which fallout game do you like the most and why?

Post » Tue May 17, 2011 11:40 am

Can't blame him for seeing the light. If you catch my drift. :fallout:

It's a brilliant flash of light then comes the shockwave!

----------------------

On topic: Fallout 1 is the story I felt most emerged in (my first introduction to the series). None·the·less for me comparingFallout 1&2 is a neck-and-neck race because honestly I can't make a decision, I love them both.

Dark serious story: Fallout 1 = win!

Re playability, goofy stuff & bigger world: Fallout 2 = win!


Fallout 3, err.. it has its moments, there are a few features that are okay. I really liked Tranquility Lane, I thought it was an awesome concept! Loved the cast: Liam Neeson, it doesn't matter he's my all forgiving dad even though I nuked whole towns into oblivion - he's a great actor and to be perfectly honest I also had a weak spot for Moira and her cute little moleratties. However the overall result was all a little childish IMHO. I rather have the monty python style goofiness of FO2 any time.

Fallout NV, I don't know all the aspects because I only finished it once (siding with yesman). But definitely an improvement.. well, not an improvement - just back to basics reputation/karma-wise.


Anyhow, I'm a bit Fallout tired lately but if you ask me which fallout has the most replay value IMO:

1) Fallout 2

2) NV and Fallout 1

3) Tacticts (still in the lead for the second place - lots of tictacs less talk but still enjoyable)

4) FO3 comes last on my list. Finished Vanilla, the DLC's and with most mods but after a while it becomes a bit flat (monotonous no matter what character I create).



I can understand that some like FO3 better & visa versa, it's like reading a book some people only see boring text and others see a whole new world.
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DAVId Bryant
 
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Post » Tue May 17, 2011 12:38 pm

And yet, it was only after visiting the forums that the scales fell from your eyes, and you decided that this game you had loved previously was suddenly not much kop anymore. Which is interesting.

Oh, to be young and suggestible again.

:whistling:

Fallout 2 previously loved, although turn base combat.

Fallout 3 "the scales fell from my eyes" and Fallout 2 "was suddenly not much kop anymore".

I *suggest* Fallout 3 as the real-time shining light of all Fallouts.
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LuCY sCoTT
 
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Post » Tue May 17, 2011 12:16 am

Fallout 2 previously loved, although turn base combat.

Fallout 3 "the scales fell from my eyes" and Fallout 2 "was suddenly not much kop anymore".

I *suggest* Fallout 3 as the real-time shining light of all Fallouts.


Thanks for suggesting your opinion, but I think I'd rather stick with the "Captain Cavemen with scales on his eyes" kind of Fallout. Ayup. :fallout:
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carla
 
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Post » Tue May 17, 2011 3:15 am

Thanks for suggesting your opinion, but I think I'd rather stick with the "Captain Cavemen with scales on his eyes" kind of Fallout. Ayup. :fallout:

Fine, I found those early turn base Fallouts just too easy to play really, you didn't have to think fast at all.

Thinking those combat calculations in real-time is more real exciting and challenging, which is why for me Fallout 3 is tops.
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Elina
 
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Post » Tue May 17, 2011 8:32 am

Fallout 3 was challenging?

I've been killed far more times by molerats, golden geckos, pigrats, tribals, cannibals and slavers in FO2 than I have been by deathclaws, behemoths, aliens of hillfolk in FO3.
Just saying. :angel:
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Claire Lynham
 
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Post » Tue May 17, 2011 11:27 am

Fallout 3 was challenging?

I've been killed far more times by molerats, golden geckos, pigrats, tribals, cannibals and slavers in FO2 than I have been by deathclaws, behemoths, aliens of hillfolk in FO3.
Just saying. :angel:


+ 1 :fallout:
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Claire Lynham
 
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Post » Tue May 17, 2011 3:38 pm

Fallout 3 was challenging?

I've been killed far more times by molerats, golden geckos, pigrats, tribals, cannibals and slavers in FO2 than I have been by deathclaws, behemoths, aliens of hillfolk in FO3.
Just saying. :angel:

+3 (Me and my egotistical alter-ego)
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Crystal Birch
 
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Post » Mon May 16, 2011 11:44 pm

Fine, I found those early turn base Fallouts just too easy to play really, you didn't have to think fast at all.

Thinking those combat calculations in real-time is more real exciting and challenging, which is why for me Fallout 3 is tops.


Eh, to each his own I suppose.

But I would be lying if I said that F3 wasn't fun. I enjoyed it too.
Still, Fallout is Fallout!
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Marguerite Dabrin
 
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Post » Tue May 17, 2011 12:43 am

+3 (Me and my egotistical alter-ego)

+4 (Even Very Hard is considered to be Easy)
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carley moss
 
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Post » Tue May 17, 2011 1:55 pm

And yet, it was only after visiting the forums that the scales fell from your eyes, and you decided that this game you had loved previously was suddenly not much kop anymore. Which is interesting.

