Which mod adds these guns? and is there a weapon mod kits pa

Post » Sat Feb 19, 2011 6:03 am

Hey all,

Which mod adds the HK guns (HK Compact, HK mk 23, HK PSG1, etc. ) to the Talon Mercenaries? I was wanting to know if there is a patch to be able to modify them with the Weapon Mod Kits mod. I'll post my LO so you all can peruse it. Thanks for reading and for any suggestions!!


My Load Order


Spoiler
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] CALIBR.esm
[X] Project Genesis.esm
[X] FOOK2 - Main.esm
[X] FOOK2 - [DIK] DLC Improvement Kit.esm
[X] Mart's Mutant Mod.esm
[X] DCInteriors_ComboEdition.esm
[X] SeducingWomen.esm
[X] TheInstitute.esm
[X] Apocalypse Armory.esm
[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp
[X] Unofficial Fallout 3 Patch - The Pitt.esp
[X] Unofficial Fallout 3 Patch - Broken Steel.esp
[X] Unofficial Fallout 3 Patch - Point Lookout.esp
[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp
[X] YearlingsGlasses.esp
[X] UPP - Pack 1.esp
[X] UPP - Pack 2.esp
[X] UPP - Original Perks.esp
[X] UPP - Experience Perks.esp
[X] UPP - Quest Perks.esp
[X] UPP - Beverage Perks.esp
[X] bzArmour.esp
[X] UndergroundHideout.esp
[X] K2_PlayWearClub.esp
[X] FOOK2 - Main.esp
[X] FOOK2 - [DIK] DLC Improvement Kit.esp
[X] FOOK2 - Mothership Zeta.esp
[X] FOOK2 Main [Hotfix].esp
[X] FOOK2 DIK [Hotfix].esp
[X] WeaponModKits.esp
[X] WeaponModKits - FOOK.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] WMKAA12Shotgun.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] Mart's Mutant Mod - FOOK2.esp
[X] SeducingWomen_-_override.esp
[X] SeducedDLC03.esp
[X] JessiCompanion.esp
[X] Apocalypse Armory - CALIBR.esp
[X] Apocalypse Armory - DLC Enhancements.esp
[X] empty container fix.esp
[X] AQFH.esp
[X] SeducingWomen_patch_156.esp
[X] AQFH2.esp
[X] AQFH3.esp

User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Sat Feb 19, 2011 7:39 am

Those are added by FOOK. Whether they are modable I don't remember, open your load order in FO3Edit, expand WeaponModKits - FOOK.esp ->Weapons and see if they are listed.

Edit: ahh whatta heck, I've checked it myself and modable HK series are G36C, MK 23, MP5A4, MP5SD5, MP7A3, MP9, PSG-1, SL8, USP Match and L30 and H40 laser gatlings.
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Sat Feb 19, 2011 6:22 am

Those are added by FOOK. Whether they are modable I don't remember, open your load order in FO3Edit, expand WeaponModKits - FOOK.esp ->Weapons and see if they are listed.

Edit: ahh whatta heck, I've checked it myself and modable HK series are G36C, MK 23, MP5A4, MP5SD5, MP7A3, MP9, PSG-1, SL8, USP Match and L30 and H40 laser gatlings.


hmm....I wonder why I cannot modify these when I have them equipped.
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am


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