Fallout 3 was absolutely stuffed with "ethics" of play and of all shades.
As the introduction said. It's your game so play it the way you want. There is no "right" way to play.
The "exploration of the ethics and ethical play" is down to the player.
Even Fallout 3 combat had more "ethics". You had the ethical choice of killing a pleading submissive raider, or a running away one ... something that the early Fallouts never had as I can remember. You could even try submitting and making them a non-enemy, an ethic that the early Fallouts never had as I recall.
Every situation and quest in Fallout 3 was an ethical choice, the whole game was "ethics" of all shades.
Quote alex man142 "and the world felt so real, almost like I was living in it."
The world of Fallout 3 was far more real than the early Fallouts. Half the time in the early Fallouts it was real enough ... the other half it was un-real turn-play combat, abnormal with nothing "like I was living in it", far from it.
That's why Fallout 3 is such an improvement. More ethical choices and more like I was actually living it.
1. I agree, but being forced to join the BOS really killed the "play the way you want," feel, duh.
2. Not exactly.
3. In Fallout 1, enemies would run away if outgunned, or if you were heavily armed. I did not see that once in Fallout 3. To top it off, I don't think that holstering your weapon worked.
4. If you mean by ethics, "BLACK AND WHITE," then you and I are not on the same page. I prefer that the ethics are grey, not like FO3, which had messy Black and White.
5. Fallout 3 was NOT more real than the originals.
In the originals, I actually knew how the city survived. The Hub had farming, so did Junktown, Shady Sands, Adytum. The Hub IS the most realistic city ever made in a video game. Why? It felt plausible. The world actually felt like it was progressing as time went by, which is real.
Now, Fallout 3 did not feel plausible in the slightest. You had people living in un-walled towns with three people, IN A LAND WITH RAIDERS, DEATHCLAWS, and [censored] ROBOTS everywhere! See the problem? In the real world, they would have gotten killed on day one. Rivet City was real enough, but the radiation everywhere really killed the world.
6. Fallout 3 DID NOT have more ethical situations. Fallout 1 had the most, and the writing was the best as well. At least in Fallout 1, I could pick sides in the main quest.
7. Sure, Fallout 3 had real time combat, but it was awful. If they implemented it like RDR or COD, it would have been fine, but targeting was awful, enemies kept moving and took no cover, and it was just a sloppy mess.
I felt like I was in the world of Fallout 1, that is a testament to its skill and writing. If I can be immersed in a TB game, than that shows you a ton. If I can't be immersed in a REAL TIME COMBAT game, then that shows you something is very very very very wrong.