Which game did you enjoy the most?

Post » Wed Feb 02, 2011 12:33 am

As we're waiting for The Elder Scrolls V: Skyrim I thought I'd go ahead and give some of the other Elder Scrolls games a try. The only one I've actually played and completed was The Elder Scrolls IV: Oblivion. I gave Morrowind a try but couldn't get passed the odd looking graphics, but for lore's sake I'm willing to give it a try ignoring the looks.

Which of those games did you enjoy the most and why?
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Ludivine Poussineau
 
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Joined: Fri Mar 30, 2007 2:49 pm

Post » Tue Feb 01, 2011 3:49 pm

I never played Battlesire or Redguard. Morrowind tops my list. Nearly a decade later and I'm still finding new things to do in Morrowind. A lot of that has to do with mods, but even without them the game is amazingly detailed.

Daggerfall was interesting. But it's clearly from a different era of PC gaming. I've tried to go back and play games from that era, but I quickly become disinterested :confused: . Despite that I'm still in love with Daggerfall's character creation and it's inventory/equipment system (why get rid of tucking/untucking shirts?)

Oblivion is only fun with mods. And once you exhaust the guild/expansion/main storylines, I've found there's little left that's worth doing that isn't just purely combat related (can't even just read the books since most of them are from Morrowind already anyway, although I loved the books Shivering Isles introduced)
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Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Tue Feb 01, 2011 4:03 pm

My favorite is Oblivion due to several factors.

1. I love the setting. I don't care what anyone else thinks, but I love how the vibrant and peaceful exterior of Cyrodiil contrasts with its dark, trap-infested, and sometimes dank underground areas. I love architecture of the Ayleids, The Imperial City, and the various other cities of Cyrodiil. Each has its own unique flavor, in my opinion. Arena and Daggerfall just didn't have much flavor to their cities, in my opinion, and Morrowind's, while having a few very distinctive architectural types, had few NPCs with any dialogue unique to them about the area. As a result, I honestly think I understand Oblivion's cities more. No matter how brief it is, nearly every named NPC in Oblivion has something unique to say and I just love the way the cities looks, the way they feel, the way NPCs go about their daily lives (complements that feeling of the city), the way Cyrodiil is a bit of menagerie of various Tamrielic cultures, and the way these cultures may interact with one another. For example, in Bruma, I've always sensed this profound feeling of lingering animosity between the Nords of the town and the Imperials of the town. The place has religion, architecture, culture, and races clashing and/or blending.

In Leyawiin, I also get a feeling of lingering animosity and ethnocentric attitudes. The swampy atmosphere of Leyawiin practically has racism protruding from the ground. The place was seized from Khajiiti citizens by Imperials, the Khajiit and Argonians hate each other, the ruling Imperials hate them both, the feeling is mutual, and the architecture reflects the decrepit atmosphere. Bravil is a cesspool full of cheap wooden architecture and criminals. The counts and countesses of Cyrodiil range from corrupt scoundrels to beloved visionaries, the place is a disunited, peacefully crumbling ruin of its former glory, and the citizens seem to have been modeled to reflect an understanding of the situation and situations of their respective cities. Cyrodiil is beautifully portrayed as the leader of the now-declining empire and I really sensed that in the gameworld. I love the history and lore of Oblivion, as well. In particular, Imperial-Ayleid relations, Reman Cyrodiil, Imperial-Akaviri relations, and the early figures of Cyrodiilic glory pique my interest.

2. I love the factions. Compared to previous Elder Scrolls games, they seem more in-depth, in my opinion. The Mages Guild is a political mess waiting to implode on itself and it has even been going against Cyrodiilic law with anti-necromancy disposition. The guild is torn in half on the issue and the whole event foreshadowed the eventual fall of the Mages Guild, from my inferences. The Dark Brotherhood have a very distinctive and mysterious atmosphere surrounding them and their storyline was really cool, too, in my opinion. I love the way the Thieves Guild hides themselves and tries to pretend as though it doesn't exist and the mystery behind the Gray Fox was something that kept me fascinated and with a feeling of suspense throughout the entire thing. Again, I liked the storyline, as well. The Fighters Guild wasn't very remarkable, though, in my opinion, but it was nice. I loved the Arena, though. The way I rose through the ranks, witnessed Owyn's hilarious dialogue and outgoing personality, lost the two friends I had throughout the questline at the end, and just plain felt like a gladiator made the whole thing very enjoyable for me.

