» Sat Feb 19, 2011 12:03 am
Ooooooooooo I like this question.
Obviously it will be multiple playthroughs, but for the first time around and with the more I hear about the game, I've really been beginning to shape my first character in my mind.
A little backstory first. Some of my most enjoyable times playing Oblivion, were when I would set out on foot with an axe and a bow, with no real purpose in mind, and just explore the countryside, in a nomadic woodsman/hunter style, deliberately avoiding major cities for long stretches at a time. I would seek out a campsite in the middle of nowhere, and then use it as a temporary home while I cleared out the nearby ruins and caves. I would live off the land by hunting deer or boar and collect herbs for potions and poisons, as any good woodsman would be knowledgeable about a variety of plant and fungal life. Once that area's dungeons were thoroughly explored, I would stash away the useful and valuable loot I'd acquired in any well-concealed, nearby chests I could find(pointless...I know, but done more for roleplay's sake and of course my character's peace of mind, that that hard-earned loot would still be there when he returned). Once it was hidden away, I would move on, repeating the process again and again as I carved a trail across Cyrodiil, often commanding creatures as companions, along the way . So Skyrim has me excited, because that style of gameplay seems to be one aspect that they're trying to flesh out just a little bit more, what with the new woodcutting(whatever that could entail) and cooking, maybe even the possibility of being able to start a fire or dropping a portable bedroll somewhere to sleep(here's hoping)
Anyway, sorry...got a little side-tracked there. Here's my 10 right now since we still know so little:
Start with the standard woodsman's weaponry
-Archery(specifically rate of fire perks)
-Waraxe perks
-Dagger perks
-light armor perks
-Sneak perks
-alchemy perks
-illusion command creature perks
-weapons blocking perks
-whatever acrobatics/atheletics has become perks
-smithing(repair perks)