» Thu Jun 02, 2011 7:40 pm
Seriously? We've only seen two of the six game modes and two maps, and you're already judging it against a full game?
Crysis 2 multiplayer will include six intense, action-fueled gameplay modes: Instant Action, Team Instant Action, Crash Site, Capture the Relay, Extraction and Assault, set across 12 maps in Crytek’s visually stunning recreation of the Big Apple. Players will advance through a deep progression system of 50 levels, earning a variety of upgrades along the way for weaponry and the Nanosuit itself, rewarding long-term players with tactical advantages that increase their speed, strength and stealth abilities even more.
Clearly we're all currently qualified to make the distinction now. /sarcasm
Guess DM and TDM aren't going to be too far apart. Crash site is KotH, so that maybe leaves Capture the Relay as Domination and Extraction as CtF? Looking forward to seeing what they have in mind for assault. Classic styled, objective-based assault game play (like Dystopia) would be outstanding.
Overall I like the feel of Crysis 2 gameplay better. Nano-suit functions make way more sense, and the modular aspect should make the gameplay more interesting once the community gets warmed into it. The focus on player movement is what sets the Crysis series apart, and they did a beautiful job. Just a matter of whether or not they have a game mode in there that can capture the feeling of Power Struggle to any degree.