3. I love Oblivion's quest structure. The quests just seem more diverse and more meaty than in previous Elder Scrolls games and the side quests, in particular, gave me some non faction-related fun. Lifting the Vale was just fantastic, in my opinion. No two side quests ever seemed the same and the faction quests were typically pretty unique, as well. The Daedric shrine quests were grade-A material and I was always very excited when I came upon a Daedric shrine or was given the location of one by some stranger I met in a city.

4. I love Oblivion's game mechanics more than those of previous Elder Scrolls games. The stealth system was just better than previous stealth systems no matter how you look at it, in my opinion, the magic-casting was fluid and well-done, the combat offered some excitement and variety to combat, the skills and related perks were implemented in a neat way, I love instantaneous fast-travel to any location I've been to before and thought Morrowind's was just broken and didn't do what fast-travel is supposed to do, I love being able to buy a house, and I love the alchemy system. I'm not a fan of the level-scaling, though.

5. I love the sense of immersion I get from the game. I know many would disagree, but I thought Oblivion was the most immersive game of the series. I've never been able to lose track of time or awareness of my surroundings more in any game than I have been able to in Oblivion. NPCs have lives, a newspaper is distributed actively by the Black Horse Courier, the people speak and speak unique things that no other NPC will speak of, I can break out of jail, rent a room at an inn in either a side or along a road, I can buy and ride a horse, I can sit down, I can mess around with physics, and I can see extending landscape that, even with Oblivion's now-dated graphics, look amazing, to me. The view I experienced when first exiting the Imperial Sewers comes to mind. Music matches the area, and I actually like the music. I didn't care much for Arena or Daggerfall's music and while I think Morrowind has a beautiful soundtrack, the same music gets played everywhere while Oblivion separates its music into town, explore, and dungeon tracks.

6. Lore: It was in past games in comparable volumes, but I've always enjoyed Oblivion's the most, to be honest:

Spoiler

1. http://www.uesp.net/wiki/Lore:A_Life_of_Uriel_Septim_VII
2. http://www.uesp.net/wiki/Lore:Rislav_The_Righteous
3. http://www.uesp.net/wiki/Lore:Ahzirr_Traajijazeri
4. http://www.uesp.net/wiki/Lore:History_of_the_Fighters_Guild
5. http://www.uesp.net/wiki/Lore:Fire_and_Darkness
6. http://www.uesp.net/wiki/Lore:The_Five_Tenets
7. http://www.uesp.net/wiki/Lore:Followers_of_the_Gray_Fox
8. http://www.uesp.net/wiki/Lore:Hiding_With_the_Shadow
9. http://www.uesp.net/wiki/Lore:Manifesto_Cyrodiil_Vampyrum

10. http://www.uesp.net/wiki/Lore:Necromancer%27s_Moon
11. http://www.uesp.net/wiki/Lore:Pension_of_the_Ancestor_Moth
12. http://www.uesp.net/wiki/Lore:Beggar
13. http://www.uesp.net/wiki/Lore:Thief
14. http://www.uesp.net/wiki/Lore:Warrior
15. http://www.uesp.net/wiki/Lore:King
16. http://www.uesp.net/wiki/Lore:The_Argonian_Account,_Book_1
17. http://www.uesp.net/wiki/Lore:The_Argonian_Account,_Book_2

18. http://www.uesp.net/wiki/Lore:The_Argonian_Account,_Book_3
19. http://www.uesp.net/wiki/Lore:The_Argonian_Account,_Book_4
20. http://www.uesp.net/wiki/Lore:Beggar_Prince
21. http://www.uesp.net/wiki/Lore:The_Exodus
22. http://www.uesp.net/wiki/Lore:Knightfall
23. http://www.uesp.net/wiki/Lore:Purloined_Shadows
24. http://www.uesp.net/wiki/Lore:The_Refugees
25. http://www.uesp.net/wiki/Lore:Thief_of_Virtue
26. http://www.uesp.net/wiki/Lore:The_Adabal-a