Oh, to be young and suggestible again.

:whistling:

And because of this comment ill say Fallout 3 is my overall unanimous favorite, Because you were able to continue your character after the main quest.
Hope every one of you have figured out that i am a more TES fan than Fallout Fan so it figures.
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Melly Angelic
 
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Post » Tue May 17, 2011 9:38 am

I've been killed far more times by molerats, golden geckos, pigrats, tribals, cannibals and slavers in FO2 than I have been by deathclaws, behemoths, aliens of hillfolk in FO3.

Ok, if you hadn't got to grips with turn base combat, I can see that could happen.

.... but I found it far too easy in Fallout 2 ^shrug^ ... in all modesty.

You get all day to think about your next move after all, nothing gets easier than that...
..surely a good move could be thought of... Ah well.

Ditto Styles, Mako Vlazkov, Colby4780... -1 -2 -3 -4.

@Smert ... indeed each to their own.

Fallouts 1 and 2 were for turn-play fans, fun though they can be, but I'm more into the full role-play of real-time now that is more true to my role-play character, as in Fallout 3.
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Frank Firefly
 
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Post » Mon May 16, 2011 11:51 pm

+4 (Even Very Hard is considered to be Easy)

+10 or what ever we're on. Was rarely if ever killed in FO3 during "serious" play. Most of my deaths where the result of self gimping or personal challenges. Like fighting in clothing, or seein' how much far I could get using only a weak weapon.
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RAww DInsaww
 
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Post » Tue May 17, 2011 4:52 am

+10 or what ever we're on. Was rarely if ever killed in FO3 during "serious" play. Most of my deaths where the result of self gimping or personal challenges. Like fighting in clothing, or seein' how much far I could get using only a weak weapon.

-50

Stop the +'s thing....
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NeverStopThe
 
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Post » Tue May 17, 2011 3:22 am

-50

Stop the +'s thing....

+1337

KEEP THE BALL ROLLING
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Robert Jr
 
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Post » Tue May 17, 2011 3:37 pm

+1337

KEEP THE BALL ROLLING

Really...
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Francesca
 
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Post » Tue May 17, 2011 3:37 am

-50

Stop the +'s thing....


Backseat moderating again, I see? :tongue:
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Andrew Tarango
 
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Post » Tue May 17, 2011 4:21 am

Was rarely if ever killed in FO3 during "serious" play. Most of my deaths where the result of self gimping or personal challenges. Like fighting in clothing, or seein' how much far I could get using only a weak weapon.

Fallout 3 on very hard setting ... at the start ... indeed it was very hard and I was so weak ... meeting 2 raiders, Molerats or a Mirelark, I had no chance and was wasted ... and who wasn't at the start of Fallout 3. True you did become stronger, a bit too much but I also compensated by not grabbing godlike weapons, armour and other boosting stuff, then my game kept hard, it's your choice you didn't take the most powerful stuff or keep stuffing Stimpacks down you.

Anyway, the main point is that in Fallout 2 you had all the time in the world to figure out your next winning move ... in Fallout 3 you didn't and had to think quickly and get it right, in that respect Fallout 3 was much harder and more true role-play of your character.

Half the time in Fallout 2 your character was 'normal' but in combat your character became a cardboard-cut-out standing there waiting for the enemy to take their turn.

That alone makes Fallout 3 a far better Role-Playing-Game than Fallout 2 and 1. For me anyway.
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[ becca ]
 
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Post » Tue May 17, 2011 1:07 pm

Anyway, the main point is that in Fallout 2 you had all the time in the world to figure out your next winning move ... in Fallout 3 you didn't and had to think quickly and get it right, in that respect Fallout 3 was much harder and more true role-play of your character.

Erm.... What?
So what if I have all the time in the world to think about my next move?
If I'm level 2 with a pipe rifle against 1 golden gecko and 2 silver gecko's there isn't much tactics to do.
Shoot them once, reload, turn over, they hit me... A lot.... My turn, open inventory, choose healing item, back, shoot one of them once, turn over, they hit me.
And et cetera until I'm dead.

There is no magical thing with FO2 being turnbased.
It's not chess exactly.

If I face super mutants and floaters (six, 3 floaters) and one super mutant has a laser rifle and one has a minigun then what perfect move do I need to do?
Shoot the minigunner first?
For sure.
But then the floaters will kick my ass.
After that?
The laser user.
And then the floaters will brutalize me.
And finally take care of the super sledge mutant who just critically hit me in the head so hard that he made a home run.

