Which Gun(s) Needs Tweaking? For Variety and Balance sake.

Post » Tue May 26, 2009 5:14 am

kvolt, grendel and l-tag are too weak.
maybe sidearms should also be tweaked. good players should be able to win with a sodearm against bad players with scar etc in 1v1 battles. e.g. majestic needs less recoil and it should always kill with 2 shots.

btw the jackal is overpowered in single fire mode, while it it almost useless in auto.
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Brandon Wilson
 
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Post » Tue May 26, 2009 10:49 am

Tss, all guns need tweaking. Every gun is too strong. We are wearing a N A N O S U I T. We do not play Call of Duty but Crysis 2. Forget the "Whooo, I saw him before he saw me, so I'm gonna win - PEW PEW!!", start thinking of Crysis. We are post-human warriors with human weapons, so we can not 3-5hit one with a nanosuit. This has to get fixxed, otherwise I won't play Crysis 2 MP...although SP is great.
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Rachael
 
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Post » Tue May 26, 2009 4:13 pm

Armor needs a buff then?
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xxLindsAffec
 
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Post » Tue May 26, 2009 10:33 am

Armor needs a buff then?
Yes, it does, but the normal life has to be higher as well (or the damage less..). Because if you haven't turned Armor Mode on, you wouldn't die from 3-5hits. Not with a nanosuit.
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Hayley O'Gara
 
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Post » Tue May 26, 2009 7:49 am

I think the armor mode is fine, it's justs that the weapons are super accurate and the game doesn't seem to let u know your current stat of health too well like COD. Remember, that the armor mode is already reduces the in-coming dmg by 35% it doesnt stop your health from taking damage. Therefore, anymore buffs to the armor mode would cause imbalance issues.

I can't confirm this but I think there are alot of ppl that doesn't know that you take double the damage in stealth mode. So if you would to take shots from a SCAR while in stealth mode its a 2 to 3 hit kill depending on the range. Which is very fast considering that most of the guns are dead accurate and have a high rate of fire.
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Siobhan Thompson
 
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Post » Tue May 26, 2009 1:47 pm

Anyway,I've played with a developer a couple of days ago(you know,the special event) and he told me that a balance patch is on its way and that there were gathering a lot of stats,for example about which weapon wins at which range,so there is no concern to have.
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Heather M
 
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Post » Tue May 26, 2009 9:10 am

Anyway,I've played with a developer a couple of days ago(you know,the special event) and he told me that a balance patch is on its way and that there were gathering a lot of stats,for example about which weapon wins at which range,so there is no concern to have.

Hope you're right!
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Jessie Rae Brouillette
 
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Post » Tue May 26, 2009 4:23 pm

SCAR could do with a litle more recoil.

Feline should probably have more recoil because of the fact its such a beast in CQB and yet has no recoil for long range either.

SCARAB, K-Volt and Jackal are fine.

Marshall needs less spread or a faster pump action.

Nova is fine, and is still the best sidearm. The Hammer and the Majestic need a higher fire rate cap - as it is they're less accurate and overall less lethal than the high RoF Nova and the AY69.
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Shirley BEltran
 
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Post » Tue May 26, 2009 4:08 pm

K-Volt is terribly inaccurate, and has a somewhat low damage and fire rate. Any direct encounters and you're done. The spread also means that anyone 10 meters away is going to be able to react, turn around, and tear you up, even if you do so happen to have the drop on them. I do agree that the NOVA is fine, but the Jackal could use an increase for its magazine cap and full-auto range.
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Katie Pollard
 
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Post » Tue May 26, 2009 2:09 pm

The K-Volt has a huge advantage if you get the first sht off. Plenty of people use it just fine.
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Loane
 
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Post » Tue May 26, 2009 7:51 am

The K-Volt has a huge advantage if you get the first sht off. Plenty of people use it just fine.

Plenty? More like a minority. A majority of players use the assault rifles and the Feline. What system are you speaking of, because I play on the PC.
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Phillip Hamilton
 
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Post » Tue May 26, 2009 2:57 am

The K-Volt has a huge advantage if you get the first sht off. Plenty of people use it just fine.

Plenty? More like a minority. A majority of players use the assault rifles and the Feline. What system are you speaking of, because I play on the PC.

PS3.
Don't confuse the word 'plenty' with the word 'majority'. There can be a minority which consists of many players.

Many players who use flanking tactics use the weapon well. It is especially useful if you have the energy for armour mode and wish to make the fight a little more one sided.
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Sammygirl
 
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Post » Tue May 26, 2009 1:30 pm

Ah, so the differences become apparent. Almost no-one uses the K-Volt on the PC version (mostly because it's inaccurate as an automatic nerf gun). Primarily SCAR, SCARAB, Feline, and Grendel are what players use. There are more Marshall users than K-Volt users.

Grendel is perfectly fine the way it is.

Maybe this would make sense: give the SMGs a higher damage rate up close (in comparison to assault rifles), but have a higher falloff exponent (meaning less damage over distance) than their assault rifle brethren. An example would be: the SMG beats AR at close-quarters, but can't really do as well mid-range, but forget about long-range. For instance: if someone is in armor mode, the silencer should reduce round penetration (which I think it already does), but should do very little damage at a distance.

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Skivs
 
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Post » Tue May 26, 2009 11:55 am

I hope so XD
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Megan Stabler
 
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