27. http://www.uesp.net/wiki/Lore:The_Amulet_of_Kings
28. http://www.uesp.net/wiki/Lore:Battle_of_Sancre_Tor
29. http://www.uesp.net/wiki/Lore:Before_the_Ages_of_Man
30. http://www.uesp.net/wiki/Lore:Cleansing_of_the_Fane
31. http://www.uesp.net/wiki/Lore:Daughter_of_the_Niben
32. http://www.uesp.net/wiki/Lore:Dwemer_History_and_Culture
33. http://www.uesp.net/wiki/Lore:Fall_of_Vitharn
34. http://www.uesp.net/wiki/Lore:The_Last_King_of_the_Ayleids
35. http://www.uesp.net/wiki/Lore:The_Legendary_Sancre_Tor

36. http://www.uesp.net/wiki/Lore:Lost_Histories_of_Tamriel
37. http://www.uesp.net/wiki/Lore:Remanada
38. http://www.uesp.net/wiki/Lore:The_Song_of_Pelinal,_v_1
39. http://www.uesp.net/wiki/Lore:The_Song_of_Pelinal,_v_2
40. http://www.uesp.net/wiki/Lore:The_Song_of_Pelinal,_v_3
41. http://www.uesp.net/wiki/Lore:The_Song_of_Pelinal,_v_4
42. http://www.uesp.net/wiki/Lore:The_Song_of_Pelinal,_v_5
43. http://www.uesp.net/wiki/Lore:The_Song_of_Pelinal,_v_6
44. http://www.uesp.net/wiki/Lore:The_Song_of_Pelinal,_v_7

45. http://www.uesp.net/wiki/Lore:Treatise_on_Ayleidic_Cities
46. http://www.uesp.net/wiki/Lore:Advances_in_Lock_Picking
47. http://www.uesp.net/wiki/Lore:Ayleid_Reference_Text
48. http://www.uesp.net/wiki/Lore:Bark_and_Sap
49. http://www.uesp.net/wiki/Lore:Calcinator_Treatise
50. http://www.uesp.net/wiki/Lore:De_Rerum_Dirennis
51. http://www.uesp.net/wiki/Lore:An_Elytra%27s_Life
52. http://www.uesp.net/wiki/Lore:From_Frog_to_Man
53. http://www.uesp.net/wiki/Lore:Fundaments_of_Alchemy
54. http://www.uesp.net/wiki/Lore:Heavy_Armor_Repair

55. http://www.uesp.net/wiki/Lore:History_of_Lock_Picking
56. http://www.uesp.net/wiki/Lore:Immortal_Blood
57. http://www.uesp.net/wiki/Lore:Light_Armor_Repair
58. http://www.uesp.net/wiki/Lore:Liminal_Bridges
59. http://www.uesp.net/wiki/Lore:Lithnilian%27s_Research_Notes
60. http://www.uesp.net/wiki/Lore:The_Liturgy_of_Affliction
61. http://www.uesp.net/wiki/Lore:The_Living_Woods
62. http://www.uesp.net/wiki/Lore:Mace_Etiquette
63. http://www.uesp.net/wiki/Lore:Magic_from_the_Sky

64. http://www.uesp.net/wiki/Lore:Manual_of_Armor
65. http://www.uesp.net/wiki/Lore:Manual_of_Arms
66. http://www.uesp.net/wiki/Lore:Manual_of_Spellcraft
67. http://www.uesp.net/wiki/Lore:Manual_of_Xedilian
68. http://www.uesp.net/wiki/Lore:The_Predecessors
69. http://www.uesp.net/wiki/Lore:Proper_Lock_Design
70. http://www.uesp.net/wiki/Lore:Reality_%26_Other_Falsehoods
71. http://www.uesp.net/wiki/Lore:Saints_and_Seducers
72. http://www.uesp.net/wiki/Lore:The_Shivering_Apothecary

