Which game had the best class creator?

Post » Fri May 27, 2011 8:39 am

I don't know if this should be here but feel free to move it.

Anyway, what Elder Scrolls game has the best class creation system. (not appearance)

I would say my favorite has to be Daggerfall. If you played Daggerfall you would know what I mean.
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Kortknee Bell
 
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Post » Fri May 27, 2011 7:44 am

I'm quite torn between Morrowind's and Oblivion's... I'll have to go for Morrowind's. You had three choices: answer some questions and your class would be generated based on your answers, pick a class or create your own. On top of that you could add your own description to your created class.
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A Lo RIkIton'ton
 
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Post » Fri May 27, 2011 9:37 am

Oblivion, it's the most beginner's friendly.... instead of just having to choice between alot of choices at the very start of the game and to choice all at once... Oblivion is smart to strech is out over a longer time so you can first learn the game and find out if you prefer shooting arrows or fire balls or just want to smash with a sword or a mace... and at the end of the dungeon you can rethink everything... this I'm tottaly missing in Morrowind... you have to choice everything at once at the start of the game not even knowing if you would like to shoot with arrows or fireballs... you can only expierence that afterwarths... when it's to late to rethink of your choices....

I've never played Daggerfall so I can't judge that.....
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Averielle Garcia
 
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Post » Fri May 27, 2011 12:18 am

Oblivion, it's the most beginner's friendly.... instead of just having to choice between alot of choices at the very start of the game and to choice all at once... Oblivion is smart to strech is out over a longer time so you can first learn the game and find out if you prefer shooting arrows or fire balls or just want to smash with a sword or a mace... and at the end of the dungeon you can rethink everything... this I'm tottaly missing in Morrowind... you have to choice everything at once at the start of the game not even knowing if you would like to shoot with arrows or fireballs... you can only expierence that afterwarths... when it's to late to rethink of your choices....


Oblivion does certainly have that advantage. Although I miss the options available in Daggerfall, maybe the best thing would be to keep Oblivion's way of not forcing you to finalize your choice until you've had time to test out the skills you want to use while also brining in more things to customize.
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xx_Jess_xx
 
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Post » Fri May 27, 2011 9:02 am

All 3 games had good class creations for them, and had its strengths and weaknesses. Daggerfell and Morrowind had nice way of generating class, based upon questions you answered. There were two things wrong with it, however: You couldn't try things out before actually playing and you might wind up with a class you weren't intending to play. Oblivion's way of generating a class was good, allowing you to try out skills and abilities so you know what kind of class you might want to play. Problem is that it requires you to play through a dungeon gives you a good idea of just how linear the MQ is and how little choices you have inside the game overall.
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Roddy
 
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Post » Fri May 27, 2011 12:15 am

Baurus's suggestion was a problem in Oblivion. You can't use a lot of skills in the tutorial dungeon before choosing your class (illusion, conjuration, etc.), so his suggestions are always skewed toward stealth and warrior classes. If they want to do something like that again, they'll have to make sure the player has the opportunity to sample and use every skill before reaching that point.

I do like the way character-generation is blended in with gameplay, so I'd like to see them keep that up.
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Victor Oropeza
 
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Post » Fri May 27, 2011 2:46 am

Easily Daggerfall without doubt.
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Reven Lord
 
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Post » Thu May 26, 2011 10:32 pm

http://uesp.net/wiki/File%3a%44F_Custom_Class_Creation.jpg
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Vickytoria Vasquez
 
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Post » Fri May 27, 2011 2:52 am

"Ah yes, we've been expecting you. You'll have to be officially recorded before you're released. Now, there are a few ways we can do this and the choice is yours."

Personally, I thought Morrowind's was very organized and informative as to what each skill did. In Daggerfall, I did like the whole 'choose your bonuses' thing which also determined the difficulty slider, but they didn't inform you at all what the skills did. (I got the free release so no manual for me). Oblivion's was implemented into the gameplay smoothly (until the big giant menu pops up), however, I never got a chance to practice alteration or mysticism which really bothered me whenever I made a mage. I'd have to give it to Morrowind just for the ease, variety, and straightforwardness of it.
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Big Homie
 
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Post » Fri May 27, 2011 8:30 am

I will have to agree with those who said Oblivions way of it. Just start playing and you end up with a character class. Although like mentioned it was skewed towards stealth or combat a bit, but a modified version of that would work well in the future I think.
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ruCkii
 
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Post » Fri May 27, 2011 8:22 am

Easily Daggerfall without doubt.

Yup, and anyone voting for something else hasn't played it.

Dis/advantages > lousy birthsigns
35 skills > 21 skills
Ability to alter attributes > inability
Ability to alter skills > inability
Abilty to alter social group dispositions > whole damn things removed from later games
Abilty to choose how fast character levels > leveling too fast no matter what you do
Ability to play without magic > some spells are forced on you no matter what

Only thing positive I can think of is the face generator, which has nothing to do with roleplaying elements. And to be honest, the face gen in Battlespire is almost as good as in TES4. Uncanny valley of Cyrodiil is also a big minus for the more 'realistic' graphics.
Plus Morrowind added a couple of good skills, even if it removed much more.

