which leveling mod fits my style best?

Post » Wed Jun 23, 2010 1:24 am

In my old install I used KCAS (which i loved), but I would like to try out the Dynamic Place Centric Scaling mod which has no compatibility with KCAS (plus I have heard of odd issues regarding KCAS (which I experienced as well while playing with it, but didnt know they were caused by KCAS).

Apparently The Dynamic Place Centric Scaling mod is only compatible with the following leveling mods:

SPAM
Pure Immersion
Realistic leveling
Wrye Leveling
Oblivion XP

Here is what I am looking for in a leveling mod:

No need to sleep to gain levels: (not a fan of sleeping to gain a level)

Compatibility with Uncapper mods (i am using elys this time around)

The ability to make certain skills not count towards leveling up: I find it quite silly that if i gain levels in non combat skills (such as mercantile or armorer) that my character is suddenly stronger. Being able to set what skills/attributes count towards leveling up and which dont would be preferable.

The way skills are gained is not changed: it makes more sense to me that as you use a skill more it should become better instead of plopping skill points into things.

Skills affect multiple attributes: I loved how that worked in KCAS and this helps to keep my character a bit more balanced in the attributes department (though still making me stronger in some areas than others).

Lack of issues: this one should be obvious.

Advice on a leveling mod that fits my wants (especially those who have experience using these leveling mods) is appreciated.

-Ex0dus
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Laura Wilson
 
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Post » Wed Jun 23, 2010 10:43 am

Sounds like you're looking for the combo of Progress and nGCD. Both are completely customizable through their ini files. Read the readme!

Take some time to figure it out, you won't be disappointed.

Les
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Mark Churchman
 
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Post » Wed Jun 23, 2010 11:33 am

Well if it is compatible with Realistic Leveling then it is likely compatible with nGCD as well.

I don't recommend Pure Immersion - which I'm currently using - as it has issues with realism mods that adjust stats.

If you don't want to think about leveling then Realistic Leveling is the way to go - totally hands off and it does it all for you.

If you want hands on then SPAM is probably the most hands on followed by nGCD.

Wrye Leveling is the safest but totally not immersive (Wealth being the only thing that holds you back from leveling).

I cannot speak for Oblivion XP as a veteran of D&D video games (NWN etc) I'm so over that format.

Next playthrough for me is nGCD.
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Wayne W
 
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Post » Wed Jun 23, 2010 9:36 am

Realistic Leveling is the most spiritual successor to KCAS , as I recall. It uses the 'wheel' method for distributing points. Like Psymon said, its totally hands off and you dont have to think about it.

But I switched to Wrye Leveling and love it. It might seem a bit strange at first, but it really does make sense. Time=Money...and Gold=Experience. Level at your own pace. Choose what you want to raise. Im a big fan of it.
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Your Mum
 
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Post » Wed Jun 23, 2010 2:16 am

Unfortunately the author of Dynamic Place Centric Scaling has ngcd as one of the mods his mod is not currently compatible with. I used spam before and wasnt much in love with it (i dont remember it doing much more than just letting me set up my own attribute modifiers on level up, which i just skipped in KCAS anyway).

Now if only i could bend one of these into being KCAS-like id be happy, lol. From the face of things it looks like realistic leveling may be the closest i get so far but ill have to take a deeper look at things. Currently going through the ngcd ini to see if i could get what i want out of it (compatibility has to not be too far off given the popularity of that leveling mod). Next step is going through the realistic leveling ini >_<

So much reading and decision making, wears a person's mind out.

More advice is always welcome ^_^

-Ex0dus
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Bee Baby
 
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Post » Wed Jun 23, 2010 11:59 am

Haha, wrye leveling sure is one that is far out there and would give me another way to spend that excess gold >_<

It might be fun to goof with if Realistic Leveling or another mod cant give me what i want (under the idea that if i cant get what i want, why not blow the entire system up)

-Ex0dus
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Natalie J Webster
 
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Post » Wed Jun 23, 2010 2:47 am

When I was testing out Wrye Morph I used Wrye Leveling and he more or less designed it to be the leveling mod where you could prevent yourself from leveling if you wanted to.

I didn't like how you could change how much it cost at a whim via in game menus. I know self control is key, but I still didn't think it immersive.

"First they say it is the land of milk and honey
Now they say it is the land of money" - as if your life were worth its weight in gold.

No thanks.

SPAM has a great appeal in its all hands on approach and that is my main issue with RL - it takes the fun out of leveling for me. Total immersion (only what you do in game counts).

Pure Immersion seemed like a compromise in that it did the behind the scenes natural grow and let you have some hands on with letting you decide what skills increase what stats and some level up skill choices, but like I said it is not cool with Stat adjusting realism mods. The author had great vision for it though.

I'm very interested in the Dynamic Place Centric Scaling mod - truth is I've becoming more than fed up with the amount of issues I experience with this game and then I hear of others who have none. I've been using FCOM for a year now and not at all liking the constant patching (to the 5th degree at times) - wanting simpler.