FO3 is in fact easier due to it being real time as you can do as you want to do at any point.
You can mash as many stimpacks as you want and fire off as many shots as you want while in Fallout you get 10 action points while a super mutant patrol get 60 in total.
Just cause you can think about your next move in Fallout does not mean that there is some great winning strategy out of every situation.
Some times you're simply screwed.
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Sian Ennis
 
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Post » Tue May 17, 2011 12:14 am

Fine, I found those early turn base Fallouts just too easy to play really, you didn't have to think fast at all.

Thinking those combat calculations in real-time is more real exciting and challenging, which is why for me Fallout 3 is tops.

It's all about how much ammo you got for your powerful weapon, and how long you can hold in the left mouse button.
Chess must be the easiest game ever.

Edit: Or well, that was what I did in F3 with a chinese assault rifle. Raiders fell like bowling pins :D
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Talitha Kukk
 
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Post » Tue May 17, 2011 11:02 am

Backseat moderating again, I see? :tongue:

No not really its just annoying.
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Stat Wrecker
 
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Post » Tue May 17, 2011 3:48 pm

Fallout 1 and 2 were definitely, objectively, indisputably much, much harder than FO3. I died far, far more often playing the older games, random encounters alone were regularly lethal (excessively so in my lily-livered 21st century gamers' opinion). I can't see how anyone who's played them extensively could think they were easier than FO3, which even on very hard wasn't often particularly challenging once you were about level 8 or so. Sure, Hellfire Troopers or Reavers might be a fair old struggle in numbers, but nothing like the one-shot insta-death nightmares that were Super Mutants and Enclave troopers in the original games, at whose hands I would perish time after punishingly frustrating time. Being turn-based or real-time's got nothing to do with it. The older games were much, much harder.
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Dark Mogul
 
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Post » Tue May 17, 2011 9:51 am

i'm sure the majority people here are all Fallout 3 fans...

The original Fallout was always may favorite. Even if it wasn't as physically big, or didn't have as many quests as say Fallout 3 it had a great story and just everything about it was just the perfect game formula.

Fallout 3 is very close behind though. Huge open world game that Bethesda is so great at creating, with a multitude of quests and and stuff to do.

I agree with dikeybird747... I don't understand how anyone could ever compare the difficulty between the originals and Fallout 3 :|
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Alyna
 
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Post » Tue May 17, 2011 1:31 pm

Fallout 3 on very hard setting ... at the start ... indeed it was very hard and I was so weak ... meeting 2 raiders, Molerats or a Mirelark, I had no chance and was wasted ... and who wasn't at the start of Fallout 3. True you did become stronger, a bit too much but I also compensated by not grabbing godlike weapons, armour and other boosting stuff, then my game kept hard, it's your choice you didn't take the most powerful stuff or keep stuffing Stimpacks down you.

Anyway, the main point is that in Fallout 2 you had all the time in the world to figure out your next winning move ... in Fallout 3 you didn't and had to think quickly and get it right, in that respect Fallout 3 was much harder and more true role-play of your character.

Half the time in Fallout 2 your character was 'normal' but in combat your character became a cardboard-cut-out standing there waiting for the enemy to take their turn.

That alone makes Fallout 3 a far better Role-Playing-Game than Fallout 2 and 1. For me anyway.

Wow so I was just some type of pure luck super man, when I went right from the vault and cleared out the school with MMM increased increased spawns at level two on very hard?

Takes alot of thought, to do the "hide behind corner and wack them one at a time as they come around the corner"
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Mandi Norton
 
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Post » Tue May 17, 2011 5:25 am

Just cause you can think about your next move in Fallout does not mean that there is some great winning strategy out of every situation.
Some times you're simply screwed.


Well I found it very easy in Fallout 2, I quickly figured the tactical best approach, best way to play and best moves to make ... once you have done that the rest is plain sailing.

It became at times quite boring because I knew I was going to win but had to play it out in slow-motion turn by yawning turn. It's just one of the reasons why Fallout 3's full role-play will always be above Fallouts 1 and 2 with me.

Quote "Some times you're simply screwed."
If you have blundered into a situation where you are "simply screwed" then don't.
You have all day to think about it and nothing gets easier than that!
Think what you did wrong ... and don't do it again.
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Oyuki Manson Lavey
 
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Post » Tue May 17, 2011 5:54 am

You have all day to think about it and nothing gets easier than that!
Think what you did wrong ... and don't do it again.


That's not really how the combat worked. Your unlimited time to think was never an issue there, not for the better or for the worse, because of how the mechanics worked.

Sometimes, when you put you stuff out here, it really makes me wonder if you played the games at all, or that you last played them about 10 years ago and now try to dig up some faint memories from the darkest corners of your mind to make a point. Just saying. :shrug:
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Hot
 
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