Which game does 'leaving the vault' better.3 or 4?

Post » Sun Nov 29, 2015 7:03 am

I havent played much into Fallout 4 due to work. But i did finish the 'leaving the vault' part.

In fallout 3 i thought the whole 'leaving the vault' part was more entertaining than what they did in fallout 4. The part where your charactor enters the wasteland for the first time, with the blinding sun and vista of the capitol wasteland was a genuine gaming moment for me. I was hoping for,expecting for, something just as memorable from Fallout 4. It just didnt do it for me.

I would be interested in what other people thought.

Steampunk

User avatar
Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Sun Nov 29, 2015 1:29 am

3. Not even close. Honestly I would have loved to have seen more of the pre-war scenes before even going to the vault, but the whole thing was REALLY rushed.

User avatar
Emzy Baby!
 
Posts: 3416
Joined: Wed Oct 18, 2006 5:02 pm

Post » Sat Nov 28, 2015 11:29 pm

3 was better story-wise but 4 was so much quicker that I voted 4. Want to get in and out.

User avatar
Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Sun Nov 29, 2015 7:51 am

Fallout 4 has better graphics so it has this in it's favor, but as my fella said up here exiting the Vault in F3 was even more magical, probably because it was our first time doing it and maybe because we had to spend more time inside the Vault than in F4. Thanks

User avatar
barbara belmonte
 
Posts: 3528
Joined: Fri Apr 06, 2007 6:12 pm

Post » Sun Nov 29, 2015 6:34 am

I hated the "chasing daddy" Fallout 3 story.

I suspect this will be "chasing son"

-smh-

User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Sun Nov 29, 2015 2:32 am

During Fo3, everyone complained that the Vault sequence was way too long and drawn out and should have been quicker. Now Fo4 comes out, Beth listens to the feedback and shortens it and people are mad that it's shorter.

User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Sun Nov 29, 2015 7:35 am

I actually really enjoyed the sequence in 4. It was a little short and rushed, but I honestly didn't mind that after having created so many characters in Fallout 3. The emotional impact was still there, although maybe that's because I am a father of a young child; I kind of really get everything that's going on in the opening sequence on an extremely personal level.

User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Sun Nov 29, 2015 8:35 am

Well they gave us an option to change our SS again just prior to exiting the vault. So they could have given us a lengthy intro both pre-war and vault, then give us a save pre-exit so that on re-plays we don't have to go through it all again. But I would have liked to have seen more at least once, just to get more into character before all hell breaks loose.

User avatar
No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Sun Nov 29, 2015 2:31 am

I voted three just because of the easily recognizable landmark when the door opens to the outside world.
User avatar
No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Sat Nov 28, 2015 7:15 pm

Anyone here already got that cryo gun from the Vault already?

User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Sun Nov 29, 2015 12:19 am

This magic moment from FO3 won't come back:

1. We didn't had a 100% getting the spoiler out policy of the net back then.

2. It was already done.

FO4 did very interesting unexpected things at the beginning and I give credit to Bethesda to surprise me (even if I watched it in leaked spoiler footage to early).

I won't give a "better" vote because both surprised me. I think FO4 found the right balance to keep the beginning part short (while FO3 & Skyrim failed here) but still interesting.

User avatar
gandalf
 
Posts: 3400
Joined: Wed Feb 21, 2007 6:57 pm

Post » Sun Nov 29, 2015 12:15 am

Fallout 4 gives you a better picture of the Fallout universe timeline.

Still it makes sense, in F3 you a child where the world is just what it is. Why should you care what happened hundreds of yeas ago? I still don't know most of the history of the eighteenth century.

While in F4 what happened during the last couple of hundred yeas is of very personal interest to you.

User avatar
kelly thomson
 
Posts: 3380
Joined: Thu Jun 22, 2006 12:18 pm

Post » Sun Nov 29, 2015 7:25 am

3 by a long shot, 4 is a really lazy exit...
User avatar
Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

Post » Sat Nov 28, 2015 8:42 pm

Fallout 3 by a significant margin.

The overall game pacing was just better in Fallout 3. My first start in Fallout 4, I skipped the main quest and just started exploring. That was fun!

Last night, I started a new game to follow the main quest and .... power armor and mini-gun in less than an hour. Really.

User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Sat Nov 28, 2015 5:25 pm

I have to say 4, NOT because of leaving the Vault but because of entering the vault. In FO3 you were born in a dark. dingy room, then later grow up and escape the vault. I loved the way you started out in this one and ENTERD the vault just as an atomic blast went off. beautiful, just beautiful. Of course nothing will match leaving the Vault in Fallout 3. I sat back after that one just stunned. Stepping out into a bright glare that slowly fades and the gorgeousness of the capitol wasteland spread out before you. That is one of the best openings of almost any video game I have ever played. Now since 4 is similar and it's a devastated wasteland, the impact won't be as huge.

