Which game is best suited for me?

Post » Fri May 13, 2011 3:22 pm

THIS IS NOT A MW vs OBLIVION THREAD

The reason I made this thread is because I am wondering which game I should install, Morrowind or Oblivion. Please don't turn this into a MW vs OB thread, I'm just wanting your opinions on which suits my needs.

I already have some background knowledge on both games as I've been reading a lot of the topics here and I also played Morrowind when it first came out (epic experience). I never got too far in Morrowind, in fact I probably finished 2-5% of the game.

After doing some reading, I'm undecided on what I should play. It would be great if you could help me decide! Things to take into consideration: I am willing to mod my game and get the expansions. I've been hearing Oblivion in it's vanilla state isn't great, but how about with mods and expansions?

What I like in a game, my playing style, etc:
- I'm a big fan of exploration. I LOVE to explore. I love the satisfaction of discovering a sweet lookout spot, an epic ruin, a hidden sword/piece of armor, or a new city that I've never explored before.
- Relating to the last point, I like a big map with lots of things to discover in it.
- I want to be afraid to explore somewhere.
- I'm not BIG on combat, but I still enjoy it. I prefer the player skill as apposed to the character skill.
- I enjoy playing thief/stealth classes as opposed to skillful warriors. I'd rather make money in alternate methods.
- I like customization and being able to have a variety of different combinations of class, weapons, armors, skills, magic, etc.
- I want to be able to do my own thing. I don't want the game to tell me what to do or set out my character's story for me.
- Healthy amount of factions to choose from.
- I like mounts (Oblivion obviously has them where as Morrowind doesn't)
- Not a big fan of reading, although I will obviously do it if it's important.
- Graphics need to be good. As I said, when I explore, I also enjoy finding places that are visually appealing.

What I dislike:
- LINEAR GAMEPLAY. Just let me do what I want.
- No reward in exploration.
- Small maps
- Limited customization
- Not feeling emotion when I play (such as fear, excitement, etc.)
- "Go deliver this, go deliver this back, go deliver this back, OK - kill 5 of these things"
- Generic RPG creatures, gameplay, quests, etc. (Don't like WoW).
- I don't want to be forced to be a melee character because the magic class is weak.
- Not being able to sell stolen goods.
- Poor graphics and views from high points on the map.

I know you could just say "decide for your self, idiot", but I plead that you hold off on those comments and help me decide which game to start playing. I've never tried Oblivion and I've only played a bit of Morrowind.

Thanks for your help. :)
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Flesh Tunnel
 
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Post » Fri May 13, 2011 1:02 pm

Can't you install both ? They're both great games...OB is better in my view but MW is also fantastic. They both have pros and cons so...
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Brandi Norton
 
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Post » Fri May 13, 2011 5:04 am

Go for Oblivion, with mods. Morrowind may trump Oblivion in vanilla, but Cyrodiil, mods that add the rest of Tamriel's worldspace and a few other little changes and addons will drop your jaw.

Morrowind is hard to mod and therefore a lack in notable material- excluding the graphic enchancer.
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Jessica White
 
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Post » Fri May 13, 2011 9:42 am

Can't you install both ? They're both great games...OB is better in my view but MW is also fantastic. They both have pros and cons so...

I want to sit down and enjoy one game. I don't have a lot of free time so this would be an occasional, on going thing I'd play. If I had more free time I would definitely install both!

Go for Oblivion, with mods. Morrowind may trump Oblivion in vanilla, but Cyrodiil, mods that add the rest of Tamriel's worldspace and a few other little changes and addons will drop your jaw.

Morrowind is hard to mod and therefore a lack in notable material- excluding the graphic enchancer.


Thanks for both of your quick replies though!

QUICK EDIT: Do the expansions of Oblivion expand the map quite a bit?
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Add Meeh
 
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Post » Fri May 13, 2011 8:09 pm

You pretty much describe the whole series. Anyways, how much exactly have ya play Morrowind and Oblivion in terms of hours? Also, have ya also consider Daggerfall?

QUICK EDIT: Do the expansions of Oblivion expand the map quite a bit?