Edit:
Ability to choose hitpoint gain per level > a stupid multiplier system that forces you to powergame
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Steph
 
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Post » Fri May 27, 2011 3:22 am

i preferred the oblivion character creation process and class creator but because every1 likes morrowind more, morrowind is obviously going to win

Edit: i think daggerfall is actually going to win (i've just seen the poll results as of far)
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Dominic Vaughan
 
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Post » Fri May 27, 2011 9:26 am

I heard that daggerfall had the best character creation system, but ive never played daggerfall so i chose oblivion.
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Tha King o Geekz
 
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Post » Fri May 27, 2011 3:49 am

I heard that daggerfall had the best character creation system, but ive never played daggerfall so i chose oblivion.

Bad reason. :P

It's funny how Daggerfall has won in "best character creation" polls in the past if I recall, the only comparison in which this game ever trounces MW and Oblivion, even getting votes from those who haven't played it. I definitely hope Bethesda brings back the advantages/disadvantages system, for starters.
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gandalf
 
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Post » Fri May 27, 2011 8:13 am

I actually prefer Battlespire's. Its like an upgraded version of Daggerfalls.
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Lloyd Muldowney
 
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Post » Thu May 26, 2011 10:40 pm

I actually prefer Battlespire's. Its like an upgraded version of Daggerfalls.

In the general scheme of things, it was the most complex, but very limited given the game itself. I haven't played Battlespire but I've been told that varied equipment and whatnot is hard to come by, which gives you a bit less freedom in playing around with your skills.
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jaideep singh
 
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Post » Fri May 27, 2011 6:20 am

I haven't played Dagerfall but out of oblivion and morrowind i would say oblivion because it is simple.
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ijohnnny
 
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Post » Thu May 26, 2011 11:13 pm

I loved the ARENA questions where it asks you about Armsmater Festil and such to select your class. I would play Arena JUST to do that activity.
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Marie Maillos
 
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Post » Fri May 27, 2011 9:05 am

Daggerfall had that too, but didn't have that awesome music to go with it. :nope:
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ruCkii
 
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Post » Fri May 27, 2011 9:57 am

Daggerfall had that too, but didn't have that awesome music to go with it. :nope:

If you can find me that music in mp3 form, I'd be forever grateful.
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hannaH
 
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Post » Thu May 26, 2011 8:11 pm

Daggerfall easily win character diversity and status control of classes.
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Len swann
 
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Post » Thu May 26, 2011 11:25 pm

Daggerfall, hands down. Yes the questioning process might seem tedious, and the vast array of choices overwhelming, but in the end it gives you a well-rounded, believable character who has his/her own opinions, past, and place in the world. You actually start with these things, and people around you notice. It feels like the character has existed for a while before you started controlling him/her.
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Kelsey Anna Farley
 
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Post » Fri May 27, 2011 9:23 am

I prefer Morrowind's, in my opinion it was far better than Oblivion's, and I have never played DF, but I have spent much time on the UESP reading the character questions, and I must say, you could probably have 10-12 different characters and none with the same stats right out the chute, because those questions give bonus stats, rep, etc.
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Oceavision
 
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Post » Fri May 27, 2011 4:24 am

I like Morrowind's the best simply because of how it's implemented. I liked how they worked it into the game, where the immigration office (basically) asking you questions about who you are. It wasn't just a bunch of "out of game" character creation screens like Daggerfall's even though I do commend it for its complexity and depth.

Oblivion's was okay. It wasn't necessarily the actual character creation that I didn't like, it was just the first dungeon. It throws you into everything too quickly with the
Spoiler
emperor dying an' all
. But then again, I have this complaint for the entire main quest.
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Del Arte
 
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Post » Fri May 27, 2011 6:33 am

In the general scheme of things, it was the most complex, but very limited given the game itself. I haven't played Battlespire but I've been told that varied equipment and whatnot is hard to come by, which gives you a bit less freedom in playing around with your skills.

Yea, certain items are hard to come by in-game, though that doesn't dampen how cool the character creation was. Plus you could spend points on different starting items, such as clothes, armor, weapons, potions, enchantments and even spells - so if nothing else you would start off with the right equipment. Naturally that type of creation wouldn't work in the games where you start out as a prisoner. It also polished up Daggerfall's "Special Advantages/Disadvantages" system, allowed you to spend points on giving you a higher starting heath, magick, and/or hit points.

Oblivion's was okay. It wasn't necessarily the actual character creation that I didn't like, it was just the first dungeon. It throws you into everything too quickly with the
Spoiler
emperor dying an' all
. But then again, I have this complaint for the entire main quest.

Plus it just gave you every type of weapon and armor right off the bat lying around somewhere. I remember playing Morrowind and having to scrounge around for any starting weapon besides an Iron Dagger. Before you even leave the first room in Oblivion you're fully equipped with sword, mace, bow&arrows, armor, a handful of lockpicks and a variety of other items...
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Chloe Mayo
 
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