» Sun Mar 28, 2010 5:46 am
I try to be prepared for whatever I might run into, so that means a long-range weapon, a short-range weapon, a melee/unarmed weapon, and a holdout weapon. It changes depending on how much ammo I have, what I expect to face, etc. For example, if I'm expecting to face Deathclaws, I've got the Anti-Materiel Rifle with me at all times as a long-range weapon, but if I'm sniping Legion troops or Powder Gangers, I'll just bust out a fully modded Sniper Rifle instead.
I pretty much always have Lucky and a Ballistic Fist on me, but my short/medium-rang weapon changes frequently as well, depending on ammo amounts. Sometimes it's a Brush Gun, sometimes a Cowboy Repeater, others a Riot Shotgun. I don't use the unique weapons much for some reason, preferring to collect them more as trophies than for anything else.
(Note, this is on my current character, who I have gone with both Guns and Unarmed as skills to invest in heavily, mostly because I couldn't make up my mind which way to go for a weapon skill. If I had a more pure Guns character, I obviously wouldn't try to pull off the Ballistic Fist as a basic Combat Knife would probably be almost as effective with minimal skill investment and less weight. An Energy Weapons character would...who am I kidding? If you go Energy Weapons, you're either better than me at the game and you wouldn't want/need my example, or so much worse than me at the game my example won't help. Melee and/or Unarmed characters are another case entirely.)