Which New Features Are You Drooling Over? :drool:

Post » Sun Aug 14, 2011 5:04 pm

There has been a flurry of new info and features revealed.

Which new info or features are you most excited about?

Here are 25 things that that have me going :drool: :drool: :drool:

  • - joinable Rebel faction
  • - pickpocket skill provides greater RP opportunities and much more realistic thievery for thieves
  • - myriad options for facepaint
  • - char gen remembers your settings when switching to different races
  • - even minor NPCs have much more complexity and depth compared with Oblivion
  • - you can persuade various random NPCs to accompany you and they feel like fleshed out, interesting companions
  • - there are six different stages to crafting items (refining crude ore, assembling materials, not sure what the other 4 stages are but it sounds a hell of a lot more complex than Oblivion and Morrowind crafting)
  • - more realistic alchemy labs instead of spamming health potions in the middle of a dungeon
  • - in addition to alchemy ingredients there are also reagents (more complex alchemy system than Oblivion)
  • - some spells you find as spell tomes and others you purchase from merchants, but spells definitely not perks
  • - hand to hand attacks have a much improved gravity and physicality
  • - the first encounter with Rebel soldiers (Stormcloaks) escorting a prisoner sounds AWESOME - you can choose various options, like setting the prisoner free, giving him a sword, etc. Quests in general sound like there are more ways to complete them
  • - Bosmer look better than in Oblivion
  • - traveling merchants camp beside rivers
  • - you can learn Alchemy by trial and error, tasting unknown ingredients or making potions with unknown effects
  • - lockpicking mini-game improved
  • - Bards confirmed in Falkreath
  • - MYSTERIOUS BLACK DOOR!!!!
  • - you can hold onto your perk slots instead of choosing a perk at each level up
  • - you can add laugh lines in character generator
  • - you can give a Dunmer one red and one gray eye in the character generator
  • - loading screens look cool
  • - after murdering innocents in Falkreath Hold, the PC in one of the demos crossed the border into White Hold and no one bothered him
  • - there is a Two-Handed perk called "Barbarian"
  • - "DOZENS" of sliders for character creation


EDIT: 20 more new things we learned on August 7 and August 8:

I think we can add to the list some new info from today and yesterday:

1. Aurora Borealis confirmed
2. Animal Companions (not Bosmer racial ability) confirmed
3. Bosmer "Animal Allies" Racial Ability confirmed
4. NPCs can throw rocks at you if they are on a bridge above you
5. Joinable Stormcloaks Rebel Faction has branching path quests
6. NEW JOINABLE FACTION (Riverwood Tavern Warrior Clan) CONFIRMED
7. Glow Worms confirmed
8. Killable Bees and insects confirmed (you can harvest their honey)
9. Mysterious Courier Carrying Letter about Investing in Mine Operated by Giants (different ways to handle quest)
10. Branching Path ways to enter Whiterun City Gates
11. Fast Travel costs money (might be negative for some)
12. You continue earning perks all the way to mathematical cap (70 - 80) (perks do not stop at level 51)
13. Stormcloaks control North Keep tower (area where Todd fights Frost Dragon in Demo)
14. Water Ripples look Fantastic
15. Complete one handed and two handed perks list confirmed
16. Branching path non-linear side quest to resolve love triangle between Sven, Camilla and an Elf
17. More than one type of poison (Bosmer immune to "most" poisons
18. You can hire bards to play music in a tavern and if you get them to play the right songs in the right order, everyone gets drunk and you can pickpocket them more easily
19. The Jarl of Whiterun is named JARL BALGRUUF
20. The GIANT RAG-DOLL ANIMATION HAS BEEN FIXED (when he falls from the dragon he no longer looks strange)
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Neliel Kudoh
 
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Post » Sun Aug 14, 2011 4:45 pm

All of it!
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Naazhe Perezz
 
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Post » Sun Aug 14, 2011 6:12 pm

I look forward to see how much more "alive" they managed to make the NPCs and the game world.
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JAY
 
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Post » Sun Aug 14, 2011 2:12 pm

- there is a Two-Handed perk called "Barbarian"

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Sammykins
 
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Post » Sun Aug 14, 2011 8:34 pm

None. I stopped salivating last year.
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Elea Rossi
 
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Post » Sun Aug 14, 2011 8:31 pm

All of it!

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Paula Rose
 
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Post » Sun Aug 14, 2011 2:50 pm

- you can persuade various random NPCs to accompany you and they feel like fleshed out, interesting companions



Damn it, NO! NOT AGAIN! I HATE being accompanied by interesting companions! It's just disappointing when they die! I want disposable mercenaries!
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Dean
 
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Post » Sun Aug 14, 2011 11:07 pm

Damn it, NO! NOT AGAIN! I HATE being accompanied by interesting companions! It's just disappointing when they die! I want disposable mercenaries!