The Shivering Isle does and have a MUCH better storyline than Oblivion, imo.
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Dalley hussain
 
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Post » Fri May 13, 2011 4:40 am

You pretty much describe the whole series. Anyways, how much exactly have ya play Morrowind and Oblivion in terms of hours? Also, have ya also consider Daggerfall?


The Shivering Isle does and have a MUCH better storyline than Oblivion, imo.


Morrowind Hours: Maybe 24-48 hours when I was 10 or 11 years old (That was when it first came out)

I have never played Oblivion.
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Georgia Fullalove
 
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Post » Fri May 13, 2011 6:27 am


Morrowind is hard to mod and therefore a lack in notable material- excluding the graphic enchancer.

Uh. What? Look through the Morrowind Hall of Fame on PES, then tell me there's a "lack of notable material."
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Laura Simmonds
 
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Post » Fri May 13, 2011 10:26 am

Uh. What? Look through the Morrowind Hall of Fame on PES, then tell me there's a "lack of notable material."

This. Morrowind has a ton of great mods.
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JLG
 
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Post » Fri May 13, 2011 9:49 am

Uh. What? Look through the Morrowind Hall of Fame on PES, then tell me there's a "lack of notable material."


Thanks for clearing that up. I'll mod either game I choose to play so it doesn't matter which is easier.

No flame wars now ;) :flamethrower:
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Alisha Clarke
 
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Post » Fri May 13, 2011 6:11 am

Morrowind Hours: Maybe 24-48 hours when I was 10 or 11 years old (That was when it first came out)

I have never played Oblivion.

If you haven't finish Morrowind, one can try to finish it out.

Also, if ya remember some aspect from Morrowind, one can read http://www.uesp.net/wiki/Oblivion:Oblivion_for_Morrowind_players to get a better understanding what one would expect the transition if one want to try Oblivion. Be aware that Oblivion is more Action than RPG and Combat happens a heck more than one would expect. The reward for dungeon runs isn't any better and very leveled dependent.

As for modded game, Oblivion and Morrowind are equal in term of content. You can literally make Oblivion very close to that of Morrowind and Vice Versa.
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NAkeshIa BENNETT
 
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Post » Fri May 13, 2011 9:25 am

You're a pretty tricky one - you seem to more or less dislike things found exclusively in Oblivion. Exploration as a whole is certainly more rewarding in Morrowind, where the vanilla game itself has a plethora of special dungeons and locations, each with their own story or little quirk. The wilderness is filled with easter eggs and various treasures for those who keep their eyes peeled. Lots of clues to be deciphered in dialog and books which may lead you to hidden locations as well. Despite its appeal to the adventurous player, I should warn you that Morrowind is pretty intensive on reading - when you say that you're "not a big fan of reading", I assume that the dialog system won't be a problem in any way. But there's definitely a lot of books, scrolls, and other materials which help in fleshing out the main quest and I certainly wouldn't pass them up during the course of the game.

Morrowind's magic and stealth systems leave something to be desired - sneaking isn't very light-dependant as it is in Oblivion, and magicka by default only regenerates by means of rest and potions. There is definitely a stronger air of dice rolls and other RPG skill checks in Morrowind than in Oblivion, but at the same time I find combat and magic to be very clunky in Oblivion. Most battles will eventually whittle down to "block, attack, block, attack, block" and many have compared spellcasting in TES IV to that of firing off rocket launchers with different colors. :P

I'd say you should install both of them and see which you prefer - but don't make your mind up immediately. Morrowind starts off slow but becomes absolutely thrilling with time, whilst Oblivion may pull you in immediately but tends to become depressingly empty after a while. This is when both games are unmodded, mind you.

Morrowind is hard to mod and therefore a lack in notable material- excluding the graphic enchancer.

Are you kidding? I'd say both Morrowind and Oblivion are very easily moddable thanks to the intuitive design of the Construction Set. If anything, I'd say Morrowind is easier to mod, or at least easier to produce a mod of good quality. You get bogged down with FormIDs, lip syncing, level scaling, and all kinds of other intricacies in Oblivion. I'm not going to continue at risk of starting an argument, but I really don't see what's so "hard" about modding in Morrowind.
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krystal sowten
 
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Post » Fri May 13, 2011 4:24 am

Morrowind Hours: Maybe 24-48 hours when I was 10 or 11 years old (That was when it first came out)

I have never played Oblivion.


