Which game had the best class creator?

Post » Fri May 27, 2011 4:27 am

Oh crap, I finally get it now.


I still don't get it, and I'm feeling like an idiot.
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David Chambers
 
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Post » Fri May 27, 2011 3:52 am

Morrowind. I love the way the questions were aksed about you and it seem more realistic than any of the others.
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sunny lovett
 
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Post » Thu May 26, 2011 8:17 pm

I really don't see why you guys that didn't like the Oblivion starter dungeon didn't just make a save file right at the sewer exit.
I did this so that anytime I wanted to roll a new character, all i had to do was walk forward a couple steps, click on the grate & 'edit' may Character to re-roll.
....made things SOO much easier ;)

I did too, but I'm a cheapo so I never bought a hard drive, so I'd always have to delete it when my main game got too big.
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TOYA toys
 
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Post » Thu May 26, 2011 9:11 pm

Daggerfall had so many options...i loved it. Oblivion was practical, which was a plus side too. Morrowind...was...uhh...somewhere in the middle.

My votes for daggerfall.
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Kelly James
 
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Post » Fri May 27, 2011 1:18 am

Daggerfall had so many options...i loved it. Oblivion was practical, which was a plus side too. Morrowind...was...uhh...somewhere in the middle.

My votes for daggerfall.


I'm reading the question as not about options but about the way you were given to choose your attributes. Sure Daggerfall had more options, no one would question that. When you are talking about the implementation of how you choose those attributes, Morrowind was the most realistic.
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Lou
 
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Post » Fri May 27, 2011 12:15 am

There are no classes in Elder Scrolls, and there is no such thing as a good class creator in the first place anyway.

Classes have to be designed carefully to balance them against each other; this cannot be automatized except for trivialistic cases.

If I am asked what is "best" and the choices are crap, crap, or crap, I really dont bother to answer that question.
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Jerry Jr. Ortiz
 
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Post » Thu May 26, 2011 9:26 pm

snip

So what would you have instead of the "class" creator? If it's such "crap" surely you have a better idea?
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Jessica White
 
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Post » Fri May 27, 2011 1:41 am

Yup, and anyone voting for something else hasn't played it.

Dis/advantages > lousy birthsigns
35 skills > 21 skills
Ability to alter attributes > inability
Ability to alter skills > inability
Abilty to alter social group dispositions > whole damn things removed from later games
Abilty to choose how fast character levels > leveling too fast no matter what you do
Ability to play without magic > some spells are forced on you no matter what

Only thing positive I can think of is the face generator, which has nothing to do with roleplaying elements. And to be honest, the face gen in Battlespire is almost as good as in TES4. Uncanny valley of Cyrodiil is also a big minus for the more 'realistic' graphics.
Plus Morrowind added a couple of good skills, even if it removed much more.

Edit:
Ability to choose hitpoint gain per level > a stupid multiplier system that forces you to powergame


We have a winner!

Unfortunately, people who feel it was just right at whatever TES stage they were comfortable at will pick such (Daggerfall was mine - no suprise.) After Daggerfall, MW was too simplistic and easy and Oblivion was so much easier and more simplistic than MW that it felt like a whole new game.

Let's face it folks, they won't be going back to the DF system. The day of the deep and complex RPG is over. The action junkies outnumber us and their money spends just as well :). Resistance is futile....
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danni Marchant
 
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Post » Fri May 27, 2011 5:49 am

It's a sad day to be a RPG-nerd.
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Karl harris
 
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Post » Thu May 26, 2011 9:54 pm

We have a winner!

Unfortunately, people who feel it was just right at whatever TES stage they were comfortable at will pick such (Daggerfall was mine - no suprise.) After Daggerfall, MW was too simplistic and easy and Oblivion was so much easier and more simplistic than MW that it felt like a whole new game.

Let's face it folks, they won't be going back to the DF system. The day of the deep and complex RPG is over. The action junkies outnumber us and their money spends just as well :). Resistance is futile....

Everyone gets bored quick. The action junkies do, it's us hardcoe RPG fanatics that'll still set aside money to buy TES. That is, if it goes back to being an RPG. Because yes, their money spends just as well, but not as reliably.

I picked Daggerfall, because it was deep and there was stuff in it that was absolutely useless but you could pick it to flesh out your character's background in a story-type setting.
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Brad Johnson
 
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Post » Thu May 26, 2011 7:01 pm

So what would you have instead of the "class" creator? If it's such "crap" surely you have a better idea?