73. http://www.uesp.net/wiki/Lore:The_Shivering_Bestiary
74. http://www.uesp.net/wiki/Lore:Souls,_Black_and_White
75. http://www.uesp.net/wiki/Lore:The_Standing_Stones
76. http://www.uesp.net/wiki/Lore:Varieties_of_Daedra
77. http://www.uesp.net/wiki/Lore:Way_of_the_Exposed_Palm
78. http://www.uesp.net/wiki/Lore:Agnar%27s_Journal
79. http://www.uesp.net/wiki/Lore:Amantius_Allectus%27_Diary
80. http://www.uesp.net/wiki/Lore:Ancotar%27s_Journal
81. http://www.uesp.net/wiki/Lore:A_Bloody_Journal
82. http://www.uesp.net/wiki/Lore:Brenus_Astis%27_Journal

83. http://www.uesp.net/wiki/Lore:Cap%27n_Dugal%27s_Journal
84. http://www.uesp.net/wiki/Lore:Cindanwe%27s_Notebook
85. http://www.uesp.net/wiki/Lore:Dar-Ma%27s_Diary
86. http://www.uesp.net/wiki/Lore:Diary_of_Springheel_Jak
87. http://www.uesp.net/wiki/Lore:The_Doors_of_Oblivion
88. http://www.uesp.net/wiki/Lore:Drothan%27s_Field_Journal
89. http://www.uesp.net/wiki/Lore:Drothan%27s_Journal
90. http://www.uesp.net/wiki/Lore:Father_of_the_Niben

91. http://www.uesp.net/wiki/Lore:Frostcrag_Spire_Memoirs
92. http://www.uesp.net/wiki/Lore:Gelebourne%27s_Journal
93. http://www.uesp.net/wiki/Lore:Greywyn%27s_Journal
94. http://www.uesp.net/wiki/Lore:Grommok%27s_Journal
95. http://www.uesp.net/wiki/Lore:Journal_of_the_Lord_Lovidicus
96. http://www.uesp.net/wiki/Lore:Log_of_the_Emma_May
97. http://www.uesp.net/wiki/Lore:The_Path_of_Transcendence
98. http://www.uesp.net/wiki/Lore:Ramblings_of_Audens_Avidius
99. http://www.uesp.net/wiki/Lore:The_Red_Kitchen_Reader

100. http://www.uesp.net/wiki/Lore:Sacred_Witness
101. http://www.uesp.net/wiki/Lore:Sir_Amiel%27s_Journal
102. http://www.uesp.net/wiki/Lore:Traelius%27_Journal

103. http://www.uesp.net/wiki/Lore:Traitor%27s_Diary
104. http://www.uesp.net/wiki/Lore:Macabre_Manifest
105. http://www.uesp.net/wiki/Lore:Report:_Disaster_at_Ionith
106. http://www.uesp.net/wiki/Lore:The_Warp_in_the_West_(book)
107. http://www.uesp.net/wiki/Lore:Mysterium_Xarxes
108. http://www.uesp.net/wiki/Lore:Tome_of_Unlife
109. http://www.uesp.net/wiki/Lore:Legend_of_Krately_House
110. http://www.uesp.net/wiki/Lore:Mannimarco,_King_of_Worms
111. http://www.uesp.net/wiki/Lore:The_Ravings_of_Fenroy
112. http://www.uesp.net/wiki/Lore:Song_of_Hrormir
113. http://www.uesp.net/wiki/Lore:The_Black_Arts_On_Trial

114. http://www.uesp.net/wiki/Lore:Myth_or_Menace%3F
115. http://www.uesp.net/wiki/Lore:16_Accords_of_Madness,_v._VI
116. http://www.uesp.net/wiki/Lore:16_Accords_of_Madness,_v._IX
117. http://www.uesp.net/wiki/Lore:16_Accords_of_Madness,_v._XII
118. http://www.uesp.net/wiki/Lore:Bible_of_the_Deep_Ones
119. http://www.uesp.net/wiki/Lore:The_Blessings_of_Sheogorath
120. http://www.uesp.net/wiki/Lore:Divining_the_Elder_Scolls
121. http://www.uesp.net/wiki/Lore:Heretical_Thoughts