Maybe you should try something new - Oblivion.
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Lyndsey Bird
 
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Post » Fri May 13, 2011 5:43 pm

Maybe you should try something new - Oblivion.

Maybe you should try something new - Daggerfall.
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Liii BLATES
 
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Post » Fri May 13, 2011 5:36 pm

[quote name='Fitz' date='06 July 2010 - 10:02 PM' timestamp='1278450123' post='16130746']
[u]THIS IS NOT A MW vs OBLIVION THREAD[/u]

The reason I made this thread is because I am wondering which game I should install, Morrowind or Oblivion. Please don't turn this into a MW vs OB thread, I'm just wanting your opinions on which suits my needs.

I already have some background knowledge on both games as I've been reading a lot of the topics here and I also played Morrowind when it first came out (epic experience). I never got too far in Morrowind, in fact I probably finished 2-5% of the game.

After doing some reading, I'm undecided on what I should play. It would be great if you could help me decide! Things to take into consideration: I am willing to mod my game and get the expansions. I've been hearing Oblivion in it's vanilla state isn't great, but how about with mods and expansions?

What I like in a game, my playing style, etc:
- I'm a big fan of exploration. I LOVE to explore. I love the satisfaction of discovering a sweet lookout spot, an epic ruin, a hidden sword/piece of armor, or a new city that I've never explored before.
- Relating to the last point, I like a big map with lots of things to discover in it.
- I want to be afraid to explore somewhere.[/quote]

MW wins on these points

[quote]
- I'm not BIG on combat, but I still enjoy it. I prefer the player skill as apposed to the character skill.[/quote]
[/quote]

Oblivion wins out here (if you prefer player skill to be most important)

[quote]
- I enjoy playing thief/stealth classes as opposed to skillful warriors. I'd rather make money in alternate methods.
[/quote]

Both are good for any class/style of play. Stealth is better in Oblivion but there are more interesting things to find and steal in MW

[quote]
- I like customization and being able to have a variety of different combinations of class, weapons, armors, skills, magic, etc.
- I want to be able to do my own thing. I don't want the game to tell me what to do or set out my character's story for me.
- Healthy amount of factions to choose from.
[/quote]

MW wins out on all these factors

[/quote]
- I like mounts (Oblivion obviously has them where as Morrowind doesn't)
- Not a big fan of reading, although I will obviously do it if it's important.
- Graphics need to be good. As I said, when I explore, I also enjoy finding places that are visually appealing.
[/quote]

Oblivion wins on these points. Still with mods you can have mounts and great graphics in MW

[quote]
What I dislike:
- LINEAR GAMEPLAY. Just let me do what I want.
- No reward in exploration.
- Small maps
- Limited customization
[/quote]

Both are pretty good on these counts

[quote]
- Not feeling emotion when I play (such as fear, excitement, etc.)
[/quote]

For me MW wins here.

[quote]
- "Go deliver this, go deliver this back, go deliver this back, OK - kill 5 of these things"
[/quote]

Both games have their share of FedEx quests

[quote]
- Generic RPG creatures, gameplay, quests, etc. (Don't like WoW).
[/quote]

MW is the more original and diverse game, Oblivion is much more generic fantasy

[quote]
- I don't want to be forced to be a melee character because the magic class is weak
- Not being able to sell stolen goods.
[/quote]

Magic is strong in both games and both allow hybrid characters. Magic is easier to use in combat in Oblivion
In Oblivion you will have to find a fence to sell stolen goods. In MW you can sell stolen goods to anyone but the person you stole them from but once you've stolen an item all items with the same ID will be considered stolen

[/quote]
- Poor graphics and views from high points on the map.
[/quote]

Oblivion wins out here unless you use MGE (Morrowind Graphics Extender)

[quote]
I know you could just say "decide for your self, idiot", but I plead that you hold off on those comments and help me decide which game to start playing. I've never tried Oblivion and I've only played a bit of Morrowind.