User avatar
Jessica Thomson
 
Posts: 3337
Joined: Fri Jul 21, 2006 5:10 am

Post » Sun Nov 29, 2015 4:36 am

Fallout 3

4 seemed very rushed, saw very little of the pre war world which could have been a really cool part of the game. Would have helped given more emotion and connection the the pre war life your character had

User avatar
Fanny Rouyé
 
Posts: 3316
Joined: Sun Mar 25, 2007 9:47 am

Post » Sun Nov 29, 2015 8:19 am

Well obviously 3 because you got to interact with everyone around you and briefly experienced life in the Vault. 4 was rushed because of the bombs. Given how they wrote it like that, I don't think there's much else to explore. You know how people's attention spans are these days. If they extended the intro people would be like "omg when do i get to kill stuff??".

User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Sun Nov 29, 2015 7:14 am

I think that's the same for me. My son is 18 months old, so there's more impact for me now than there would have been before my son was born.

User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Sun Nov 29, 2015 6:08 am

3 by a mile!! It was an unfamiliar game and you kind of got comfortable inside the cozy vault. When you escaped that vault, there was almost a sense that you were feeling what the player was. A new world, already devastated.

F4 would have been fine if you could have explored the landscape around sanctuary hills. The premise is that you're the lone survivor. Other than your spouse and kid, there was no one else in the world that you talked to besides the Vault-Tec guy.

Think of this alternate intro: You're at the grocery store getting food and baby supplies. You run into your neighbor, who is very nice, and you make plans for dinner downtown. Your neighbor says that they have other errands to do downtown and will meet you there. You could even get a quest on your map. You then drive home, but stop at the gas station down the road from your house. It's a full service station, and the attendant was a nice old man and had his grandchildren help wash your windows as you were waiting. You tip the kids and head home.

When you arrive, you have a few conversations with the others around your neighborhood. You talk to your neighbor across the street and he tells you that he lost his job and had to give up certain luxuries and sold some of his stuff(like a vault tec membership). You promise him that you will always have his back if he ever needs anything. Soon, you go back to your own house to put away the groceries. Then the news report happens. As you're running for your life to the vault, you remember your friend, that already left for downtown. You remember the nice gas attendant and his grandkids. Your neighbor, with the money problems, is at the vault gate already in a panic because he no longer could afford the membership. He pleas to you to fulfill your promise earlier. Obviously, there's nothing you can do at that point so that will stay with you. Once you get inside the vault, the regular story continues.

F4 definitely needed a more fleshed out into. Other than appealing to your parental instinct, there is nothing there that holds you to anything prewar. They might as well have started in the wasteland to begin with

User avatar
Jack Bryan
 
Posts: 3449
Joined: Wed May 16, 2007 2:31 am

Post » Sat Nov 28, 2015 5:49 pm

Not close, Fallout 3.
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Post » Sun Nov 29, 2015 2:17 am

4, I like that you don't have a reason to come back besides that shiny gun behind the master locked cryo case, I wonder if it freezes people, that would be awesome.
I would say "looks like you need to cool off" every kill
User avatar
Kellymarie Heppell
 
Posts: 3456
Joined: Mon Jul 24, 2006 4:37 am

Post » Sun Nov 29, 2015 3:15 am

FO: 1. No one can beat the water chip search. Not even a god.

User avatar
Mr.Broom30
 
Posts: 3433
Joined: Thu Nov 08, 2007 2:05 pm

Post » Sun Nov 29, 2015 1:05 am

4 felt very rushed. 3 had more 'stuff' before getting out.

User avatar
patricia kris
 
Posts: 3348
Joined: Tue Feb 13, 2007 5:49 am

Post » Sun Nov 29, 2015 8:33 am

The vault is a much bigger deal in Fallout 3 than in Fallout 4, so I imagine a lot of people will feel as if 3 had a more profound impact. You were born and raised. You went to school, you got bullied by Butch, you got your first BB gun, that was your home. I've only played Fallout 4 for probaby around 10 hours now, and what I've found is that the game keeps you moving at the beginning so you don't really form a connection with anything or anyone. I think this was probably done so you could more easily invest time in developing settlements.

User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Sat Nov 28, 2015 6:09 pm

As someone else said leaving Vault 101 had one of the strongest impacts on me compared to any other game I've ever played, the Intro Movie is too long in FO4 and the 'In Vault' story line way too short. It felt like it was aimed at those players who want to just get out there and start shooting something. Beth Games should be savoured not rushed, Skyrim added in a 'rush here and rush there' type feel to the game, FO4 looks to be the same with how quickly you are allowed to find some serious hardware???

User avatar
Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm

Next

Return to Fallout 4