From previous posts of Tensers I suspect he'd like something more D&Dish. I look upon 'class creation' in TES as being more about background, past learning and aptitudes and wouldn't want it replaced by a more rigid class system that tries to limit how you develop your character. More choices (ala Daggerfall but without the weak points of DFs system) allowing for for more detailed character background would be good though.
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Elizabeth Falvey
 
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Post » Thu May 26, 2011 9:18 pm

We have a winner!

Dude you misspelled a whiner... Or did you?

Everyone gets bored quick. The action junkies do, it's us hardcoe RPG fanatics that'll still set aside money to buy TES. That is, if it goes back to being an RPG.

TES5 is the first and only TES game I'm not buying before seeing how it's done. If it's not good enough*, I just won't buy it. I suggest everyone do the same... And then send them feedback, not on the forum but to customer care :I

*good enough for a hardcoe RPG fanatic
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Jon O
 
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Post » Fri May 27, 2011 1:50 am

Dude you misspelled a whiner... Or did you?


Sorry if my post sounded like whining - was merely stating an opinion. From you, however, pot meet kettle maybe?


TES5 is the first and only TES game I'm not buying before seeing how it's done. If it's not good enough*, I just won't buy it. I suggest everyone do the same... And then send them feedback, not on the forum but to customer care :I

*good enough for a hardcoe RPG fanatic


And my point :).

Everyone gets bored quick. The action junkies do, it's us hardcoe RPG fanatics that'll still set aside money to buy TES. That is, if it goes back to being an RPG. Because yes, their money spends just as well, but not as reliably.


Absinthe82 shows how untrue that is. Hell hath no fury like a hardcoe RPGer scorned! :P RPGers definately have more passion for their game as opposed to the flavor of the month crowd but that also translates to a greater risk of disappointment. If you're going to sell a game - why cater to the discerning but finiky palate as opposed to the more numerous 'have to have everything new even if I do bore easily' crowd? Unlike fine wine, it's not like they can charge more.
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Lexy Corpsey
 
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Post » Fri May 27, 2011 7:46 am

TES5 is the first and only TES game I'm not buying before seeing how it's done. If it's not good enough*, I just won't buy it. I suggest everyone do the same... And then send them feedback, not on the forum but to customer care :I

*good enough for a hardcoe RPG fanatic

Great plan. let's all do this. Hit them in the wallet, or slightly to the left.
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Cedric Pearson
 
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Post » Fri May 27, 2011 2:05 am

Sorry if my post sounded like whining - was merely stating an opinion. From you, however, pot meet kettle maybe?

Don't know what you're saying here, but that my line was a joke :)
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Harry-James Payne
 
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Post » Fri May 27, 2011 7:28 am

Don't know what you're saying here, but that my line was a joke :)


No worries - it's a game forum - nothing overly serious going on here :).
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LijLuva
 
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Post » Thu May 26, 2011 10:12 pm

Great plan. let's all do this. Hit them in the wallet, or slightly to the left.

Yes, I stand the same as Absinthe. This is the first TES game I won't buy on a whim. I'm going to really have to watch it and see how it turns out.

Starforge is right. RPG players are usually very fanatic about our games, and that's because each series within the genre is so specific. There are so many different RPG systems that all have fanbases of their own because they didn't really like any other system. I LOVE TES's system because it represents a person's ability to grow and strengthen realistically, not by some ridiculous XP system based upon killing monsters. And I won't let some action seeking folks just walk in and make my beloved system ridiculously simple just so they can play a series that was never meant to be an action fighter (it has action, but that isn't its point).

Keeping true to the fanbase is important, and anyone who claims otherwise needs to take a good look at some companies like Sega (R.I.P Sonic, we'll miss you). As soon as you start trying to cater to everyone, you begin making everyone unhappy because of your terribly fickle game, that, and popular genre's change fast and often. You can't build your game series around such an unstable fanbase. The old fans are usually the gum on the bottom of your shoe. They don't come off and they're hard to get rid of, no matter what you do to them! :D
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Tammie Flint
 
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Post » Thu May 26, 2011 11:06 pm

"I hear Daggerfall's is good but I've never played it so I'm not voting for it." :rolleyes:

Even if you haven't played it, seeing http://uesp.net/wiki/File%3a%44F_Custom_Class_Creation.jpg image should be decent enough representation. If anything I'd expect those who have played Daggerfall to vote for it less, because they know of its various quirks and imbalanced choices.