Thanks for your help. :)
[/quote]

All the above is only an opinion and some people will disagree with me on almost every point but I've tried to be objective despite my preference for MW.
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Jani Eayon
 
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Post » Fri May 13, 2011 1:56 pm

Hmmm thanks for the input, i'm glad to see a diverse opinion!

@StoneFrog - Yes, I know I'm wishing for the both of best worlds, but that's why I asked :P. By the reading comment, i tend to get a little lazy sometimes, but I shouldn't have a problem with going back into the journal and reading things over.

What about Oblivion modded though? Does it add some reward in the exploration department and give more for the player to do? Improve the constant combat?

EDIT: WOW, Thanks for the giant post above me! Lots of help there Amazon Queen
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Jessica Lloyd
 
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Post » Fri May 13, 2011 8:16 am

I'll try to provide my best estimate on which I think does each point better.

- I'm a big fan of exploration. I LOVE to explore. I love the satisfaction of discovering a sweet lookout spot, an epic ruin, a hidden sword/piece of armor, or a new city that I've never explored before.

Both can do this well. While you won't really find unique equipment in the dungeons/ruins of Obliv, they both have an exploration factor to them

- Relating to the last point, I like a big map with lots of things to discover in it.

Both are big, take your pick

- I want to be afraid to explore somewhere.

This leans more towards Morrowind. I never felt afraid to go anywhere in Oblivion.

- I'm not BIG on combat, but I still enjoy it. I prefer the player skill as apposed to the character skill.

If you prefer player skill, oblivion outshines morrowind.

- I enjoy playing thief/stealth classes as opposed to skillful warriors. I'd rather make money in alternate methods.

Oblivion has the better stealth system.

- I like customization and being able to have a variety of different combinations of class, weapons, armors, skills, magic, etc.

This is the hallmark of all Elder Scrolls games.

- I want to be able to do my own thing. I don't want the game to tell me what to do or set out my character's story for me.

Morrowind does better here. There is a set story, but it's up to you to pursue it or even start it. Oblivion is going to put you into the main quest right away. Mods can fix that though.

- Healthy amount of factions to choose from.

What do you consider healthy? Oblivion has 4 major factions(and the arena). Morrowind has dozens.

- I like mounts (Oblivion obviously has them where as Morrowind doesn't)

Oblivion has mounts. Use mods for Morrowind.

- Not a big fan of reading, although I will obviously do it if it's important.

Morrowind dialogue is almost exclusively text. Oblivion is voice acted.

- Graphics need to be good. As I said, when I explore, I also enjoy finding places that are visually appealing.

While technically Oblivion has better graphics, I find I prefer the MW art style.

What I dislike:
- LINEAR GAMEPLAY. Just let me do what I want.

The faction/main quests in oblivion will not allow for this. You'll be given an objective, and save for the DB, there's usually just one way to do it.

Morrowind has this same problem sometimes, but you can subvert some questlines and alter how they play out.

Neither will force you to do anything though.

- No reward in exploration.

There's always something to find in a location in both games. Maybe not unique, but there's always something.

- Small maps

No problem here

- Limited customization

No problem here

- Not feeling emotion when I play (such as fear, excitement, etc.)

No problem here

- "Go deliver this, go deliver this back, go deliver this back, OK - kill 5 of these things"

Eh. There's some of this in both, but it's not the entirety.

- Generic RPG creatures, gameplay, quests, etc. (Don't like WoW).

Oblivion has mainly generic wildlife in it(Save for things like "billies" and the daedra)

Morrowind doesn't really have generic critters, save for the fish. Most are alien looking.

The other issues were already addressed.

- I don't want to be forced to be a melee character because the magic class is weak.

Magician type classes are tough in Morrowind. While it is possible, you'll want a distinct handle on the game before you try them.

Much easier to use magic in Oblivion.

- Not being able to sell stolen goods.

You can do this, just not back to the original owner in Morrowind.

Oblivion you can only sell stolen goods to Fences in the Thieves guild.

- Poor graphics and views from high points on the map.

This is the consumer's taste again.
Mods cover these issues if you don't like how something is.