122. http://www.uesp.net/wiki/Lore:Modern_Heretics
123. http://www.uesp.net/wiki/Lore:Mythic_Dawn_Commentaries_1
124. http://www.uesp.net/wiki/Lore:Mythic_Dawn_Commentaries_2
125. http://www.uesp.net/wiki/Lore:Mythic_Dawn_Commentaries_3
126. http://www.uesp.net/wiki/Lore:Mythic_Dawn_Commentaries_4
127. http://www.uesp.net/wiki/Lore:Myths_of_Sheogorath
128. http://www.uesp.net/wiki/Lore:Opusculus_Lamae_Bal_ta_Mezzamortie
129. http://www.uesp.net/wiki/Lore:The_Prophet_Arden-Sul
130. http://www.uesp.net/wiki/Lore:Shezarr_and_the_Divines
131. http://www.uesp.net/wiki/Lore:Ten_Commands:_Nine_Divines
132. http://www.uesp.net/wiki/Lore:Trials_of_St._Alessia

133. http://www.uesp.net/wiki/Lore:Glories_and_Laments
134. http://www.uesp.net/wiki/Lore:Guide_to_Anvil
135. http://www.uesp.net/wiki/Lore:Guide_to_Bravil
136. http://www.uesp.net/wiki/Lore:Guide_to_Bruma
137. http://www.uesp.net/wiki/Lore:Guide_to_Cheydinhal
138. http://www.uesp.net/wiki/Lore:Guide_to_Chorrol
139. http://www.uesp.net/wiki/Lore:Guide_to_the_Imperial_City
140. http://www.uesp.net/wiki/Lore:Guide_to_Leyawiin
141. http://www.uesp.net/wiki/Lore:Guide_to_New_Sheoth
142. http://www.uesp.net/wiki/Lore:Guide_to_Skingrad

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Symone Velez
 
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Joined: Thu Sep 07, 2006 12:39 am

Post » Tue Feb 01, 2011 10:08 am

I fully agree with Seti, for mostly the same reasons. It is certainly the best put together. I just cleared 520 hours on my assassin. I never get tired of it. BUT, a VERY close #2 is Daggerfall. I'm an old school gamer and I vividly remember this coming out. Many of the RPG's at the time were great, a lot of them are hall of famers now, but Daggerfall was epic. It was really ground breaking when it came out. To this day, the size of it is mind blowing. Wot are there, 60k locations in two provinces? I bought it just days after it came out and I really didn't have any problems with it. The engine hasn't aged well, but I will always have fond memories of it, and many funny stories. (wot's the most time you spent in jail? I bet I got you beat!).

D~
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Shirley BEltran
 
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Post » Wed Feb 02, 2011 12:38 am

Modded: Oblivion.
Vanilla: Morrowind.
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Kristina Campbell
 
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Joined: Sun Oct 15, 2006 7:08 am

Post » Tue Feb 01, 2011 11:06 am

My favorite is Morrowind by a pretty huge margin. I played and enjoyed Oblivion for nearly 300 hours, but the game became kind of 'stale' somewhere during the last 100 hours or so. At first, I couldn't really articulate what it was about Oblivion that was putting me off. That is more or less how I came across this forum. I searched the internet to find a forum that discussed the Elder Scrolls because I wanted to read other people's opinions on the matter. I quickly discovered that I wasn't the only one who had these feelings about Oblivion.

As for Daggerfall, I've probably invested somewhere between 100 to 150 hours into it, and while it is a great game, I find it hard to get really immersed into it. Due to the bugs and the huge, labyrinthian dungeons, I find that I'm only able to play it in spurts.

That said, I still think that, overall, each game is impressive in its own right. It's just that, IMHO, Morrowind had struck the best combination / balance of visuals, mechanics, story, complexity, and atmosphere.
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..xX Vin Xx..
 
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Joined: Sun Jun 18, 2006 6:33 pm

Post » Tue Feb 01, 2011 12:46 pm

morrowind...

..it had throwing darts. -_-
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Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Tue Feb 01, 2011 2:32 pm

Morrowind. Was Oblivion a bad game? No. Did I like it? Loved it. Morrowind is probably my #1 RPG in the world, though. I played Oblivion, because at the time I thought it was great. Then two summers ago, I sat down and forced myself to play Morrowind. After three hours...I was gone. Whether it be exploring Dwemer Ruins, excavating Daedric Shrines, or aiding the factions, I was in Vvardenfell for the next few weeks.

Spoiler
Edit: When I killed Dagoth Ur, I felt like I had accomplished something huge. However, I was sad that ONE of the greatest journeys (sp?) had come to an end, but I remembered many quests awaited me. When I killed Mankar, I just was kind of like, "Okay, that's cool."

