Which mod added this safe?

Post » Fri Aug 12, 2011 1:45 pm

Found a safe in Minefield, in the rubble of the first torn-down house on your right as you approach from the south. It tells me I need a key. Without handing out any spoilers, does someone know which mod might've added it? If not, can I just load all my mods at once into the G.E.C.K. and find out from there? Load order after the spoiler.

One other thing that I didn't want to start a new thread to address is that aHUD isn't working. I can go into the aHUD menu and select things, but it won't let me move anything or remove brackets. I have to assume it's not playing nice with another HUD mod, but it could also be that I installed all of the menu files rather haphazardly. I deactivated and reactivated it in FOMM to no avail. Any advice?

Spoiler
Active Mod Files:00  Fallout3.esm01  Anchorage.esm02  ThePitt.esm03  StreetLights.esm04  BrokenSteel.esm05  PointLookout.esm06  Zeta.esm07  Destruction.esm08  aHUD.esm09  iHUD.esm0A  CRAFT.esm0B  CALIBR.esm  [Version 1.4]0C  xCALIBR.esm0D  Project Beauty.esm0E  CubeExperimental (EN).esm0F  Mothership Crew.esm  [Version 1.6]10  Advanced Recon Tech.esm11  Apocalypse Armory.esm12  FO3 Wanderers Edition - Main File.esm13  Marts Mutant Mod.esm14  Enhanced Weather - Rain and Snow.esm15  Xephas Dynamic Weather.esm16  DCInteriors_ComboEdition.esm17  Detect Traps.esm18  DarNifiedUIF3.esp**  Project Beauty- Broken Steel.esp**  Project Beauty- Point Lookout.esp19  DynamicCrosshair.esp1A  CASM.esp1B  Agatha Radio Enhanced.esp1C  Enclave Radio Enhanced.esp1D  GNR Enhanced.esp1E  Ex Libris - PreWar Book Titles.esp1F  Detect Traps - The Traponator 4000.esp++  Detect Traps - Perk.esp++  Detect Traps - DLC.esp20  NotSoFast.esp  [Version 1.07]21  HeirApparent.esp  [Version 1.81]22  IntoTheDeepWoods.esp  [Version 1.061]23  PLweightadjust.esp  [Version 1.08]24  PLFewerItems.esp++  Destruction - Main.esp25  Destruction - Main - Statics.esp++  Destruction - DLC.esp26  Destruction - DLC - Statics.esp27  BusworldV1.05d.esp28  CrowdedCities_v2.esp29  DCInteriors_DLC_Collectables.esp2A  Megaton House and Theme Overhaul.esp2B  megalight.esp2C  Apocalypse Armory.esp2D  Apocalypse Armory - CALIBR.esp++  Apocalypse Armory - xCALIBR.esp2E  Apocalypse Armory - DLC Enhancements.esp2F  FO3 Wanderers Edition - Main File.esp30  FO3 Wanderers Edition - DLC Anchorage.esp31  FO3 Wanderers Edition - DLC The Pitt.esp32  FO3 Wanderers Edition - DLC Broken Steel.esp33  FO3 Wanderers Edition - DLC Point Lookout.esp34  FO3 Wanderers Edition - DLC Mothership Zeta.esp35  FO3 Wanderers Edition - Alternate Travel.esp36  FO3 Wanderers Edition - Optional VATS Halftime.esp++  FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp37  Refurbishes [ALL].esp38  WeaponModKits.esp39  WeaponModKits - FWE Master Release.esp3A  WeaponModKits - OperationAnchorage.esp3B  WeaponModKits - ThePitt.esp3C  WeaponModKits - BrokenSteel.esp3D  WeaponModKits - PointLookout.esp3E  WeaponModKits - Zeta.esp++  Apocalypse Armory + WMK.esp3F  Advanced Recon Armor.esp40  Advanced Recon Gear.esp41  Advanced Recon Tech.esp++  Advanced Recon Tech - Detect Traps.esp42  Advanced Recon Range Finder.esp43  ImmersiveHealth.esp44  Marts Mutant Mod.esp45  Marts Mutant Mod - DLC Anchorage.esp46  Marts Mutant Mod - DLC The Pitt.esp47  Marts Mutant Mod - DLC Broken Steel.esp++  Marts Mutant Mod - DLC Point Lookout.esp48  Marts Mutant Mod - DLC Zeta.esp++  Marts Mutant Mod - Zones Respawn.esp++  Marts Mutant Mod - Master Menu Module.esp49  Marts Mutant Mod - FWE Master Release.esp++  Marts Mutant Mod - FWE Master Release + DLCs.esp4A  Marts Mutant Mod - FWE Master Release + Project Beauty.esp4B  DWCRedux.esp4C  FasterMorePowerfulMines.esp  [Version 1.0]4D  dD - Enhanced Blood Main.esp4E  Enhanced Weather - Rain and Snow in Fallout.esp4F  Enhanced Weather - Weather Sounds in Interiors.esp50  Realistic Interior Lighting.esp51  Realistic Interior Lighting - BS.esp52  Realistic Interior Lighting - OA.esp53  Realistic Interior Lighting - PL.esp54  Xephas Dynamic Weather - Main.esp55  Xephas Dynamic Weather - Anchorage.esp56  Xephas Dynamic Weather - The Pitt.esp57  Xephas Dynamic Weather - Broken Steel.esp58  Xephas Dynamic Weather - Point Lookout.esp59  Xephas Dynamic Weather - Rain.esp5A  Xephas Dynamic Weather - Sandstorm.esp5B  Xephas Dynamic Weather - Dynamic Sneak Bonus.esp++  Destruction - CP - Fellout.esp++  xCALIBRammo_FWE.esp5C  Bashed Patch, 0.esp

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Cheryl Rice
 
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Post » Sat Aug 13, 2011 4:04 am

No need for the Geck.

Just be near the safe - open the console (~) - then click on the safe.

A number should appear at the top of the screen. This is the safe's formID. The first two numbers are the load order of the mod. It is hexedecimal so may contain letters to. Not sure how to read that in FOMM, but Wrye Flash does it inherently.
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Gracie Dugdale
 
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Joined: Wed Jun 14, 2006 11:02 pm

Post » Fri Aug 12, 2011 2:43 pm

I should have known that (indeed, once upon a time I did know that and had forgotten), but thanks for helping me out. :)

Update on the aHUD: someone posted a comment on FO3 Nexus relating the same problem, and Gopher couldn't give a decent answer based on the limited info given to him (her? it? I don't have much experience determining rodent gender). My guess is that it's conflicting with DUI, but I can't say for sure, and I certainly wouldn't know how to get the two to play nice if that's the case.
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Ashley Tamen
 
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