Which project should I work on?

Post » Tue May 17, 2011 12:45 am

Hey,

I'm making this thread for several reasons. Firstly because I've recently got back into playing and modding Morrowind and I'm thinking of starting a new mod, and secondly because MW has such a great community and I don't feel like I've ever got that involved with it, despite the many mods I've released! So I thought I'd make more of an effort to post on the forums :)

So, which of these ideas sounds best to you?

1) Update some old mods (in my sig)
I like to think I do this quite a lot already - I always try and get all my old mods up to a reasonable standard before working on a new one. However, I have a list of all the potential improvements I can make to my old mods, and working through that list is certainly an option (albeit a less interesting one).

2) Murder in Sunshine Cottage
A murder mystery where you play the detective! I plan to make this nice and puzzling, with optional hints, all based around a new house in Pelagiad.

3) Clear Your Name
Enables you to sneak into the Hall of Justice and erase your name from the records, effectively removing any bounty you have and therefore clearing your own name, rather than having to go through the guards or the Thieves' Guild.

4) Royal Signet Ring - Nerfed
I couldn't actually find a mod that did this, but basically I plan lots of variations on this ring that are a lot less... game-breaking. I'll give Helseth an ability so he remains just as powerful as before, though.

5) Cult of the Io
Adds a secret undergroud cult that you can join... if you dare. This will be very dark and mysterious, involving lots of (hopefully) interesting characters and a rather sinister plot.

I could go on, I have a whole list of ideas, but I think that will do for now! Please refrain from stealing any of these ideas :)

So, what do you think?

Cheers!

- Danjb
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Avril Churchill
 
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Post » Tue May 17, 2011 12:58 am

The Cult of Io or Murder in Sunshine Cottage.

I might have said your old mods, but not knowing what they are, I did nto really see any reason to vote for them.
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Brian Newman
 
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Post » Tue May 17, 2011 12:53 am

3) Clear Your Name
Enables you to sneak into the Hall of Justice and erase your name from the records, effectively removing any bounty you have and therefore clearing your own name, rather than having to go through the guards or the Thieves' Guild.

It sounds simple, effective, quick, and very game changing to the way you can play your character.
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Travis
 
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Post » Tue May 17, 2011 4:09 am

I might have said your old mods, but not knowing what they are, I did nto really see any reason to vote for them.

There's a link in my sig.
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Rozlyn Robinson
 
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Post » Tue May 17, 2011 6:05 am

Murder in Sunshine Cottage sounds really interesting and I think we need more mods like this. Does anyone know of any similar "detective" type mods?
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Isabel Ruiz
 
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Post » Tue May 17, 2011 10:20 am

There's a link in my sig.

Yeah, but believe it or not, some of us have never tried your mods. So the sig link won't instantly make me know what they're all about...
Why don't you just do the first thing that comes to mind, how about that.
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Kari Depp
 
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Post » Tue May 17, 2011 12:12 pm


2) Murder in Sunshine Cottage
A murder mystery where you play the detective! I plan to make this nice and puzzling, with optional hints, all based around a new house in Pelagiad.

5) Cult of the Io
Adds a secret undergroud cult that you can join... if you dare. This will be very dark and mysterious, involving lots of (hopefully) interesting characters and a rather sinister plot.



One of these two, but please, no quests where Npcs send you to find this/kill this/deliver something to someone.
In Morrowind, all the Npcs do nothing, and are waiting for the Pc to resolve their problems... I should have my personal purpose and interest in a quest.
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Darrell Fawcett
 
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Post » Tue May 17, 2011 3:20 pm

Murder in Sunshine Cottage! Detective mysteries are awesome.
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Jade
 
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Post » Tue May 17, 2011 3:04 pm

Haha, I'm in the same boat regarding what to what to work on.

Anyway, numbers 2, 3, and possibly 5 sound the most interesting to me. I would like to see some more quality quest mods. I have used a couple of your mods. Advanced Persuasion is an excellent role-playing addition.
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herrade
 
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Post » Tue May 17, 2011 3:00 pm

Add my vote to "Murder in Sunshine Cottage".
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gandalf
 
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Post » Tue May 17, 2011 10:30 am

Yeah, but believe it or not, some of us have never tried your mods. So the sig link won't instantly make me know what they're all about...
Why don't you just do the first thing that comes to mind, how about that.

Great, thanks for your excellent contribution.
I wasn't assuming everyone had heard of my mods, but at least by providing a link people can take a look and therefore make an informed decision.


I think for now I'll probably work on Murder in Sunshine Cottage :)
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FABIAN RUIZ
 
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Post » Tue May 17, 2011 5:10 am

Yep Murder in Sunshine Cottage sounds great!
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Shirley BEltran
 
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Post » Tue May 17, 2011 11:01 am

Great, thanks for your excellent contribution.
I wasn't assuming everyone had heard of my mods, but at least by providing a link people can take a look and therefore make an informed decision.


I think for now I'll probably work on Murder in Sunshine Cottage :)


I agree with him tho. Link doesn't mean much, not everyone played your mods. And let's be honest, description of a mod is pretty useless comparing to playing the mod, especially if it's a quest mod.
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roxanna matoorah
 
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Post » Tue May 17, 2011 3:00 pm

I agree with him tho. Link doesn't mean much, not everyone played your mods. And let's be honest, description of a mod is pretty useless comparing to playing the mod, especially if it's a quest mod.

I get that, and I'm not expecting everyone to know of my mods, I just included the option for anyone who does. I'm not disagreeing with him, but I wasn't making that assumption to begin with, and I thought the tone of the message was pretty rude.

Forget it though, I'm not here to get into petty arguments. That's pretty much the opposite of why I'm here! Like I said, I want to get more involved with the community, not fall out with it.
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Robert Bindley
 
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Post » Tue May 17, 2011 12:27 pm

All of them! you can never have too many WIPs!
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louise fortin
 
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Post » Tue May 17, 2011 6:59 am

Murder in sunshine cottage sounds like a great choice.
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Tanya Parra
 
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Post » Tue May 17, 2011 10:37 am

All of them! you can never have too many WIPs!

Truth! At least that way when you get stuck or unmotivated with one, you can just move to another.
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Kortknee Bell
 
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Post » Tue May 17, 2011 10:18 am

Truth! At least that way when you get stuck or unmotivated with one, you can just move to another.

Heh, I find that way I never get anything finished!
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Mrs shelly Sugarplum
 
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Post » Tue May 17, 2011 1:22 am

Hello there,

Personally I would not mind a little tweak to your mod Find Shelter.
It is just my personal taste, but I suppose there is no harm just telling you ;)
I think that the Player should never be able to sleep outside, regardless of the water.
That would make renting rooms attaverns and/or buying portable tents/camps made bu other mods necessary.
Not only this would help realism but also balancing Morrowind economy by adding an expense.

Let me know what you think! :smile:
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DeeD
 
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