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lydia nekongo
 
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Joined: Wed Jul 19, 2006 1:04 pm

Post » Tue Feb 01, 2011 9:37 am

I fully agree with Seti, for mostly the same reasons. It is certainly the best put together. I just cleared 520 hours on my assassin. I never get tired of it. BUT, a VERY close #2 is Daggerfall. I'm an old school gamer and I vividly remember this coming out. Many of the RPG's at the time were great, a lot of them are hall of famers now, but Daggerfall was epic. It was really ground breaking when it came out. To this day, the size of it is mind blowing. Wot are there, 60k locations in two provinces? I bought it just days after it came out and I really didn't have any problems with it. The engine hasn't aged well, but I will always have fond memories of it, and many funny stories. (wot's the most time you spent in jail? I bet I got you beat!).

D~

I loved the court system, the banking, and the reputation system of Daggerfall. The size is a pretty cool record-breaker. I admit that I prefer smaller more detailed worlds, but Daggerfall's world was fleshed-out by my imagination.
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Harry Leon
 
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Post » Tue Feb 01, 2011 4:16 pm

Elder Scrolls 4 Oblivion by far. Sure, Morrowind with all the modifications are cool and all but it's nothing close to Oblivion for me. Even Oblivion without mods are better than Morrowind with mods. The animations, gameplay, and graphics all beat Morrowind. Morrowind did have better elf faces though.
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Jaylene Brower
 
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Post » Tue Feb 01, 2011 11:02 am

Morrowind, and still enjoing it a lot. :)
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An Lor
 
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Joined: Sun Feb 18, 2007 8:46 pm

Post » Tue Feb 01, 2011 12:08 pm

1. Morrowind.
2. Daggerfall.
3. Oblivion.
4. Arena.
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Shannon Lockwood
 
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Post » Tue Feb 01, 2011 12:50 pm

Unfortunately I've only played Morrowind and Oblivion. Out of those two though, I've enjoyed Morrowind more. I just prefer its weird setting (the flora, fauna, and cultures) over Oblivion's slightly-more-normal setting.
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YO MAma
 
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Post » Tue Feb 01, 2011 2:40 pm

I've only played all of them (except Skyrim, DUH!!)
But, I really loved Daggerfall (Game-Made Bios? SWEET!!!)
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Scarlet Devil
 
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Post » Tue Feb 01, 2011 10:51 am

Morrowind. Simply because I had never played a game that was so open with what you could do. Most games I had played until then pretty much lead you from place to place. In Morrowind, I could join any faction (not counting the Great Houses limitations) or even none of the factions. I could do the main quest or I could simply become a tomb raider and explore. I didn't have to use magic, I could use all magic or just limited magic. Any type of weapon or armor is viable...even none. If I wanted to I could go out and kill every NPC.

And Morrowind was the first game that I ever played that allowed people to create mods to add lands, houses, NPCs, weapons, monsters, etc. which allowed me to play it even more with a different flavor.

Simply Morrowind to my gaming experience is like what the original Star Wars was to SciFi movies. imo
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jadie kell
 
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Post » Tue Feb 01, 2011 7:39 pm

Daggerfall, simply because the scale makes it feel more real to me (despite the lack of any real AI), plus the combat is reasonably fun (better than Morrowind's, at least). Plus, I'm fairly good at navigating all those massive dungeons, so that doesn't put me off quite so much as most people. I can go through a city that really feels like a city, grab a quest from someone (and there'll always be quests, since they aren't set already), spend a long time enjoying fighting my way through a dungeon, then return to the city and use some of the loot to buy a house, or some clothing to help my character look good. And each step is just as fun and immersive as the last.

Plus, the plot was exceptional, with lots of morally grey people taking part in a sweeping story of murder, grand politics, love, family, and a mysterious artifact that could determine the future of Tamriel. What more could you ask for? :D


...Okay, aside from "a lot fewer bugs" and "better graphics", though in the latter case, you know, 1996. It was a bit better-looking by the standards back then, as I remember. <_<
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daniel royle
 
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Post » Tue Feb 01, 2011 5:37 pm

Vanilla, Daggerfall. Modded, Oblivion.
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naome duncan
 
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Post » Tue Feb 01, 2011 10:57 pm

I only saw bits and pieces of DF when a friend had it, but it looked to be extremely good from a choices and consequences perspective, not so good because of the randomness of it. The idea was excellent, but the implementation wasn't there yet. Since then, it hasn't aged well. I never cared for "purely random" spawns and rewards, etc. in games, because they seldom made "sense".