By ignorance I don't really mean stupidity so much as not played the game, as I see they never really chose between DF, MW and OB. Instead they really choose between OB MW and some other game- I didn't mean to say all people who haven't played DF are stupid for not doing so. But they are missing critical information in this pole.

The old fans are usually the gum on the bottom of your shoe. They don't come off and they're hard to get rid of, no matter what you do to them! :D


Heh, that's pretty good.
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Dalia
 
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Post » Fri May 27, 2011 6:39 am

Oblivion, it's the most beginner's friendly.... instead of just having to choice between alot of choices at the very start of the game and to choice all at once... Oblivion is smart to strech is out over a longer time so you can first learn the game and find out if you prefer shooting arrows or fire balls or just want to smash with a sword or a mace... and at the end of the dungeon you can rethink everything... this I'm tottaly missing in Morrowind... you have to choice everything at once at the start of the game not even knowing if you would like to shoot with arrows or fireballs... you can only expierence that afterwarths... when it's to late to rethink of your choices....

I've never played Daggerfall so I can't judge that.....


Agreed. Getting to experience how each skill feels and plays before you lock in your choice is the best way to go. Oblivion is the only game of the three where I kept my first created character and took him the length of the game.
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kat no x
 
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Post » Thu May 26, 2011 9:17 pm

We have a winner!

Unfortunately, people who feel it was just right at whatever TES stage they were comfortable at will pick such (Daggerfall was mine - no suprise.) After Daggerfall, MW was too simplistic and easy and Oblivion was so much easier and more simplistic than MW that it felt like a whole new game.
I picked Daggerfall, because it was deep and there was stuff in it that was absolutely useless but you could pick it to flesh out your character's background in a story-type setting.


Yes, but Battlespire had all of that and then some. I think its the only example of them adding things to the character creator between games as opposed to taking them away.
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Wayland Neace
 
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Post » Thu May 26, 2011 7:27 pm

Easily Daggerfall.
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M!KkI
 
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Post » Thu May 26, 2011 11:31 pm

Yes, but Battlespire had all of that and then some. I think its the only example of them adding things to the character creator between games as opposed to taking them away.


No argument, but Battlespire flopped for my friends and I simply because it remained buggy in MP even up to the last patch. It also wasn't part of the poll (though argueably should have been even if an offshoot of the series.)

Have to wonder if the relatively (I'm guessing) poor sales of Battlespire and even Daggerfall influenced some of the paring and direction that gave us the long on atmosphere, shorter on skills and difficulty Morrowind. The fact that moving in that direction gave them such a hit they figured to go all the way with OB :P.

/shrug. Sales numbers beat forum opinion and speculation any day of the week I'm guessing.
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Susan Elizabeth
 
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Post » Fri May 27, 2011 5:03 am

And that's the sad truth when Developers don't factor in that Game X might not have done so well, because......YOU WERE VIRTUALLY UNKNOWN AS A DEVELOPER!
If they'd only put that into their equation of 'what went wrong....how can we be more sucessful' the games would be ENORMOUS hits!
With Daggerfall, you were unknown Bethesda......NOW you have the attention of MILLIONS. Please realize that difference & think about the game daggerfall could've been with the resources you have at your disposal NOW. Brilliant stuff in that game.....just needed more polish. ;)
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Skrapp Stephens
 
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Post » Fri May 27, 2011 6:52 am

And that's the sad truth when Developers don't factor in that Game X might not have done so well, because......YOU WERE VIRTUALLY UNKNOWN AS A DEVELOPER!
If they'd only put that into their equation of 'what went wrong....how can we be more sucessful' the games would be ENORMOUS hits!
With Daggerfall, you were unknown Bethesda......NOW you have the attention of MILLIONS. Please realize that difference & think about the game daggerfall could've been with the resources you have at your disposal NOW. Brilliant stuff in that game.....just needed more polish. ;)

Though the massive dungeons were quite...overwhelming at times. Personally, I liked what they did in MW more, but if they combined the best parts of DF and MW together, and have a good combat system, then I'd need so many new pairs of pants. Of course, add new tech. into the game, like physics engines and stuff.
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electro_fantics
 
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Post » Fri May 27, 2011 2:26 am

Well for me i say soblivion because its more up to date but morrowind had moe options but in elder scrolls v the should have a new set of features that the others don't.
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Eoh
 
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