Edit: Side note here. I liked OOO, because it added these Ayleid weapons to ruins. Some are very well hidden and take a bit of work to get to. It also added some specifically challenging opponents/areas with unique items and whatnot.
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Melissa De Thomasis
 
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Post » Fri May 13, 2011 10:31 am

Great post above. If i had to go with vanilla games, right now I'd choose morrowind.

I'm really trying to decide between Modded Morrowind vs Modded Oblivion.
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JeSsy ArEllano
 
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Post » Fri May 13, 2011 5:35 am

Since you already played MW I think you should try OB and mod it to your liking.
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Skivs
 
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Post » Fri May 13, 2011 8:00 pm

Sounds like Morrowind's the one for you.

You won't be super fond of the combat, since it's all character skill, but if you like to explore and you hate linearity Oblivion is no compromise (even if you pack it full of mods, trust me I've tried).

I'd say play Morrowind when you feel like exploring and questing, and get yourself Mount & Blade when you're in the mood for some medieval-style battling and horse-riding. Forget Oblivion :P
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XPidgex Jefferson
 
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Post » Fri May 13, 2011 5:22 am

What I like in a game, my playing style, etc:
- I'm a big fan of exploration. I LOVE to explore. I love the satisfaction of discovering a sweet lookout spot, an epic ruin, a hidden sword/piece of armor, or a new city that I've never explored before.
- Relating to the last point, I like a big map with lots of things to discover in it.
- I want to be afraid to explore somewhere.
- I'm not BIG on combat, but I still enjoy it. I prefer the player skill as apposed to the character skill.
- I enjoy playing thief/stealth classes as opposed to skillful warriors. I'd rather make money in alternate methods.
- I like customization and being able to have a variety of different combinations of class, weapons, armors, skills, magic, etc.
- I want to be able to do my own thing. I don't want the game to tell me what to do or set out my character's story for me.
- Healthy amount of factions to choose from.
- I like mounts (Oblivion obviously has them where as Morrowind doesn't)
- Not a big fan of reading, although I will obviously do it if it's important.
- Graphics need to be good. As I said, when I explore, I also enjoy finding places that are visually appealing.

-Both games have exploration; interesting locations, new ruins, etc. Oblivion has scaled loot, however, so you won't really be finding any hidden artifacts without mods. Likewise, you may also want a mod to tame Oblivion's compass, which tends to point out nearby areas of interest long before you can actually see them.
-Both have a "big map." There's some contention on this point, since while official numbers say Oblivion's is bigger, many people say it feels smaller. Whether it's because of view distance, terrain, walk speed, or whatever, it's something to keep in mind.
-Morrowind combat is character skill, Oblivion is character skill, but in function both have mostly the same combat: face enemy, click until dead. Many people complain about Morrowind's skill-based accuracy (you can miss an in-proximity target due to the skill vs agility calculation, whereas attacks will always hit in Oblivion. There's no animation or notice that you miss, just a "whiff"), but personally I find most of them to be exaggerated. With only about 50 in strength/agility/weapon skill, missing was never an issue for me.
-Both have things to steal. Morrowind has far more things of value laying around, to the point of imbalance; once you know where things are, you can extremely quickly steal yourself a suit of some of the most powerful items available, and have enough loot to afford anything you want. We're talking under-an-hour quickly. Oblivion leans toward the other extreme. There's not much of value to steal, and what you do grab can be a pain to pawn off to fences (the only sell limit in Morrowind is selling a stolen item back to its owner). Stealth doesn't work very well combat-wise in either game, as you need high skill to move anywhere near enemies, and attacks immediately reveals you.
-Class is relatively meaningless in TES games. All classes have access to all skills, differing only in how quickly they're increased. Characters tend to blur together in late game. Morrowind is a clear winner in this case for customization, as it has more skills, items, spells, and equipment slots for changing appearance.
-You can do your own thing in either game. Neither main quest forces you to participate, though a few of Oblivion's quests tend to have a tighter "grip" while you're in the middle of them, in the sense that you can't just walk away until it's done. Morrowind's quests don't really care, you can wander off at any time. This can be a pro or con for different people.
-Morrowind has a larger number of factions. People disagree on which game does them better, and I'll leave that argument to them.
-Like you said, Morrowind has no mounts, Oblivion has horses. It should be noted, though, that the horses aren't well liked, being kind of awkward to travel on and impossible to attack from the back of.
-Morrowind has limited voice-acting and more dialogue than Oblivion, so naturally, more reading there.
-For graphics it would probably be easiest to just image search screenshots or search for YouTube gameplay videos and see them for yourself. Oblivion has the obvious technical advantage, while some people still prefer Morrowind's graphical style.