I played Morrowind, and still play on a fairly regular basis after nearly 5 years. Sure, the game "could have been better" in almost every aspect, but it's a good "balance" of everything, done with obvious tender loving care by the developers. Things are generally placed so that they "belong", unless they don't belong because they point out a problem. You can't do everything with one character, because it wouldn't make sense to be the head of two rival organizations. The game has (at least) its fair share of exploits, bugs, and problems, but they're rarely a problem with a little self-control or patches. The biggest point in its favor is that the levelling scheme allows you to tackle things at your own pace. If you want a challenge, dive in where they tell you not to go; if you want a more leisurely game, wait a few levels and they'll be easier. Overall, it gives me a totally unique and different open world, with the ability to be whatever I want, and play it at whatever pace I like.

When Oblivion came out, I was expecting something a moderate step up. The graphics turned out to be superb in comparison, the physics added a whole new angle to clutter and debris, the waving grass obstructed the blocky underlying landscape and made it look fluid and alive, and overall I was initially very impressed. The "mundane" nature of the scenery was a minor peeve (and the waving grass made finding anything in it a pain), but I could live with that. After a few days and levels, it then started to dawn on me that it was all an empty shell. There was no sense of purpose; it didn't matter what you did or chose, because there were no repercussions. You couldn't fail. You couldn't accidentally kill a critical NPC. With no risk, there is no sense of reward, and it all felt hollow. You could join rival gangs, become the head of both, even with absolutely no skill at those professions, and nobody would even mention it as odd. You cleared a dungeon, went back in 3 days, and it was back the way it was. In essence, you didn't matter. The game fed you rewards just for showing up, and patted you on the back for following a big arrow sitting in front of your nose. I was disillusioned and crushed. Installing an "overhaul" mod to make it "play more like Morrowind" helped a bit, but was only a partial solution to the underlying problems. After finishing the MQ out of a sense of needing to complete it in order to discuss it intelligently, not for the enjoyment anymore, I put the game away in a drawer and never looked back.
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April
 
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Post » Tue Feb 01, 2011 12:15 pm

1. Morrowind.
2. Daggerfall.
3. Oblivion.
4. Arena.


This.The other comments are a waste of time and space. :happy:
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Emma Parkinson
 
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Post » Tue Feb 01, 2011 8:24 pm

This.The other comments are a waste of time and space. :happy:

The opinions of others are not any less valid than yours. Remember that.
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Jessica Stokes
 
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Post » Tue Feb 01, 2011 11:57 pm

Morrowind
If the graphics bother you well they can be massively improved with mods but I find even with Arena or DF after I've been playing for half an hour or so I stop noticing how dated the graphics are as I become immersed in the game
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Erich Lendermon
 
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Post » Wed Feb 02, 2011 12:29 am

Oblivion. Quite simply beautiful is Oblivion. Sure it's got gaping flaws in it's levelling system, however i feel it's so immersive it doesn't matter. I remember first firing it up, and loads of strange words like "Cyrodil" and "Dunmer", "Morrowind" etc. were mentioned. It just seemed as if here was a place that actually felt as if it was real and had been around for ages, not just thought up in an office somewhere.
Which is exactly the feeling i get with Bioware's games.
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Antonio Gigliotta
 
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Post » Tue Feb 01, 2011 3:12 pm

Morrowind of course: best storyline, graphic design(art style), possibilities(in this one you could argue that earlier games have done it better i.e. more skills) . Coincidentally these are the elements that matter most to me.
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megan gleeson
 
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Post » Tue Feb 01, 2011 2:22 pm

Oblivion was my favorite followed closely by Morrowind. Daggerfall and Arena were terrific at the time :)
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teeny
 
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Post » Tue Feb 01, 2011 3:11 pm

Vanilla? Daggerfall. Modded? Morrowind.
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Antony Holdsworth
 
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