Well, it's also been confirmed that you can hire people, but my guess is that even the NPCs you hire have some sort of personality that wasn't evident in Oblivion NPCs (especially considering we have 70 different voice actors this time).
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remi lasisi
 
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Post » Sun Aug 14, 2011 12:31 pm

Whats the barbarian perk !?!?!????????????????????????????????????????????? :shocking: :shocking: :shocking: :shocking:
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Flash
 
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Post » Sun Aug 14, 2011 9:43 pm

Whats the barbarian perk !?!?!????????????????????????????????????????????? :shocking: :shocking: :shocking: :shocking:


It's huge - 20% more damage

Barbarian: The First Perk in Two-Handed Tree, Multiple Ranks: "At level two we first had to choose between improving our magicka, health, or stamina attributes. Next we got to pick a perk from one of the many skill constellations. From the two-handed skill set we chose to improve the first skill, barbarian, which granted our character 20 percent more damage per rank when using a two-handed weapon. "

Source: http://uk.gamespot.com/events/quakecon2011/story.html?sid=6327397&tag=updates;latest;all;title;1&pid=615805
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Wane Peters
 
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Post » Sun Aug 14, 2011 5:12 pm

All of it!

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Lauren Dale
 
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Post » Sun Aug 14, 2011 1:21 pm

Werewolves! I love that confirmation!

All jokes aside: THe catching fish, Dark Brotherhood(I know they've been confirmed). Barbarian perk! Yes! All of it is good actually.

I can't wait to creat my strong and built brown-skinned long-haired manly Imperial and get that barbarian perk!
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Emma Louise Adams
 
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Post » Sun Aug 14, 2011 8:15 pm

It's huge - 20% more damage

Barbarian: The First Perk in Two-Handed Tree, Multiple Ranks: "At level two we first had to choose between improving our magicka, health, or stamina attributes. Next we got to pick a perk from one of the many skill constellations. From the two-handed skill set we chose to improve the first skill, barbarian, which granted our character 20 percent more damage per rank when using a two-handed weapon. "

Source: http://uk.gamespot.com/events/quakecon2011/story.html?sid=6327397&tag=updates;latest;all;title;1&pid=615805

AKH ... effect is no where near as exciting as the name ...
Also I'm most excited about DRAGONS !!!! you should add them to the options !
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Grace Francis
 
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Post » Sun Aug 14, 2011 9:53 pm

Werewolves! I love that confirmation!


They were confirmed???

Do you have a link?
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Kate Norris
 
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Post » Sun Aug 14, 2011 6:47 pm

Werewolves! I love that confirmation!

They weren't confirmed ....
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STEVI INQUE
 
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Post » Sun Aug 14, 2011 4:50 pm

I edited my post. It was a bad joke, sorry guys.
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Dan Scott
 
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Post » Sun Aug 14, 2011 8:59 pm

All of them. The wait until November will be torture.
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Pawel Platek
 
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Post » Sun Aug 14, 2011 10:01 am

:biggrin: I just voted for everything :biggrin:
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jenny goodwin
 
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Post » Sun Aug 14, 2011 5:57 pm

I look forward to see how much more "alive" they managed to make the NPCs and the game world.


Apparently much, much, much, much, much, much more alive than Oblivion, according to Andrew Reiner of GameInformer. In all the other articles, there were only a few interesting tidbits, whereas GameInformer was a goldmine in regards to the 'aliveness' of NPCs and the game world.

It was GameInformer that made me drool, lol. :tongue:
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Portions
 
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Post » Sun Aug 14, 2011 4:16 pm

All of them. The wait until November will be torture.

This.This so hard. The wait was almost unbearable before QC. Now im considering freezing myself....
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jenny goodwin
 
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Post » Sun Aug 14, 2011 9:38 am

I'm really excited about the new info. :)

  • - joinable Rebel faction
  • - in addition to alchemy ingredients there are also reagents (more complex alchemy system than Oblivion)
  • - some spells you find as spell tomes and others you purchase from merchants, but spells definitely not perks
  • - Bosmer look better than in Oblivion
  • - you can give a Dunmer one red and one gray eye in the character generator
  • - loading screens look cool


But where can we have confirmation on the above items, please?
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Iain Lamb
 
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Post » Sun Aug 14, 2011 11:52 am

I am such a glutton, I had to pick all of them.
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cheryl wright
 
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Post » Sun Aug 14, 2011 11:24 am

I am such a glutton, I had to pick all of them.

me too....
and @ Sphagne confirmation is in the Quake Con press demos
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El Khatiri
 
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Post » Mon Aug 15, 2011 12:55 am

I'm really excited about the new info. :)


But where can we have confirmation on the above items, please?


Rebel Faction: http://www.gamesas.com/index.php?/topic/1217561-the-stormcloaks-aka-the-rebels/

- in addition to alchemy ingredients there are also reagents (more complex alchemy system than Oblivion): http://xbox360.ign.com/articles/118/1186214p1.html

some spells you find as spell tomes and others you purchase from merchants, but spells definitely not perks: http://www.gamesas.com/index.php?/topic/1216441-skyrims-magic-system/

- Bosmer look better than in Oblivion: http://www.gamesas.com/index.php?/topic/1217560-i-attended-quakecon-and-heres-evrything-i-remember/

- you can give a Dunmer one red and one gray eye in the character generator: http://xbox360.ign.com/articles/118/1186214p1.html

- loading screens look cool: http://www.gamesas.com/index.php?/topic/1217233-another-preview/
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Betsy Humpledink
 
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Post » Sun Aug 14, 2011 12:06 pm



Thanks pal. :)

Great news.
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Sophie Morrell
 
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