscorpions are mutated versions of the Emperor Scorpion, which was a common pet at the time of the Great War - that's why they're all over America. What was the old sci-fi flick with giant scorpions that inspired the Radscorpions in Fallout?

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kasia
 
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Post » Mon Jan 25, 2016 9:09 am


Clash of the Titans I believe is the movie you are thinking about.



Speaking of which, we have a lot of water, where is our Kracken?

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Fiori Pra
 
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Post » Mon Jan 25, 2016 1:13 pm

Carnivorous plants. Something that severely slows you if you run through it while slowly sapping your health. Imagine running from ghouls only to land yourself in a patch of thorn grass. Or using a patch of the stuff to lure enemies into a trap. Or you can harvest the stuff and use in in settlements as area denial.

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Lexy Dick
 
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Post » Mon Jan 25, 2016 6:33 am

Mutated clowns or Cliffracers.

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Mason Nevitt
 
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Post » Mon Jan 25, 2016 10:53 am

Mole people.Scary cult monsters that fit perfectly into the FO universe.

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Penny Wills
 
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Post » Mon Jan 25, 2016 9:07 am

*Enclave and their remaining arsenal, battle power armor (war machine style), and crazy load out enemies using full combat armor, and out right super siege attacks that comes in waves + snipers + field mortar.. \



*Alien and all it's bio-weapon/mutant glories + more alien pew pew and some ways of obtaining more ammo...



*Death claw as the peak monster of Fallout universe? nope, we need GIANT FREAKING MOLE RAT Mutant MONSTER, A Teen Age Mutant Ninja Molerat, or go bigger (fire/bio-plasma berating) Mole Rat-zilla!~



*Red Coats, This time, you aren't the only one waking up from Cryo sleep, the red-army (china) from the ocean floor base wakes up with their pre-war tech is coming to a full invasion! you thought Enclave was bad... wait till you see their answer to Prime; "The Red Hare Rider: Lu Bu" Giant Robot Horse back (yes, robot horse) Battle General of the ancient Chinese war times using a "Lazer Pole arm weapon", where you have to out run it (because it's giant, so it have to kinda just "stride" it's way from beach to central) with Paul Revere (synth you meet, freed, that thinks he's Paul Revere, who you also help to join the Minuteman) on the "Midnight Getaway Ride" all the way around the Commonwealth Warning all the settlements on your new (2 heads and glowing) horse back mechanics of bullet time gun play, and your very own pole arm melee carvery attacks, all the while Paul is on an other horse shouting "Red coats are coming!~"... and final confrontation, where Prime(mounted on a Giant Glowing Molerat Mutant; bigger than Crab queen, fighting using giant extended baseball bat with lighting mod, which you will receive after that mission of a smaller version) faces Lu Bu on a mounted battle to the death (of both robots, making the monument of "the 2nd great war") where your new settlement will be built next to...



*Robot uprising... we see them have almost human like emotion, see one turned in to actual synth, and now, they think they are better than us. Lead by the creepy Robot lady in Good Neighbor, they come to claim the land, and it;s up to you to built an other robot army to stop them putting your ailed robo pals' AI (include beer buddy) in to power armors, and upgrade them "war machine style" and join the fight with your very own Iron man suit on the ultimate robo Vs Power armor battle! (boss: Anti-Prime)



yeah, can't wait for the 1.3 patch coming up.... and REALLY LOOKING FORWARD to DLCs...

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Victoria Bartel
 
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Post » Mon Jan 25, 2016 10:27 am

Irradiated moose and turkeys are some of the best idea's i've ever heard.

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Brooke Turner
 
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Post » Mon Jan 25, 2016 1:21 pm

Wanamingos from fallout 2
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abi
 
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Post » Mon Jan 25, 2016 11:04 am

Can I suggest South Park style irradiated bobble headed Canadians?

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cutiecute
 
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Post » Mon Jan 25, 2016 11:45 am

Mutant flying ghoul chimpanzees.

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Roanne Bardsley
 
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Post » Mon Jan 25, 2016 12:20 pm

ostriches. https://www.youtube.com/watch?v=nIUy-RXL28U

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candice keenan
 
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Post » Mon Jan 25, 2016 4:40 am


nah we've got both here

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Pat RiMsey
 
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Post » Mon Jan 25, 2016 12:53 pm

I'd much rather see brand new mutated enemies like the Fire-Eyed Goo Horned Brahmin Buffalo. YOU WILL SOIL YOURSELF.

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Abel Vazquez
 
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Post » Mon Jan 25, 2016 6:37 am

Female supermutants. You know they were mentioned in vanilla FO4, right?

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Ellie English
 
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