» Tue May 26, 2009 1:30 pm
Ah, so the differences become apparent. Almost no-one uses the K-Volt on the PC version (mostly because it's inaccurate as an automatic nerf gun). Primarily SCAR, SCARAB, Feline, and Grendel are what players use. There are more Marshall users than K-Volt users.
Grendel is perfectly fine the way it is.
Maybe this would make sense: give the SMGs a higher damage rate up close (in comparison to assault rifles), but have a higher falloff exponent (meaning less damage over distance) than their assault rifle brethren. An example would be: the SMG beats AR at close-quarters, but can't really do as well mid-range, but forget about long-range. For instance: if someone is in armor mode, the silencer should reduce round penetration (which I think it already does), but should do very little damage at a distance.