The screenshots for Waalx animals and creatures look very good, The new TIE that covers Shivering Isles is coming out. That combo looks good. Add in Tamriel Travelers, and many other tweaks and get rid of the cumbersome OOO/FCOM - that is looking much more appealing.

then maybe I can run some visuals like AmpolX posts about. Doing that now with all the spawn madness of FCOM is suicide.

A new CPU also mught help.
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kristy dunn
 
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Post » Wed Jun 23, 2010 1:43 pm

So by hands on, you mean dealing with the attribute modifiers and all of that? If KCAS is what you term as "hands off" then i am most definitely a hands off kind of person. I think the only things that should count are what you do in game (though i could affect what affected what behind the scenes if i felt my character was becoming too imbalanced). I find the modifier screen to be a bit immersion breaking (not like i am that much of an immersion person anyway but it seemed a bit unnatural).

By the way, I currently use Frans + MMM (probably one of the few that does without going the full FCOM route) as i find OOO to change too many things (and i dont like excessive patching). DPCS would basically give me what i wanted out of OOO without all of the extra stuff with the added flexibility of being able to reset places later (like going to vilverin as level 1 and leaving it at that until level a higher level when you can reset it for a difficulty more befetting of your much more powerful character).

Psymon, thanks for your help not only in this but in the seemingly hundreds of other threads i have posted here. You have been a huge help no matter how silly my questions have been.

-Ex0dus
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Rob
 
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Post » Wed Jun 23, 2010 8:52 am

Yeah no prob.

That is what I meant. I used RL on my last character and got bored with it. I felt I had o say in my destiny - it was all fate.

It is the best leveling mod though.

Thinking to self - Hmmm - I wonder - probably the DPCS (place centric leveling) would not work well with TIE (unleveled). Still might be possible may need to hassle Strategy Master with questions as I know he is familiar with TIE too.

Frans with WAALX? Probably would need patching.
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Mr.Broom30
 
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Post » Wed Jun 23, 2010 10:37 am

It seems RL is a bit more restrictive and hands off than KCAS was. It seems to take away some of the more direct ways i had available in kcas to help keep things a bit more balanced. Still it is the closest so far to what I am looking for.

The only one of my areas that it doesnt seem to cover by default is

The ability to make certain skills not count towards leveling up: I find it quite silly that if i gain levels in non combat skills (such as mercantile or armorer) that my character is suddenly stronger. Being able to set what skills/attributes count towards leveling up and which dont would be preferable.


If anyone has an idea of how to restrict the leveling up to certain skills (in kcas i would set all skills that i wanted to affect level-up as specialization skills and then require so many specialization skills to level up and set the specialization growth rate to the same as non-spec skills) please let me know.

At the same time, im going to go ask the author ^_^

As far as the mods go, TIE looks rather interesting, though i would probably use the more stripped down version with just the npcs and such due to probably conflicts with Frans and MMM (2 mods i will probably never get rid of). Btw, what is WAALX and do you have a link?

-Ex0dus
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Svenja Hedrich
 
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Post » Tue Jun 22, 2010 11:43 pm

From what I understand nGCD has the script of RL in it, but allows for some more customization (wht Pure Immersion promised).

Search out more posts by ABO: http://www.gamesas.com/bgsforums/index.php?showtopic=1053086&view=findpost&p=15278628 he is the author of RL and can in great an minute detail tell you why RL is the best.

He will probably even appear here if the thread goes on long enough.

Waalx is at this site (have to log on): http://waalx.com/RealSwordsForum/index.php
but you can view the screenshots here without signing in: http://waalx.com/RealSwordsForum/viewforum.php?f=13

It is like MMM and would absolutely conflict with FRANS and MMM.
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Markie Mark
 
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Post » Tue Jun 22, 2010 10:33 pm

Wrye Leveling is the safest but totally not immersive (Wealth being the only thing that holds you back from leveling).

Not less immersive than any other leveling mod in my opinion.
This mod has strong points over others leveling mods, it let you focuse on gameplay not training your skills (something common with Oblivion XP). The ability to completely stop leveling is very interesting too. But as opposite as it appear this leveling mod is for advanced players which exploit all his resources by manually tweaking options for a planned character.
Also Wrye Leveling is less CPU resources hungry, less scripts run in the background.

When I was testing out Wrye Morph I used Wrye Leveling and he more or less designed it to be the leveling mod where you could prevent yourself from leveling if you wanted to.


I'm very interested in Wrye Morph and I have been testing it all the last night and today. There are some restrictions (there are some magicka cap for spells and NPCs morph restrictions) and a few others bugs (only compatible with pluggy 1.25b).
Every day pass every day I discover that Wrye left some of the most interesting (yet simple in apparence) and original ideas ever to Oblivion community. If only someone can take over his works and update them.
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Lexy Dick
 
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Post » Wed Jun 23, 2010 4:31 am

Uh...
Isn't this thread close to a year old now? Talk about necromancy. -_-
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Louise Andrew
 
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