Which mod did this...?

Post » Wed Sep 01, 2010 8:52 am

So there's a whopping great white ship with a couple of suspect beings in front of it, and I don't know how it got there! :D

Any ideas? Ring a bell?
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kevin ball
 
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Post » Wed Sep 01, 2010 5:19 pm

So there's a whopping great white ship with a couple of suspect beings in front of it, and I don't know how it got there! :D

Any ideas? Ring a bell?


Reaper's Waterfront or the latest version of Better Cities most likely.
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Skrapp Stephens
 
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Post » Wed Sep 01, 2010 3:35 pm

I must admit, this took me by surprise, but it's definately Better cities.
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Ben sutton
 
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Post » Wed Sep 01, 2010 3:37 pm

The screenshots from Reeper's Waterfront shows a white elven ship: http://www.tesnexus.com/downloads/file.php?id=28274
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Guinevere Wood
 
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Post » Wed Sep 01, 2010 9:06 pm

Oh. I might have to go back to the previous version then, because awesome as some of the other changes (and very nice as I'm sure that ship is...) that thing also happens to be sitting halfway through another ship! :ahhh: Not a good look.

Now it's quite possible the other ship in the equation is from some other mod. But I'm rather keen on keeping, well, all the other mods I use, so hm. Back it is, for now.

edit: Thanks, and I should probably have guessed / figured it out. Not that many other things have changed, I suppose. Oh well. :blush:
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Rhysa Hughes
 
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Post » Wed Sep 01, 2010 10:40 am

Oh. I might have to go back to the previous version then, because awesome as some of the other changes (and very nice as I'm sure that ship is...) that thing also happens to be sitting halfway through another ship! :ahhh: Not a good look.

Now it's quite possible the other ship in the equation is from some other mod. But I'm rather keen on keeping, well, all the other mods I use, so hm. Back it is, for now.


The other ship is from Blood & Mud. The conflict has already been reported in the Better Cities thread and will likely be resolved in the next version.
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Nicole Elocin
 
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Post » Wed Sep 01, 2010 9:18 pm

The other ship is from Blood & Mud. The conflict has already been reported in the Better Cities thread and will likely be resolved in the next version.

Ah. Thanks for that. :) And great to hear it'll get fixed soon (/-ish). At least it wasn't some tiny, little-known mod! :)
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Fiori Pra
 
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Post » Wed Sep 01, 2010 2:58 pm

Ah. Thanks for that. :) And great to hear it'll get fixed soon (/-ish). At least it wasn't some tiny, little-known mod! :)


Yeah, I'm sure it will be fixed by the Better Cities team. In the meantime, the collision might be justified by the fact that even Captain Ansol gets boarded some times. :)
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vicki kitterman
 
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Post » Wed Sep 01, 2010 11:59 am

With FormID Finder and/or RefScope you can check which mod something comes from ingame. Very convenient if running lots of mods/trouble shooting.
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Darlene DIllow
 
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Post » Thu Sep 02, 2010 12:20 am

With FormID Finder and/or RefScope you can check which mod something comes from ingame. Very convenient if running lots of mods/trouble shooting.

I know... but I completely forgot. :blush: Happens now and then.

New-fangled tech mods, grumble, grumble. :P
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Austin England
 
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Post » Wed Sep 01, 2010 10:20 pm

The other ship is from Blood & Mud. The conflict has already been reported in the Better Cities thread and will likely be resolved in the next version.


The conflict was resolved in the latest release of Better Cities, so it's time to upgrade!

Yeah, I'm sure it will be fixed by the Better Cities team. In the meantime, the collision might be justified by the fact that even Captain Ansol gets boarded some times. :)


Gets boarded? You've seen the state of Ansol's ship, right? He just crashes into pretty much everything!
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meg knight
 
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