Which new info or features are you most excited about?
Here are 25 things that that have me going :drool: :drool: :drool:
- - joinable Rebel faction
- - pickpocket skill provides greater RP opportunities and much more realistic thievery for thieves
- - myriad options for facepaint
- - char gen remembers your settings when switching to different races
- - even minor NPCs have much more complexity and depth compared with Oblivion
- - you can persuade various random NPCs to accompany you and they feel like fleshed out, interesting companions
- - there are six different stages to crafting items (refining crude ore, assembling materials, not sure what the other 4 stages are but it sounds a hell of a lot more complex than Oblivion and Morrowind crafting)
- - more realistic alchemy labs instead of spamming health potions in the middle of a dungeon
- - in addition to alchemy ingredients there are also reagents (more complex alchemy system than Oblivion)
- - some spells you find as spell tomes and others you purchase from merchants, but spells definitely not perks
- - hand to hand attacks have a much improved gravity and physicality
- - the first encounter with Rebel soldiers (Stormcloaks) escorting a prisoner sounds AWESOME - you can choose various options, like setting the prisoner free, giving him a sword, etc. Quests in general sound like there are more ways to complete them
- - Bosmer look better than in Oblivion
- - traveling merchants camp beside rivers
- - you can learn Alchemy by trial and error, tasting unknown ingredients or making potions with unknown effects
- - lockpicking mini-game improved
- - Bards confirmed in Falkreath
- - MYSTERIOUS BLACK DOOR!!!!
- - you can hold onto your perk slots instead of choosing a perk at each level up
- - you can add laugh lines in character generator
- - you can give a Dunmer one red and one gray eye in the character generator
- - loading screens look cool
- - after murdering innocents in Falkreath Hold, the PC in one of the demos crossed the border into White Hold and no one bothered him
- - there is a Two-Handed perk called "Barbarian"
- - "DOZENS" of sliders for character creation
EDIT: 20 more new things we learned on August 7 and August 8:
I think we can add to the list some new info from today and yesterday:
1. Aurora Borealis confirmed
2. Animal Companions (not Bosmer racial ability) confirmed
3. Bosmer "Animal Allies" Racial Ability confirmed
4. NPCs can throw rocks at you if they are on a bridge above you
5. Joinable Stormcloaks Rebel Faction has branching path quests
6. NEW JOINABLE FACTION (Riverwood Tavern Warrior Clan) CONFIRMED
7. Glow Worms confirmed
8. Killable Bees and insects confirmed (you can harvest their honey)
9. Mysterious Courier Carrying Letter about Investing in Mine Operated by Giants (different ways to handle quest)
10. Branching Path ways to enter Whiterun City Gates
11. Fast Travel costs money (might be negative for some)
12. You continue earning perks all the way to mathematical cap (70 - 80) (perks do not stop at level 51)
13. Stormcloaks control North Keep tower (area where Todd fights Frost Dragon in Demo)
14. Water Ripples look Fantastic
15. Complete one handed and two handed perks list confirmed
16. Branching path non-linear side quest to resolve love triangle between Sven, Camilla and an Elf
17. More than one type of poison (Bosmer immune to "most" poisons
18. You can hire bards to play music in a tavern and if you get them to play the right songs in the right order, everyone gets drunk and you can pickpocket them more easily
19. The Jarl of Whiterun is named JARL BALGRUUF
20. The GIANT RAG-DOLL ANIMATION HAS BEEN FIXED (when he falls from the dragon he no longer looks strange)