What I dislike:
- LINEAR GAMEPLAY. Just let me do what I want.
- No reward in exploration.
- Small maps
- Limited customization
- Not feeling emotion when I play (such as fear, excitement, etc.)
- "Go deliver this, go deliver this back, go deliver this back, OK - kill 5 of these things"
- Generic RPG creatures, gameplay, quests, etc. (Don't like WoW).
- I don't want to be forced to be a melee character because the magic class is weak.
- Not being able to sell stolen goods.
- Poor graphics and views from high points on the map.

-Both are nonlinear. As mentioned before, though, some of Oblivion's quests tend to hold on to you until they're done.
-As was mentioned, Oblivion's item-scaling removes the point of exploration for some people, so you'll want mods for that.
-Both have mostly the same map structure; large, open overworld, loading screens into dungeons. Oblivion also has load zones separating cities from the overworld.
-Customization was mentioned above. Mods can give Oblivion more item variety, but can't change the fewer equipment slots.
-Which draws more emotional reactions to gameplay? Can't really help you on that one.
-Go back, go forth, go back, kill these, summarizes most quests in both.
-Haven't played WoW and can't compare, but a common complaint about Oblivion is its generic fantasy setting and creatures.
-Don't worry about weak magic. It tends to be overpowered in both games.
-In Morrowind, stolen goods can't be sold back to the original shopowner. In Oblivion, they must be sold to designated fences.
-Graphics already mentioned above.
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Mélida Brunet
 
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Post » Fri May 13, 2011 4:53 am

Thanks for the quick replies you all gave me.

I'm going to think about it. I may re-install morrowind and mod the graphics to death, or bring them to life (however you want to look at it). I have to go out and purchase Oblivion and it's expansions so I might as well give Morrowind a try.

Oblivion definitely sounds appealing because of the Graphics, Mounts, and better combat system.

Morrowind appeals to me because I can somewhat use alternate methods to get items (such as stealing them and pawning them off if I don't want to keep them).
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Kieren Thomson
 
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Post » Fri May 13, 2011 8:07 pm

Sounds like Morrowind's the one for you.

You won't be super fond of the combat, since it's all character skill, but if you like to explore and you hate linearity Oblivion is no compromise (even if you pack it full of mods, trust me I've tried).

I'd say play Morrowind when you feel like exploring and questing, and get yourself Mount & Blade when you're in the mood for some medieval-style battling and horse-riding. Forget Oblivion :P

linearity

Oblivion


*Sigh*
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jadie kell
 
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Post » Fri May 13, 2011 10:59 am

linearity

Oblivion


*Sigh*


I assume that means your agreeing with him? Even with mods Oblivion is linear?

Just to set things straight: I can still steal nice armor and weapons in oblivion right?
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Nienna garcia
 
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Post » Fri May 13, 2011 12:21 pm

I assume that means your agreeing with him? Even with mods Oblivion is linear?

Just to set things straight: I can still steal nice armor and weapons in oblivion right?

Armor are leveled in Oblivion. This means that unless one enable a Leveling Scale mod, you would see Bandits wearing Glass and Daedric Armor at a high certain level.
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Jinx Sykes
 
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Post » Fri May 13, 2011 5:28 pm

I assume that means your agreeing with him? Even with mods Oblivion is linear?

Just to set things straight: I can still steal nice armor and weapons in oblivion right?

To your first question: No. Absolutely not. Quite the opposite, in fact. Oblivion is very much an open world game. It's more restrictive in terms of character development because there are fewer skills (one blade skill, as opposed to short blades and long blades in Morrowind, only light and heavy armor skills instead of light, medium and heavy), but for exploration, and the kind of "do what you want, go where you want" gameplay that the series is loved for, it's fantastic. And with mods, it only gets better.

To your second question: Yes.
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Je suis
 
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